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Author Topic: Project KAI.: Rebirth  (Read 64151 times)
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Kyouma
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    « Reply #45 on: June 28, 2014, 11:47:56 PM »


    ohh, I like how that sounds, in that case you can surely be alot of help out here too then!
    Ill send you the files via PM

    Post Merge: June 29, 2014, 12:18:02 AM
    Some previews of the current progress:

    Yotsuba's recolors and CSPs


    Abe's recolors and CSPs


    Ronald's recolors and CSPs


    AirMan's recolors and CSPs


    Mazeru's recolors and CSPs

    I think the ones I showed are ok, but if someone around wants to make something better, he is more than welcome; I made Beako recolors and CSPs but theire pretty ugly in my own opinion; I havent made Miku recolors or CSPs yet because Im waiting to see if someone wants to help with making them better than me (actually, the main part I am good for is on importing and SFX, possibly animating too, and since this project is meant to use only my imports..)
    I should've known since he makes some Halo videos Mario Facepalm
    That's great news! Now it's my turn to announce some news!

    The bad news is: Alot of his animations needs correct transitions... and his waits have to be TOTALLY animated.

    The good news is: I know how to fix everything in Ronald's PSA and I already started it. I'll try to take some pics tonight and maybe (if you/someone with a capture card can) a vid of Ronald's progress.
    Sorry for the late reply, I have been bussy suffering with Abe's SFX and Mazeru's SFX (the fit character .pac im using for Mazeru just wont open in PSA 2.35 so I cant edit the SFX for the shared soundbank D:! What can I do?..

    well, you can send me the files so I can test them; yeah, the animations are pretty outdated for today's tastes, but thats not a problem, I can help with that too.

    Post Merge: June 29, 2014, 11:00:18 PM
    From Kantai Collection to Brawl in project KAI: Shimakaze is ready!





    « Last Edit: June 29, 2014, 11:00:21 PM by Gamidame_K » Logged

    Mr.Misfortune
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    « Reply #46 on: July 01, 2014, 04:48:30 AM »


    Woah, this is looking AWESOME.
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    Archer(AkenoS3)
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    « Reply #47 on: July 01, 2014, 06:30:19 AM »


    Well well well... Now that I fixed Shimakaze and Ronald Mc Donald, what should I do now? (insert giant-eyebrowed-Darth-Vader here)
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    « Reply #48 on: July 01, 2014, 09:51:00 AM »


    Woah, this is looking AWESOME.
    thanks, even though all the characters are being re-imported
    Well well well... Now that I fixed Shimakaze and Ronald Mc Donald, what should I do now? (insert giant-eyebrowed-Darth-Vader here)
    After I re-import the characters announced atm, LJSTAR will make the renders im gonna use for the cosmetic stuff; until then I will announce another character and then youll have much PSA work with it; meanwhile take a break for yourself, since I know you also have your own projects by hand
    also the key to complete this project is not gonig foward to another charater until we actually finish all the stuff of the current characters
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    « Reply #49 on: July 01, 2014, 11:06:19 AM »


    thanks, even though all the characters are being re-importedAfter I re-import the characters announced atm, LJSTAR will make the renders im gonna use for the cosmetic stuff; until then I will announce another character and then youll have much PSA work with it; meanwhile take a break for yourself, since I know you also have your own projects by hand
    also the key to complete this project is not gonig foward to another charater until we actually finish all the stuff of the current characters
    Well... I see what you mean... Though it will be fine. For Shimakaze, I just need to change her F-Smash animation and that'll be done. After that, I'm learning to animate myself with Maya!
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    « Reply #50 on: July 01, 2014, 11:09:51 AM »


    thats pretty good, I havent tried to animate with Maya myself but Ive heard animations ends up better oh btw if you have maya I guess you could be able to export a .mb model so I can import it to 3ds max, right?
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    « Reply #51 on: July 01, 2014, 11:25:23 AM »


    thats pretty good, I havent tried to animate with Maya myself but Ive heard animations ends up better oh btw if you have maya I guess you could be able to export a .mb model so I can import it to 3ds max, right?
    Well I have 3ds too, but if it needs Maya, then I'll download it. (I don't have it yet)
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    « Reply #52 on: July 01, 2014, 05:33:41 PM »


    okay, tell me when you get it ,I have a .mb model I need to get into brawl
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    « Reply #53 on: July 01, 2014, 05:39:00 PM »


    okay, tell me when you get it ,I have a .mb model I need to get into brawl
    Well... i just need to install it tomorrow and i'm good.
    Do you prefer it as an OBJ or DAE?
    « Last Edit: July 01, 2014, 05:40:09 PM by AkenoS3 » Logged

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    « Reply #54 on: July 02, 2014, 10:04:57 AM »


    dae files crashes my 3ds max for some reason, so .obj is better
    wait, do you have the model im talking about?
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    « Reply #55 on: July 02, 2014, 10:23:52 AM »


    dae files crashes my 3ds max for some reason, so .obj is better
    wait, do you have the model im talking about?
    Nope. Not yet, at least...
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    « Reply #56 on: July 02, 2014, 11:13:50 PM »


    Nope. Not yet, at least...
    okay, tell me when it is; eue

    new screenshots: yotsuba, abe and shimakaze are 100% done now! with own cosmetics, own sfx, own PSA slots, all expresions and all they needs!
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    « Reply #57 on: July 03, 2014, 12:32:14 AM »


    dem CSP & BP are sexy
    I wonder who made them ? :v *run away*

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    Mr.Misfortune
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    « Reply #58 on: July 03, 2014, 02:26:08 PM »


    okay, tell me when it is; eue

    new screenshots: yotsuba, abe and shimakaze are 100% done now! with own cosmetics, own sfx, own PSA slots, all expresions and all they needs!


    This is looking fresh my dude! Can't wait to see more.
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    « Reply #59 on: July 03, 2014, 02:30:34 PM »


    dem CSP & BP are sexy
    I wonder who made them ? :v *run away*
    Ya don't even see the CSPs in there... Mario Facepalm

    Oh well... This is turning good at least... lol
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