Fire Emblem's Lucina PSA - WELCOMING AID!

Started by PallaPal, February 23, 2014, 10:48:06 AM

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March 01, 2014, 08:43:35 PM #75 Last Edit: March 01, 2014, 09:10:47 PM by HeavyD88
This is what I was gonna do, got some pics to help me out here.
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Then transitioning to her FinalStart.
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Then her FinalDash.
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Then the first strike of her FinalEnd.
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Finally ending with the second strike of her FinalEnd.
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She'll keep the FinalStart to Dash that Marth has, and then once she reaches an enemy, or you press B, she'll initiate the FinalEnd part of it just like Marth would. The FinalDashEnd I'm not going to do too much to. Maybe just change the first frame to match her new dashing position.

Also I might need some help coding the first hit to only heal if she strikes an enemy. So an If Hitbox Connects statement kinda thing.

That was my idea but feel free to critique it as much as you want.
WiFi Brawl FC:0606-0014-4748

You turned into a real boring [censored] while I was away. -Yoko

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Do you want Lucina to dash across the screen like Marth does or do you want her to go a pre-defined distance and perform her attack?


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Quote from: Zack Fair on March 01, 2014, 09:11:13 PM
Do you want Lucina to dash across the screen like Marth does or do you want her to go a pre-defined distance and perform her attack?
I wanted her to dash like Marth. It'd give her a bit more range.
WiFi Brawl FC:0606-0014-4748

You turned into a real boring [censored] while I was away. -Yoko

Hooray for surpassing 4000 downloads!! Thanks guys!

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I don't think the dash would fit personally.

Lucina would fly across the screen while the two slashes themselves would be slow in comparison. It'd feel a little "jerky" if you know what I mean.


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The dash only goes so far anyway. I mean I know you can edit it's distance, but normally he only goes about the distance of Bridge of Eldin, maybe 3/4 of that stage so I don't think it'd be that bad. She runs up to her enemy when doing it anyway. I don't see how it wouldn't fit.
WiFi Brawl FC:0606-0014-4748

You turned into a real boring [censored] while I was away. -Yoko

Hooray for surpassing 4000 downloads!! Thanks guys!

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It's not the distance that's the problem, it's the speed. Making it too slow wouldn't make it fun to use. That's why I propose a set distance. You could make it as fast as you want, but with a set distance you'd have that restriction.

I'm not sure I exactly understand what you're describing, but what I see is that you run up a bit and hit, then jump back and slash forward and go through the opponent and go across the stage.

I propose that the first healing slash would have relatively low distance gained, but the second more damaging hit would have much more.


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Yes, she would dash across the screen, for however long the dash lasts, strike her enemy once reaching them, stunning or dizzying them. Then jumping back and slashing through them and anyone else in her way.

The first hit wont go as far as the second one.
WiFi Brawl FC:0606-0014-4748

You turned into a real boring [censored] while I was away. -Yoko

Hooray for surpassing 4000 downloads!! Thanks guys!

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March 01, 2014, 10:28:34 PM #82 Last Edit: March 01, 2014, 10:50:21 PM by Zack Fair
But Lucina still flies across the stage to do the first healing hit.

When you say the first hit won't go as far as the second is pretty much pointless if she can dash across the screen.

What I'm assuming you want to happen is the initial dash foward, then the first slash hits, jumps back and then slashes through them hitting anyone in her way.

She needs to have drawwbacks for being able to heal and then KO not just one person, but multiple. Having the long range dash will be too overbearing to go against.

I'm not against the dash. I'm against it being Marth's FD length version as opposed to someone making the dash animation go forward 50 or something units on the z axis to perform her first hit and then 100 units through the opponent(s)


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Poppin in to drop some .gifs
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And here's what i've done. I made it transition to the wait correctly, changed the timing of the attack, and did some other minor adjustments.
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Here's an updated Up Smash, I wasn't happy with the original, so I made some changes.
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Here's Lucina's Attack Dash as well.
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I've also made several other changes, I just feel they weren't .gif worthy (or I was just too lazy)


Personal PSA Thread: http://forums.kc-mm.com/index.php?topic=64229.0
Project Pokemon: http://forums.kc-mm.com/index.php?topic=47219.0
"If we save her, I am going to take off her pants and play Slip'N'Slide. Wicky wicky wick, wicky wicky wick, Fresh Cowboy from the Westside"

Damn dude. Very nice job with those. And thanks for fixing up mine, it did need some fine tuning.
WiFi Brawl FC:0606-0014-4748

You turned into a real boring [censored] while I was away. -Yoko

Hooray for surpassing 4000 downloads!! Thanks guys!

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The dash attack (at least the pull back) looks a lot like P:M Roy's side tilt ._.

Nice job, though.


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Quote from: Kitsu-chan on March 02, 2014, 01:12:03 AM
Or Thany's Roy's dash...

Thany's Roy's dash is based off of Eliwood and ends with him spinning.

Trust me. :srs:


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Still, it looks good either way~
I still talk to myself! If anyone wants to use anything I've done, feel free to! But do tell me where you use it, I want to see the finished product!

Quote from: Kitsu-chan on March 02, 2014, 01:15:24 AM
Still, it looks good either way~

Definitely, top notch.


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In my defense, I am only cleaning animations that are already there, excluding the Up Smash. Thanks for the feedback though guys.  :kdance:


Personal PSA Thread: http://forums.kc-mm.com/index.php?topic=64229.0
Project Pokemon: http://forums.kc-mm.com/index.php?topic=47219.0
"If we save her, I am going to take off her pants and play Slip'N'Slide. Wicky wicky wick, wicky wicky wick, Fresh Cowboy from the Westside"