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Author Topic: How to add True Glide/Multi Jump/Crawl [updated]  (Read 19419 times)
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pikazz
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    « Reply #15 on: March 09, 2014, 12:32:11 PM »


    Ya I was thinking that. Well I even copied Project M's samus crawl code and gct code to mine and it still doesn't work. Do I still need to edit the fighter config for Samus and enable the crawl?
    the FighterConfig lets you change the IC with ease. if you havent using a code that changes Samus ICs (like she has a crawl or can fly ect), I should recommend you to test have the fighterconfig file with it enabled
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    KingJigglypuff
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    « Reply #16 on: June 21, 2014, 06:01:11 PM »


    I don't think Pit has a MoveDef_FitPit
    ;3;
    Are you using BrawlBox v0.68b. .-.
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    « Reply #17 on: June 21, 2014, 08:53:49 PM »


    I am using BrawlBox v0.71 .3.
    Mario Facepalm
    BrawlBox v0.71 does not support moveset editing.

    Use BrawlBox v0.68b.
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    Lillith
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    « Reply #18 on: June 21, 2014, 08:53:49 PM »


    I am using BrawlBox v0.71 .3.
    You need to use .68 for this.
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    « Reply #19 on: June 21, 2014, 08:56:49 PM »


    You need to use .68 for this.
    Very sorry for being a big noob.
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    Rooftop Sword Master
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    « Reply #20 on: May 17, 2018, 05:20:46 AM »


    14. dont forget the animations for all those Subactions!

    Also, Note this! Crawl and Multi Jump can be used right away, but Glide needs little work! you need to do something that makes it use their IDs!
    Glide need to use the Start Glide ID "132" (0x84 in hex)
    dont know the best way to do this

    15. the last thing, we need to change their IC to make them being able to do it!
    this Method is using BrawlEx's FighterConfig.dat

    if you added Crawl, set "hasCrawl" to true
    if you added Glide, set "hasGlide" to true
    if you added MultiJump, set "AirJumpCount" to "2" (yes 2! not how many jumps it has)

    And thats it! now you have Crawl, Glide and/or Multijump character! Have fun with it!  Kirby Dance


    For the Start Glide ID where do I put the 0x84??

    What do I do with the Fighter00.dat file that you get after making 'hasGlide" to true in BrawlEx's FighterConfig.dat?

    Also for the Glide animations, do I just import the CHR0 files of Pit into my character's FitIkeMotionEtc.pac file?
    « Last Edit: May 17, 2018, 05:24:31 AM by GodBarrierDjinn » Logged

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