While this is amazing, I can't help but feel that having to design SSE stages around everyone limits what you can do because the more challenging level designs that would be interesting can't accommodate everyone.
Unfortunately yes, i see what you mean
Though i think just the ability to build custom levels in an easy streamlined interface (eventually) will draw alot of attention for people who just like the challenge
Speaking of things, do you think it would be possible to not activate a flag to use SSE attributes using either actual files or ASM codes? Hmm.
Im not entirely sure, it could be anything ranging from a simple pointer(s) to a place in memory after the game fixes the offsets, or it could be an entire asm routine that is responsible for loading the attributes..Though it's definitely possible, just out of my reach sadly
it might be easier to import stage hitboxes into existing stages
rather than import brawl rules into SSE stages
In all honesty, from the looks of it that may be the easiest route. Unless it's possible to make SSE stages with 4 fighters, with those fighters able to be controlled :/
In any case, i've updated the OP with information on GMOT and GMOV files, which allow basically all special and interesting stage objects to be placed into other stages. Basically any object that moves in SSE besides enemies use these, and it's also how i managed that last video. I've also added the last bit of info for the ADSJ file that was needed to link stages!