Working BrawlEx with Project M!

Started by AutumnVen, March 14, 2014, 10:37:23 PM

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March 25, 2014, 12:26:32 AM #45 Last Edit: March 25, 2014, 12:28:01 AM by Pokemon Master CB
Quote from: MachWindEX on March 25, 2014, 12:16:59 AM
I dont know what the data index actually does but i thought it was an important code so i added it
I think the fpc dont think the fpc actually matters also the fpc project m has is slightly different and i updated the txt so it has 45 codes now it has the hitstun, powershield window, and walljump frame codes now
Im done looking through the code for today so if u have anything to ask ill answer

Post Merge: March 25, 2014, 12:18:18 AM

also i think data index is important because anything data related is usually important so if it doesnt freeze brawl ex keep the code just in case

Alright. I'll try and see if the data index effects anything. For now though I am gonna try and focus on the mechanics.

So how much code is there left to go through?

Post Merge: March 25, 2014, 12:28:01 AM

Walljump Frames is on the list of codes twice...

oh my bad about the walljump frames and idk how much there is to go through left i shouldve kept count i believe around like 1/3 of it

Quote from: MachWindEX on March 25, 2014, 12:29:34 AM
oh my bad about the walljump frames and idk how much there is to go through left i shouldve kept count i believe around like 1/3 of it
Alright. Just keep us updated as to when you add more codes to the list! ;D

March 25, 2014, 12:33:44 AM #48 Last Edit: March 25, 2014, 12:38:42 AM by MachWindEX
k

Post Merge: March 25, 2014, 12:37:18 AM

There now the thing has 45 codes
ive been looking for this code since the morning
See the txt

Post Merge: March 25, 2014, 12:38:42 AM

im like 85% sure thats the code

Quote from: MachWindEX on March 25, 2014, 12:33:44 AM
There now the thing has 45 codes
ive been looking for this code since the morning
See the txt

Post Merge: March 25, 2014, 12:38:42 AM

im like 85% sure thats the code

Frame Speed Mod... :yay: I feel like that is a key one in getting the mechanics to work properly!!!

March 25, 2014, 12:43:51 AM #50 Last Edit: March 25, 2014, 12:56:18 AM by MachWindEX
im continuing tomorrow
finally were getting somewhere with these mechanics :D

Post Merge: March 25, 2014, 12:55:10 AM

Pkmn master nvm the framespeed code i had matched up with the animation code so the animation code might be the actual framespeed code

Post Merge: March 25, 2014, 12:56:18 AM

can u test the animation code plz

Quote from: MachWindEX on March 25, 2014, 12:43:51 AM


Post Merge: March 25, 2014, 12:56:18 AM

can u test the animation code plz
Alright, I can test that one quick! Give me like 10min! ;P

March 25, 2014, 01:16:04 AM #52 Last Edit: March 25, 2014, 01:17:22 AM by MachWindEX
k i fixed up the txt file and added 1 code

Post Merge: March 25, 2014, 01:17:22 AM

Also remember to add the animation engine and the animation engine intialization code

Quote from: MachWindEX on March 25, 2014, 01:16:04 AM
k i fixed up the txt file and added 1 code

Post Merge: March 25, 2014, 01:17:22 AM

Also remember to add the animation engine and the animation engine intialization code
:yay: Ok so with both the animation codes, the gameplay is sped up just slightly so as to play more like Melee!!!! YES!!!! It works with both normal characters and the clones. (I didn't test every clone, but I figured that it will work with them...)

March 25, 2014, 01:49:34 AM #54 Last Edit: March 25, 2014, 02:02:23 AM by MachWindEX
yeahh im a genius

Post Merge: March 25, 2014, 02:00:25 AM

wow i cant believe i found the code already and thought i didnt

Post Merge: March 25, 2014, 02:02:23 AM

BTW WE ARE SO CLOSE YET SOOOO FAR AWAY

Quote from: MachWindEX on March 25, 2014, 01:49:34 AM
yeahh im a genius

Post Merge: March 25, 2014, 02:00:25 AM

wow i cant believe i found the code already and thought i didnt

Post Merge: March 25, 2014, 02:02:23 AM

BTW WE ARE SO CLOSE YET SOOOO FAR AWAY

Lol yes. There is still a lot to do! I'm gonna start adding more to my code set and test more stuff! Is it sad that I have more motivation to work on this than to work on my college degree...?!  :P lol

So pkmn sux that no one else is helping it's just a project between me and u so far
And so far we have most of the mechanics

Hey, the way I see it... It's their fault if they miss out on it.  :P
Once we have solid findings we can post in the BrawlEx thread and blow some minds!!!!!!!!  :af2:

Oh I'm in 9th so I barely have any work
Also this doesn't seem like a dead end anymore

Quote from: MachWindEX on March 25, 2014, 02:10:25 AM
Oh I'm in 9th so I barely have any work
Also this doesn't seem like a dead end anymore
Yeah high school is nothing... :P lol

And yes it doesn't seem like as much of a dead end! My only concern I think will be the modules and getting the characters and clones to fight like in Project M. Like actually have the Mewtwo that floats, and other stuff like that.