Title: Project KAI.: Rebirth Post by: Kyouma on June 09, 2014, 11:28:33 PM do you like competitive fighting games? do you like Project M? do you like those tons of regular brawlex packs that incluides the same characters youve seen dozens of times before?
In that case this is not the place for you, get over Melee already lol Since I changed my username "KAI" has probably no meaning, but you can make up anything you want lol like "Kawaii Anime Imports" or stuff This thread needed a revival, which is this, the project has been remade from the ashes and the plans has changed completely now: here is it This is Project KAI (http://i.imgur.com/zZbc02r.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207386) info This is how this part rolls: - Ready - Not ready Mario Link Ray Vivaldi Baphomet Alicia Ryusei Miku Abe Crono Joseph Joestar Panty Ryu Scott Pilgrim Bunny Tabuu Special thanks: Shiro_Neku: Mostly all the BrawlEx stuff and gfx fixes Title: Re: K.A.I. (Kyouma's Archive and Imports) Official Thread Post by: Archer(AkenoS3) on June 10, 2014, 03:54:45 PM Interesting! Though... Wouldn't you like to add one more PSA? Like... A Marth PSA? I'll tell you why, someday... ;)
Title: Re: K.A.I. (Kyouma's Archive and Imports) Official Thread Post by: Kyouma on June 10, 2014, 04:14:08 PM Interesting! Though... Wouldn't you like to add one more PSA? Like... A Marth PSA? I'll tell you why, someday... ;) one more slot? I dont know, I have filled all the possible slots for brawl EX; but if you say one marth, I could replace the viewtiful Joe PSA for the marth over rob portI wonder what are you talking about though ewe Title: Re: K.A.I. (Kyouma's Archive and Imports) Official Thread Post by: Archer(AkenoS3) on June 10, 2014, 04:18:21 PM one more slot? I dont know, I have filled all the possible slots for brawl EX; but if you say one marth, I could replace the viewtiful Joe PSA for the marth over rob port Surprise... >DI wonder what are you talking about though ewe I'm secretly working on this using Assassin (Fate/Stay Night) Model... I'm working on several things at a time... lol Title: Re: K.A.I. (Kyouma's Archive and Imports) Official Thread Post by: Kyouma on June 14, 2014, 12:14:01 AM lol just like me, I was suposed to be making Marisa's alt for the re-upload of dao's Marisa PSA
but I was also supossed to be making a pea[censored] import requested from months ago, then I started working on the yukari's alts and ended up finishing Utsuho today; and im working on Iku's animations, but I guess I will rather give another shot to the Eientei stage import if I get bored of working on aya over falco's sfx yes, my life is that weird too; but thats what you get when you want to make all the touhou characters, there is always something to do anyway, back to the projec development: I have 23 characters ready with CSPs and BPs completely made by me, each one has its CSS Name (https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-xpa1/t1.0-9/10441168_305665559607886_327669844477873103_n.jpg) So I still have to do it for the other character I already placed on the CSS This project will also incluide imports I will never release in the vault like this Title: Re: K.A.I. (Kyouma's Archive and Imports) Official Thread Post by: Mr.Misfortune on June 14, 2014, 01:27:01 AM I LOVE HER! OCs ROCK AND SO DOES SHE!
Title: Re: K.A.I. (Kyouma's Archive and Imports) Official Thread Post by: Archer(AkenoS3) on June 14, 2014, 04:27:36 AM lol just like me, I was suposed to be making Marisa's alt for the re-upload of dao's Marisa PSA All the Touhou cast... lol...but I was also supossed to be making a pea[censored] import requested from months ago, then I started working on the yukari's alts and ended up finishing Utsuho today; and im working on Iku's animations, but I guess I will rather give another shot to the Eientei stage import if I get bored of working on aya over falco's sfx yes, my life is that weird too; but thats what you get when you want to make all the touhou characters, there is always something to do Well, same goes for me, I already have alot of things planned, but I keep adding and adding things to my plate. First, Saber then Ryuko, then Gilgamesh, then Megaman, then... Oh, and also, I have something else planned, but I need you to release the model first... (I bet you know who's that...) anyway, back to the projec development: AlrightI have 23 characters ready with CSPs and BPs completely made by me, each one has its CSS Name This project will also incluide imports I will never release in the vault like this Ho ho!! She looks lovely! And she's over Ike!Title: Re: K.A.I. (Kyouma's Archive and Imports) Official Thread Post by: Kyouma on June 22, 2014, 09:41:06 PM I have another one over marth but I will not show her yet ewe
and also some updates: -4 new touhou stages completed -progress in the regular characters csps -gonna make new sfxs for all characters MFW only akeno seems interested (http://mookie.otokei-douj.in/wakaba/src/1377230865140.jpg) Title: Re: K.A.I. (Kyouma's Archive and Imports) Official Thread Post by: ZX_BraveSol_ZX on June 22, 2014, 10:19:33 PM I'm interested tho....
Title: Re: K.A.I. (Kyouma's Archive and Imports) Official Thread Post by: Archer(AkenoS3) on June 23, 2014, 04:02:42 AM I have another one over marth but I will not show her yet ewe I see... owell, I think you should still keep a place for the Dark Vador with eyebrows, if u know wat I mean :Pand also some updates: Good... Good... Moar stages is always good...-4 new touhou stages completed -progress in the regular characters csps -gonna make new sfxs for all characters MFW only akeno seems interested Senpai noticed me(http://media.tumblr.com/f1a3e4bbdda14b9dab05def320048044/tumblr_inline_n00fawGmFn1s5trwc.gif) ([url]http://mookie.otokei-douj.in/wakaba/src/1377230865140.jpg[/url]) Let's add 4 pages more to make your senpai notice you.Title: Re: K.A.I. (Kyouma's Archive and Imports) Official Thread Post by: Lillith on June 23, 2014, 04:04:31 AM Heeeeey, I'm interested too, but lurker...
Title: Re: K.A.I. (Kyouma's Archive and Imports) Official Thread Post by: Mr.Misfortune on June 23, 2014, 05:16:30 AM So will you not be using 2D Marisa over Lucas?
Title: Re: K.A.I. (Kyouma's Archive and Imports) Official Thread Post by: Kyouma on June 23, 2014, 09:39:05 AM well, the bad thing about having no replies is that it makes this thread easier to die, thats why I complained :v
and no, I will not add the 2D marisa PSA, who needs a 2D marisa when we have the 3D Marisa PSA? (https://scontent-b-lax.xx.fbcdn.net/hphotos-xap1/t1.0-9/10426746_318116095012469_7761445461463203459_n.png) which has alt costumes as: Lucas will rather be used to make room for characters like Yamame (https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-xfp1/v/t1.0-9/1471153_262495773907835_1993446195_n.png?oh=eea164b735e99754f9421cac8ed45aeb&oe=542C82BF&__gda__=1410150928_d233cdb8c09d59a9bf774a3e3649e62b) (https://scontent-a-lax.xx.fbcdn.net/hphotos-xpf1/t1.0-9/1485120_262495767241169_500098646_n.png) (https://scontent-b-lax.xx.fbcdn.net/hphotos-xpf1/t1.0-9/1487270_262495787241167_1483134307_n.png) Title: Re: K.A.I. (Kyouma's Archive and Imports) Official Thread Post by: Archer(AkenoS3) on June 23, 2014, 09:54:55 AM well, the bad thing about having no replies is that it makes this thread easier to die, thats why I complained :v You know I'll keep your thread safe, don't worry :PFor some reason, it feels safer than mine... and no, I will not add the 2D marisa PSA, who needs a 2D marisa when we have the 3D Marisa PSA? I suppose you have a PSA in mind for her...?Lucas will rather be used to make room for characters like Yamame Same here...Title: Re: K.A.I. (Kyouma's Archive and Imports) Official Thread Post by: Kyouma on June 23, 2014, 10:00:36 AM Dao Ibuki Brawl Hack: Marisa Kirisame PSA v3 (http://www.youtube.com/watch?v=l3-Qskm9qLw#ws)
it has been made already Title: Re: K.A.I. (Kyouma's Archive and Imports) Official Thread Post by: Archer(AkenoS3) on June 23, 2014, 10:06:56 AM Dao Ibuki Brawl Hack: Marisa Kirisame PSA v3 ([url]http://www.youtube.com/watch?v=l3-Qskm9qLw#ws[/url]) Wow... It needs some slight touch ups though... I can totally see that it's quite old... lol. Nonetheless, it looks fun to play withit has been made already Title: Re: K.A.I. (Kyouma's Archive and Imports) Official Thread Post by: Kyouma on June 23, 2014, 10:08:36 AM yeah, It does need some animation fixes specially for the broom, it looks kinda messed up with my import for it
Title: Re: K.A.I. (Kyouma's Archive and Imports) Official Thread Post by: Archer(AkenoS3) on June 23, 2014, 10:14:13 AM yeah, It does need some animation fixes specially for the broom, it looks kinda messed up with my import for it Lol... Think you're gonna fix it soon?Title: Re: K.A.I. (Kyouma's Archive and Imports) Official Thread Post by: Kyouma on June 23, 2014, 10:37:03 AM as soon as I stop procanistating, I guess :v
my projects atm are: -Kokuto for Kokuto's PSA -Marisa's other 3 alts (Seihou Marisa, UFO Marisa, VIVIT) -2014 Hatsune Miku import -Kaiji V2 -Scarlet Devils Mansion stage (this needs a re-imported Meiling and Patchouli at least for being bacground characters) -Re imported Beako -Beako SFX for Shadow over DDD PSA -Animations for Iku Nagae over Pikachu PSA -Wario ware Wario's SFX -PC 98 Reimu and Sendai Hakurei for Reimu's PSA -Revamped Aya Shameimaru (Hatate too if possible) Title: Re: K.A.I. (Kyouma's Archive and Imports) Official Thread Post by: Archer(AkenoS3) on June 23, 2014, 10:57:23 AM as soon as I stop procanistating, I guess :v That makes alot... lolmy projects atm are: I approuve this project! Title: Re: K.A.I. (Kyouma's Archive and Imports) Official Thread Post by: Kyouma on June 23, 2014, 11:11:09 AM yeah, there is always something to do
by now I have finished rigging kokuto, Beako, and Miku's body; but I still need to find a good new miku hair model to add I am considering on using a TDA model for that though Title: Re: K.A.I. (Kyouma's Archive and Imports) Official Thread Post by: Archer(AkenoS3) on June 23, 2014, 01:08:54 PM yeah, there is always something to do Kokuto... Someone will be happy... lolby now I have finished rigging kokuto, Beako, and Miku's body; but I still need to find a good new miku hair model to add I am considering on using a TDA model for that though Still need to know who's Beako... but something tells me it's from a game full of loli... lol And Miku... Isn't Tabuu working on a Miku PSA? Title: Re: K.A.I. (Kyouma's Archive and Imports) Official Thread Post by: Kyouma on June 23, 2014, 01:49:26 PM actually yes, I am making kokuto because a drunk russian requested it to me for his PSA
hmm I dont know if Tabuu will use the miku I am making though, but it would be nice also, the only character Ive ever imported for Sonic, Beako, is back! (https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-xfp1/t1.0-9/10482590_323989237758488_3557560345359262765_n.png) (https://scontent-b-lax.xx.fbcdn.net/hphotos-xap1/t1.0-9/10338742_323989227758489_8808332383672952445_n.png) Title: Re: K.A.I. (Kyouma's Archive and Imports) Official Thread Post by: Archer(AkenoS3) on June 23, 2014, 02:03:37 PM actually yes, I am making kokuto because a drunk russian requested it to me for his PSA Wait a [censored]in' second here! That's... the character you have as an avatar, right?!hmm I dont know if Tabuu will use the miku I am making though, but it would be nice also, the only character Ive ever imported for Sonic, Beako, is back! And here I thought that was Noire... Title: Re: K.A.I. (Kyouma's Archive and Imports) Official Thread Post by: Kyouma on June 23, 2014, 02:12:08 PM yep, thats her, it may sound incredible, but this import has no bone edits at all
Title: Re: K.A.I. (Kyouma's Archive and Imports) Official Thread Post by: Archer(AkenoS3) on June 23, 2014, 02:16:31 PM yep, thats her, it may sound incredible, but this import has no bone edits at all She naturally fits Sonic xDTitle: Re: K.A.I. (Kyouma's Archive and Imports) Official Thread Post by: Kyouma on June 23, 2014, 02:37:14 PM I guess you dont know who she is, so I will introduce her:
she is beako and is the daughter of Backbeard, who is a powerful satori in gegege no kitaro series, she never appeared in the manga or the anime, but I think she was in the snes game she became popular due to the mugen character of backbeard who's human form was aparently beako, then she had her own appereance in the nijikaku mugen along with other japanese popular memes like abe takakazu (the yaranaika guy), ronald mcdonald or seto kaiba Title: Re: K.A.I. (Kyouma's Archive and Imports) Official Thread Post by: Archer(AkenoS3) on June 23, 2014, 02:42:54 PM I guess you dont know who she is, so I will introduce her: Peculiar character we have there, right? Pretty sure to have her as a Shadow alt. Shadow teh Hedgehog everywhere!she is beako and is the daughter of Backbeard, who is a powerful satori in gegege no kitaro series, she never appeared in the manga or the anime, but I think she was in the snes game she became popular due to the mugen character of backbeard who's human form was aparently beako, then she had her own appereance in the nijikaku mugen along with other japanese popular memes like abe takakazu (the yaranaika guy), ronald mcdonald or seto kaiba Title: Re: K.A.I. (Kyouma's Archive and Imports) Official Thread Post by: Kyouma on June 26, 2014, 12:44:57 PM well, I have even made a SFX for her, so in my case I dont even plan on having shadow anymore lol
btw check the OP, I have made new plans Title: Re: Project K.A.I. : New order Post by: Archer(AkenoS3) on June 26, 2014, 01:06:10 PM well, I have even made a SFX for her Lol... I see...so in my case I dont even plan on having shadow anymore lol B-b-b-b-but Shaduh iz kewl... :oshi: btw check the OP, I have made new plans I see... That is going to be a massive use of .rel files... lol...But... Maybe you should start having a team... with me as a member :v Title: Re: Project K.A.I. : New order Post by: Kyouma on June 26, 2014, 06:54:26 PM any help will be very apreciated
I need a PSAer to help me fixing Marisa's PSA and balancing a Ronald PSA out there; and if possible configuring for a brawlEX slot, I know there is an experimental captain.rel Lol... I see... yes, if you want to join, tell me with which one of those would you like to help with and Ill send you the filesI see... That is going to be a massive use of .rel files... lol... But... Maybe you should start having a team... with me as a member :v Title: Re: Project K.A.I. : New order Post by: Archer(AkenoS3) on June 27, 2014, 04:05:30 AM any help will be very apreciated I'd like to help with Ronald's balancing. As for Marisa, I need more Peach experience so I won't try it yet.I need a PSAer to help me fixing Marisa's PSA and balancing a Ronald PSA out there; and if possible configuring for a brawlEX slot, I know there is an experimental captain.rel yes, if you want to join, tell me with which one of those would you like to help with and Ill send you the files As for the BrawlEx slot, what do you mean? You mean setting it up or declone the GFX/SFX? Title: Re: Project K.A.I. : New order Post by: Kyouma on June 27, 2014, 08:40:29 AM yeah, one thing is the GFX decloning, dont worry about the SFX, I can do that myself
but I am having problems on setting up the clone, it works on the CSS but when I start the match the game freezes, I followed sammi husky's tutorial but I got lost on the adding BPs stuff I mean, I have the BPs and result portrait files ready but I didnt understand how to "connect" them to the cosmetic config file in the hex editor Title: Re: Project K.A.I. : New order Post by: Archer(AkenoS3) on June 27, 2014, 08:46:49 AM yeah, one thing is the GFX decloning, dont worry about the SFX, I can do that myself Alright then, I'll take care of the GFX, do you want something like you do with the SFX or totally different using the GFX from the the SSE enemies?but I am having problems on setting up the clone, it works on the CSS but when I start the match the game freezes, I followed sammi husky's tutorial but I got lost on the adding BPs stuff I have the same problem too... it's gonna be a bit hard... lol. I'll find some other tutorials. There are plenty on Youtube although some of them always gets wrong at this part... lolI mean, I have the BPs and result portrait files ready but I didnt understand how to "connect" them to the cosmetic config file in the hex editor Title: Re: Project K.A.I. : New order Post by: Kyouma on June 27, 2014, 08:51:07 AM Okay, ill send you the files of the moveset, I will do the SFX when you finish editing it
I will use the shared soundbank way; I did it already for Yotsuba and it worked fine and lets keep searching how to set them, I wouldve used one of nebulon's slots but since he hasnt added a captain failcon slot; I just had to do it myself Title: Re: Project K.A.I. : New order Post by: Archer(AkenoS3) on June 27, 2014, 08:56:50 AM Okay, ill send you the files of the moveset, I will do the SFX when you finish editing it Okay will do.I will use the shared soundbank way I did it already for Yotsuba and it worked fine and lets keep searching how to set them, I wouldve used one of nebulon's slots but since he hasnt added a captain failcon slot; I just had to do it myself Alright.Title: Re: Project K.A.I. : New order Post by: Kyouma on June 27, 2014, 09:08:49 AM glad to hear you will colaborate! meanwhile I will work on abe takakazu's files
by the moment Beako and Yotsuba are 100% ready with own SFX and stuff Title: Re: Project K.A.I. : New order Post by: Archer(AkenoS3) on June 27, 2014, 09:13:05 AM glad to hear you will colaborate! meanwhile I will work on abe takakazu's files Alright, do you have a PSA for both of them already?by the moment Beako and Yotsuba are 100% ready with own SFX and stuff Title: Re: Project K.A.I. : New order Post by: Kyouma on June 27, 2014, 09:17:23 AM hmm, I set the PM mario balanced PSA for Yotsuba and Shadow over DDD for beako
(mario's moveset is the best there is for yotsuba anyway, thats why I imported her over him) just made the shared soundbank for yotsuba and Mario and made the soundbank for Beako (the shadow over DDD has a sfx file so it was something good) I also made the recolors and CSP stuff Title: Re: Project K.A.I. : New order Post by: Archer(AkenoS3) on June 27, 2014, 09:43:39 AM I see... Owell, gonna take care of that...
Title: Re: Project K.A.I. : New order Post by: Kyouma on June 27, 2014, 10:50:06 PM By the moment, I am progressing on the shared soundbank for Snake and Pit, Abe Takakazu's PSA will not be a clone of Snake I will try to give him some animations like the mugen char
Post Merge: June 27, 2014, 10:56:52 PM I have a friend in real life who is a youtube partner and has over 12 000 subscribers (he makes halo machinima videos and gameplays), so he has lots of people following him; I will convince him to make a video of us showcasing the first version of project KAI; he will probably accept if I make his icon character but thats no problem for me Title: Re: Project K.A.I. : New order Post by: Archer(AkenoS3) on June 28, 2014, 12:42:56 AM By the moment, I am progressing on the shared soundbank for Snake and Pit, Abe Takakazu's PSA will not be a clone of Snake I will try to give him some animations like the mugen char Curiosity strikes! Who is his icon character?Post Merge: June 27, 2014, 10:56:52 PM I have a friend in real life who is a youtube partner and has over 12 000 subscribers (he makes halo machinima videos and gameplays), so he has lots of people following him; I will convince him to make a video of us showcasing the first version of project KAI; he will probably accept if I make his icon character but thats no problem for me Title: Re: Project K.A.I. : New order Post by: Kyouma on June 28, 2014, 12:54:29 AM a halo character edit, actually; and good news, he acceded! he says its pretty interesting and could be fun
Title: Re: Project K.A.I. : New order Post by: Archer(AkenoS3) on June 28, 2014, 08:44:06 AM a halo character edit, actually; I should've known since he makes some Halo videos *facepalm* and good news, he acceded! he says its pretty interesting and could be fun That's great news! Now it's my turn to announce some news!The bad news is: Alot of his animations needs correct transitions... and his waits have to be TOTALLY animated. The good news is: I know how to fix everything in Ronald's PSA and I already started it. I'll try to take some pics tonight and maybe (if you/someone with a capture card can) a vid of Ronald's progress. Title: Re: Project K.A.I. : New order Post by: Shiro_Neku on June 28, 2014, 10:51:12 PM If you want I could help you in setting up the BrawlEx files, I don't know how to fix the GFX glitch, but I know how to change the franchise icon, connect the CSPs,BPs, change the team colors (for example, make the game use Sonic00.pcs for Red Team) and also how to add or remove costumes I also found a Ika Musume model from MMD, I remember someone ask you about it in your facebook but I don't remember my password...
Title: Re: Project K.A.I. : New order Post by: Kyouma on June 28, 2014, 11:47:56 PM ohh, I like how that sounds, in that case you can surely be alot of help out here too then!
Ill send you the files via PM Post Merge: June 29, 2014, 12:18:02 AM Some previews of the current progress: I should've known since he makes some Halo videos *facepalm* Sorry for the late reply, I have been bussy suffering with Abe's SFX and Mazeru's SFX (the fit character .pac im using for Mazeru just wont open in PSA 2.35 so I cant edit the SFX for the shared soundbank D:! What can I do?..That's great news! Now it's my turn to announce some news! The bad news is: Alot of his animations needs correct transitions... and his waits have to be TOTALLY animated. The good news is: I know how to fix everything in Ronald's PSA and I already started it. I'll try to take some pics tonight and maybe (if you/someone with a capture card can) a vid of Ronald's progress. well, you can send me the files so I can test them; yeah, the animations are pretty outdated for today's tastes, but thats not a problem, I can help with that too. Post Merge: June 29, 2014, 11:00:18 PM From Kantai Collection to Brawl in project KAI: Shimakaze is ready! (https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-xaf1/v/t1.0-9/10382823_260058647519769_8474413292759949429_n.png?oh=5e460725a2ae7200a704edc7cbfe4c07&oe=5418C101&__gda__=1410824368_71706c60a3b83dd919176ad2bdf9c3a4) Title: Re: Project K.A.I. : Shimakaze from KanColle! Post by: Mr.Misfortune on July 01, 2014, 04:48:30 AM Woah, this is looking AWESOME.
Title: Re: Project K.A.I. : Shimakaze from KanColle! Post by: Archer(AkenoS3) on July 01, 2014, 06:30:19 AM Well well well... Now that I fixed Shimakaze and Ronald Mc Donald, what should I do now? (insert giant-eyebrowed-Darth-Vader here)
Title: Re: Project K.A.I. : Shimakaze from KanColle! Post by: Kyouma on July 01, 2014, 09:51:00 AM Woah, this is looking AWESOME. thanks, even though all the characters are being re-importedWell well well... Now that I fixed Shimakaze and Ronald Mc Donald, what should I do now? (insert giant-eyebrowed-Darth-Vader here) After I re-import the characters announced atm, LJSTAR will make the renders im gonna use for the cosmetic stuff; until then I will announce another character and then youll have much PSA work with it; meanwhile take a break for yourself, since I know you also have your own projects by handalso the key to complete this project is not gonig foward to another charater until we actually finish all the stuff of the current characters Title: Re: Project K.A.I. : Shimakaze from KanColle! Post by: Archer(AkenoS3) on July 01, 2014, 11:06:19 AM thanks, even though all the characters are being re-importedAfter I re-import the characters announced atm, LJSTAR will make the renders im gonna use for the cosmetic stuff; until then I will announce another character and then youll have much PSA work with it; meanwhile take a break for yourself, since I know you also have your own projects by hand Well... I see what you mean... Though it will be fine. For Shimakaze, I just need to change her F-Smash animation and that'll be done. After that, I'm learning to animate myself with Maya!also the key to complete this project is not gonig foward to another charater until we actually finish all the stuff of the current characters Title: Re: Project K.A.I. : Shimakaze from KanColle! Post by: Kyouma on July 01, 2014, 11:09:51 AM thats pretty good, I havent tried to animate with Maya myself but Ive heard animations ends up better oh btw if you have maya I guess you could be able to export a .mb model so I can import it to 3ds max, right?
Title: Re: Project K.A.I. : Shimakaze from KanColle! Post by: Archer(AkenoS3) on July 01, 2014, 11:25:23 AM thats pretty good, I havent tried to animate with Maya myself but Ive heard animations ends up better oh btw if you have maya I guess you could be able to export a .mb model so I can import it to 3ds max, right? Well I have 3ds too, but if it needs Maya, then I'll download it. (I don't have it yet)Title: Re: Project K.A.I. : Shimakaze from KanColle! Post by: Kyouma on July 01, 2014, 05:33:41 PM okay, tell me when you get it ,I have a .mb model I need to get into brawl
Title: Re: Project K.A.I. : Shimakaze from KanColle! Post by: Archer(AkenoS3) on July 01, 2014, 05:39:00 PM okay, tell me when you get it ,I have a .mb model I need to get into brawl Well... i just need to install it tomorrow and i'm good.Do you prefer it as an OBJ or DAE? Title: Re: Project K.A.I. : Shimakaze from KanColle! Post by: Kyouma on July 02, 2014, 10:04:57 AM dae files crashes my 3ds max for some reason, so .obj is better
wait, do you have the model im talking about? Title: Re: Project K.A.I. : Shimakaze from KanColle! Post by: Archer(AkenoS3) on July 02, 2014, 10:23:52 AM dae files crashes my 3ds max for some reason, so .obj is better Nope. Not yet, at least...wait, do you have the model im talking about? Title: Re: Project K.A.I. : Shimakaze from KanColle! Post by: Kyouma on July 02, 2014, 11:13:50 PM Nope. Not yet, at least... okay, tell me when it is; euenew screenshots: yotsuba, abe and shimakaze are 100% done now! with own cosmetics, own sfx, own PSA slots, all expresions and all they needs! (https://scontent-a-sjc.xx.fbcdn.net/hphotos-xpf1/t1.0-9/10462775_1405329059735820_5654010056566237312_n.jpg) Title: Re: Project K.A.I. : Shimakaze from KanColle! Post by: LJSTAR on July 03, 2014, 12:32:14 AM dem CSP & BP are sexy
I wonder who made them ? :v *run away* Title: Re: Project K.A.I. : Shimakaze from KanColle! Post by: Mr.Misfortune on July 03, 2014, 02:26:08 PM okay, tell me when it is; eue new screenshots: yotsuba, abe and shimakaze are 100% done now! with own cosmetics, own sfx, own PSA slots, all expresions and all they needs! (https://scontent-a-sjc.xx.fbcdn.net/hphotos-xpf1/t1.0-9/10462775_1405329059735820_5654010056566237312_n.jpg) This is looking fresh my dude! Can't wait to see more. Title: Re: Project K.A.I. : Shimakaze from KanColle! Post by: Archer(AkenoS3) on July 03, 2014, 02:30:34 PM dem CSP & BP are sexy Ya don't even see the CSPs in there... *facepalm*I wonder who made them ? :v *run away* Oh well... This is turning good at least... lol Title: Re: Project K.A.I. : Shimakaze from KanColle! Post by: LJSTAR on July 03, 2014, 02:42:06 PM dem CSP & BP are sexy Ya don't even see the CSPs in there... *facepalm* Yup, I know :p Title: Re: Project K.A.I. : Shimakaze from KanColle! Post by: Shiro_Neku on July 03, 2014, 07:36:52 PM okay, tell me when it is; eue new screenshots: yotsuba, abe and shimakaze are 100% done now! with own cosmetics, own sfx, own PSA slots, all expresions and all they needs! (https://scontent-a-sjc.xx.fbcdn.net/hphotos-xpf1/t1.0-9/10462775_1405329059735820_5654010056566237312_n.jpg) If you want I could make you some name tags unless you intend to make them blank which in that case it is fine as it is Title: Re: Project K.A.I. : Shimakaze from KanColle! Post by: Kyouma on July 03, 2014, 10:57:21 PM dem CSP & BP are sexy I wonder that too ewe; theire awesome! great job!I wonder who made them ? :v *run away* Ya don't even see the CSPs in there... *facepalm* We are all doing our best, so yeahOh well... This is turning good at least... lol This is looking fresh my dude! Can't wait to see more. Thank you! we are doing our best to make it very good!If you want I could make you some name tags unless you intend to make them blank which in that case it is fine as it is Thank you, but thats not needed, we have reasons to dont use in game names or announcer calls in this project.. ewe what is this? a perverted censored otaku room? well, it seems so.. but lets look closer.. (https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-xfp1/t1.0-9/10389417_261915254000775_9175226881696048901_n.png) lets zoom in a bit... Title: Re: Project K.A.I.: Time to br/a/wl!: a 4Chan Stage! Post by: LJSTAR on July 04, 2014, 01:02:56 AM Waaaaaaaait !
That monitor, that's the one I've made as a quick test to show you the scrolling page, right ? I'd never thought that you'd use it for the stage itself, I need to make an actual decent monitor model now °w°; (or using the model that you had before) Title: Re: Project K.A.I.: A 4Chan Stage! Calling the /a/nons Post by: Archer(AkenoS3) on July 04, 2014, 05:35:24 AM Yup, I know :p Just... raaah...what is this? a perverted censored otaku room? well, it seems so.. but lets look closer.. Well... In-game names could be cool though...As for the pervy room... Well... :D Title: Re: Project K.A.I.: A 4Chan Stage! Calling the /a/nons Post by: Kyouma on July 04, 2014, 04:21:13 PM Just... raaah... Well... In-game names could be cool though... As for the pervy room... Well... :D Waaaaaaaait ! durn worrie gais, I have replaced that computer for the monitor incluided in the original stage modelThat monitor, that's the one I've made as a quick test to show you the scrolling page, right ? I'd never thought that you'd use it for the stage itself, I need to make an actual decent monitor model now °w°; (or using the model that you had before) New stage! Battle Ship This is going to be Shimakaze's stage (https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-xpf1/t1.0-9/10534085_262211250637842_7000336577520718055_n.png) Title: Re: Project K.A.I.: New OP with cute new previews Post by: ShadowLuigi~NG~ on July 18, 2014, 03:16:59 AM So, I clicked the sig and I was brought to the "other" side of the vault with projects, OC's and pure anime...
I LOVE IT! Title: Re: Project K.A.I.: New OP with cute new previews Post by: Kyouma on July 18, 2014, 09:11:22 AM lol thanks, I have updated the OP because the lack of activity has made me forget to update it
anyway, the other side of the vault? Title: Re: Project K.A.I.: New OP with cute new previews Post by: ShadowLuigi~NG~ on July 18, 2014, 10:37:03 AM :kdance:
lol thanks, I have updated the OP because the lack of activity has made me forget to update it anyway, the other side of the vault? Yeah, not many people actually rig anime characters. Most of them are Mario, Sonic, Halo, Marvel and DC characters. Naruto, Sasuke, Cloud, and Goku are the widely known ones. I love the fact that your mods are outside of the box. Title: Re: Project K.A.I.: New OP with cute new previews Post by: Kyouma on July 18, 2014, 10:52:08 AM lol thats right, most of (if not all) of these characters are unknown to most of the people in the brawl hacking community; but that was the main ide of this project, making space for these sorts of characters. also to show that brawl hacking isnt all about transforming brawl into melee :v
Title: Re: Project K.A.I.: New OP with cute new previews Post by: powerofthe17 on July 21, 2014, 02:38:36 PM hey why not add jonathan joestar,Jotaro kujo,Joseph joestar, AND two more bizzare adventure characters! ;D
EDIT: also could I join I could animate and psa a little ;D Title: Re: Project K.A.I.: New OP with cute new previews Post by: Kyouma on July 21, 2014, 02:53:37 PM actually, we want to add jotaro and dio in the project, sure lets talk about it then in message or skype
Title: Re: Project K.A.I.: New OP with cute new previews Post by: KorytheMaril on July 27, 2014, 06:39:12 PM Is there any way I could help? I can't really do much; I'm struggling with my own project (Project Meira), but I'll try my hardest.
Title: Re: Project K.A.I.: New OP with cute new previews Post by: Kyouma on August 10, 2014, 02:27:59 PM welp, updated OP; new characters revealed coming soon
Post Merge: August 10, 2014, 02:28:52 PM Is there any way I could help? I can't really do much; I'm struggling with my own project (Project Meira), but I'll try my hardest. hm, what are you best at?Title: Re: Project K.A.I.: New OP with cute new previews Post by: powerofthe17 on August 11, 2014, 08:09:01 AM Hey I'm almost done with little Mac then I'll be hands free and I can help with hit boxes and and such I do animation and hit boxes by the way ;D
Title: Re: Project K.A.I.: New OP with cute new previews Post by: SonicBrawler on August 11, 2014, 08:40:38 PM i dont even know what to expect from this,
but theres miku so i wanna help. i can psa, animate, rig, texture, fly, swim, unlike sonic I don't chuckle, i'd rather flex my muscles, and i can port stuff. Title: Re: Project K.A.I.: New OP with cute new previews Post by: Kyouma on August 11, 2014, 10:02:47 PM Hey I'm almost done with little Mac then I'll be hands free and I can help with hit boxes and and such I do animation and hit boxes by the way ;D ill tell you here what will be your mission here; we gonna let you make Jonathan Joestar PSA; Im just waiting to get the model, then ill rig it and send it to youi dont even know what to expect from this, sure, we have to talk about thisbut theres miku so i wanna help. i can psa, animate, rig, texture, fly, swim, unlike sonic I don't chuckle, i'd rather flex my muscles, and i can port stuff. Title: Re: Project K.A.I.: New OP with cute new previews Post by: powerofthe17 on August 12, 2014, 06:07:38 PM Ok thanks man and I love Jonathan joestar and Harmon overdrive all they way!!!! ;D over drive! Lol sorry just watch jotaro kujo beat the mess out of someone in the latest anime revamp :)
Title: Re: Project KAI.: Rebirth Post by: Kyouma on January 24, 2015, 02:17:48 PM the thread has been brought back to life, visit the OP now or Ill cry
Post Merge: January 24, 2015, 02:24:36 PM btw I added a poll, also vote Title: Re: Project KAI.: Rebirth Post by: Akeno/Archer on January 24, 2015, 05:05:18 PM Well now... If it isn't a wake up call for Akeno, then I don't know what it is...
Title: Re: Project KAI.: Rebirth Post by: Ashley and Red on January 24, 2015, 05:07:56 PM I wanna help with miku PLEASE!!! I'd like to import models as alts intead of Recolors if you don't mind. I am crazy for anything VOCALOID-related
Title: Re: Project KAI.: Rebirth Post by: Calypso on January 24, 2015, 05:40:52 PM Touhou all the way yay!!! :happy:
Title: Re: Project KAI.: Rebirth Post by: Kyouma on January 24, 2015, 05:49:53 PM Well now... If it isn't a wake up call for Akeno, then I don't know what it is... what?I wanna help with miku PLEASE!!! I'd like to import models as alts intead of Recolors if you don't mind. I am crazy for anything VOCALOID-related hmm, in that case, prepare me a T posed .max file of each costume you would like for Miku, the thing im doing is using a bikini miku as a base and fit the clothes of other outfits over it so the alts can be legitTouhou all the way yay!!! :happy: seeing what the poll is leading too, I guesss Il have to retake the Marisa projectTitle: Re: Project KAI.: Rebirth Post by: Akeno/Archer on January 25, 2015, 01:04:24 AM what? You know exactly what I mean. ;)Title: Re: Project KAI.: Rebirth Post by: ABloodyCanadian on January 25, 2015, 01:14:19 AM This could be rather interesting...
Title: Re: Project KAI.: Rebirth Post by: Kyouma on January 25, 2015, 02:04:17 PM You know exactly what I mean. ;) yeahh, I am still interested on dding your upcoming fate series PSAs to thisThis could be rather interesting... pretty much, Im tired of the tons of PM rebuilds/remixes with always the same normal characters (and not even a single import of mine *paruparu*) so I made up this thing for thatTitle: Re: Project KAI.: Rebirth Post by: ABloodyCanadian on January 26, 2015, 12:25:48 PM I'd personally like seeing some more original stuff! That may or may not be the case here for the most part, but oh well!
Title: Re: Project KAI.: Rebirth Post by: Kyouma on January 26, 2015, 03:31:39 PM I'd personally like seeing some more original stuff! That may or may not be the case here for the most part, but oh well! Original characters will be here, that is not even in question (reason why there isnt an option in the poll) I support original characters in brawl because theire characters that no one has seen before, and things that no one has seen before is the main idea of this project itself (I even plann on adding like 3 of my OCs here lol) Title: Re: Project KAI.: Rebirth Post by: ABloodyCanadian on January 26, 2015, 03:36:03 PM And one from me I would assume... *hint hint*
Title: Re: Project KAI.: Rebirth Post by: Kyouma on January 26, 2015, 03:40:38 PM lol yeah, actually, Ryusei is someone else's OC too, only a few people know about it
Title: Re: Project KAI.: Rebirth Post by: ABloodyCanadian on January 26, 2015, 03:43:35 PM I actually really like Ryusei... lol. I hope more original characters come in!
Title: Re: Project KAI.: Rebirth Post by: Akeno/Archer on January 27, 2015, 01:07:22 PM *Raises hand.*
Who's Ryusei? Title: Re: Project KAI.: Rebirth Post by: Kyouma on January 27, 2015, 03:19:42 PM I actually really like Ryusei... lol. I hope more original characters come in! *Raises hand.* Who's Ryusei? (http://i.imgur.com/Un0HCOs.png) talking about her, I have edited her air attacks so now they has the same properties as falco's now we can say her moveset is a mix between fox's and falco's Title: Re: Project KAI.: Rebirth Post by: Tyshy on January 27, 2015, 08:02:44 PM she looks great :D
Title: Re: Project KAI.: Rebirth Post by: Kyouma on January 27, 2015, 08:46:18 PM thanks, yeah its an original character made by a fan of my fb page
Title: Re: Project KAI.: Rebirth Post by: Shiro_Neku on January 28, 2015, 01:08:04 AM Because you can't select more than one option in the poll I'm going to say that I will like more anime characters, more specifically from kill la kill or from the fate series
Title: Re: Project KAI.: Rebirth Post by: Kyouma on January 28, 2015, 06:23:12 AM omg it has a tie with kancolle
how long should I keep this poll opened? Title: Re: Project KAI.: Rebirth Post by: Afterthought on January 28, 2015, 08:12:29 AM omg it has a tie with kancolle how long should I keep this poll opened? Long enough for more JoJo's imports. Brawl is lacking in those, and imports of every other anime and indie game is starting to get annoying. Title: Re: Project KAI.: Rebirth Post by: Akeno/Archer on January 28, 2015, 01:31:30 PM ([url]http://i.imgur.com/Un0HCOs.png[/url]) I see... Well, I really like her design!talking about her, I have edited her air attacks so now they has the same properties as falco's now we can say her moveset is a mix between fox's and falco's Title: Re: Project KAI.: Rebirth Post by: Kyouma on January 28, 2015, 03:21:12 PM Long enough for more JoJo's imports. Brawl is lacking in those, and imports of every other anime and indie game is starting to get annoying. tfw jojo is actually a manga/anime too lolbut yes, talking about jojo characters, powerofthe17 is working in a jotaro PSA for the project, I have imported jotaro and star platinum already; plus I wanna edit joseph's to declone it from snake, first I wanna give him a hamon overdrive hit as the lateral smash attacks I see... Well, I really like her design! yep, it really caught my attention, thats why I made itTitle: Re: Project KAI.: Rebirth Post by: ABloodyCanadian on January 28, 2015, 03:47:03 PM It was a choice well made!
Title: Re: Project KAI.: Rebirth Post by: Afterthought on January 28, 2015, 04:25:02 PM tfw jojo is actually a manga/anime too lol but yes, talking about jojo characters, powerofthe17 is working in a jotaro PSA for the project, I have imported jotaro and star platinum already; plus I wanna edit joseph's to declone it from snake, first I wanna give him a hamon overdrive hit as the lateral smash attacksyep, it really caught my attention, thats why I made it I said imports from OTHER anime. I'm well aware that JoJo's is also an anime, hence the "other" in my statement. Also, a decloned Snake to fit Joseph would be amazing. Title: Re: Project KAI.: Rebirth Post by: Teitoku on January 29, 2015, 09:45:54 AM Kantai Collection characters would be nice lol. If you're making Shimakaze, is it possible to change Sonic's spring into a Reshouhou (those sentient battery things she always has around).
Title: Re: Project KAI.: Rebirth Post by: Kyouma on January 30, 2015, 07:46:42 PM I said imports from OTHER anime. I'm well aware that JoJo's is also an anime, hence the "other" in my statement. welp, dont expect the same kind of characters as in JStarsVS thoAlso, a decloned Snake to fit Joseph would be amazing. Kantai Collection characters would be nice lol. If you're making Shimakaze, is it possible to change Sonic's spring into a Reshouhou (those sentient battery things she always has around). kancolle is winning, Ill leave the poll opened one week more, then I will confirm here a new character of the winning categoryPost Merge: February 01, 2015, 09:43:19 AM kancolles got the advantage, so Shimakaze will be added to the project now Title: Re: Project KAI.: Rebirth Post by: Kyouma on February 14, 2015, 10:23:31 PM now it is time to start alts, following the natural order, Ill start with Mario's alts
(https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-xap1/v/t1.0-9/10408995_351102778415355_5831923357167313768_n.jpg?oh=9e878136873c27378b9389fce4801466&oe=5596B28A&__gda__=1435070294_04e8b845827c2d65d5d6a2a266623529) for obvious reasons, this Mario will be KAI only Title: Re: Project KAI.: Rebirth Post by: Afterthought on February 15, 2015, 12:01:26 AM now it is time to start alts, following the natural order, Ill start with Mario's alts (https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-xap1/v/t1.0-9/10408995_351102778415355_5831923357167313768_n.jpg?oh=9e878136873c27378b9389fce4801466&oe=5596B28A&__gda__=1435070294_04e8b845827c2d65d5d6a2a266623529) for obvious reasons, this Mario will be KAI only This is hilarious. I'm suddenly eager to see what other alts are gonna be in this project. Also, you should add more JoJo's imports anyway just because. Title: Re: Project KAI.: Rebirth Post by: Kyouma on February 15, 2015, 09:09:24 AM welp, I would like to, but the deal with jojo imports is the big lack of models around; if I could only contact someone who could actually rip all the models from ASB I would probably import all of them
Title: Re: Project KAI.: Rebirth Post by: Afterthought on February 15, 2015, 11:36:46 PM That would be wonderful. But you are right, no one is really ripping them (which is a shame).
I did download the 1.0 version of KAI and I thought it was fairly cool. Keep up the good work. Title: Re: Project KAI.: Rebirth Post by: Kyouma on February 20, 2015, 03:03:17 PM thanks!
welp, by now the characters I can say that will be in the next version will be: -Shimakaze -Kars -Battletoads I will probably replace existing characters for new ones: -I will replace Miku's slot for Meme-chan (to leave space for the future Miku PSA) -I will replace Alicia for Ashley (Alicia will still be up as an Ashley alt) Title: Re: Project KAI.: Rebirth Post by: Afterthought on February 20, 2015, 03:30:20 PM thanks! welp, by now the characters I can say that will be in the next version will be: -Shimakaze -Kars -Battletoads I will probably replace existing characters for new ones: -I will replace Miku's slot for Meme-chan (to leave space for the future Miku PSA) -I will replace Alicia for Ashley (Alicia will still be up as an Ashley alt) Too hype. I actually watched the video after I saw the import you made. That video is amazing. Title: Re: Project KAI.: Rebirth Post by: Teitoku on February 21, 2015, 02:08:06 AM Hmm, what happened to the Bismarck you were working on?
Title: Re: Project KAI.: Rebirth Post by: powerofthe17 on February 28, 2015, 10:52:29 AM ok could someone please rerig jotaro over c.falcon for maya use because the latest one we have doesnt work well with maya
Title: Re: Project KAI.: Rebirth Post by: Kyouma on February 28, 2015, 11:29:20 AM did I send you the Kill la Kill jotaro? that one doesnt have bone edits so it should work for maya
you can import it there and animate the chains in brawlbox later, afterall the chains are not so hard to animate Title: Re: Project KAI.: Rebirth Post by: powerofthe17 on February 28, 2015, 01:42:47 PM um no your didn't lol and I'm like jojo jotaro from the ps3 game that's on the vault when i transfer it to maya the model is bigger than the bones so I need it rerigged for better use so I can work on jotaro's moveset
Title: Re: Project KAI.: Rebirth Post by: Kyouma on February 28, 2015, 05:18:46 PM lol im not re-rigging a working model, you can rather make the animations with falcon's default model, afterall the only bone edits I made was the scarf which I turned into the chain
Title: Re: Project KAI.: Rebirth Post by: Ashley and Red on February 28, 2015, 06:02:59 PM Just guessing, Gamidame, will you update Mario? like, using his SSB4 model, or his 3d world one, or the MK8 one?
Title: Re: Project KAI.: Rebirth Post by: Kyouma on February 28, 2015, 06:36:06 PM I will use the one Ive been using, Im not raelly into the sm4sh hype, nor the melee nostalgia
brawl is brawl, but I try to keep the smash 3 style to make it a bit more different than regular brawl Title: Re: Project KAI.: Rebirth Post by: powerofthe17 on March 03, 2015, 05:49:06 PM lol im not re-rigging a working model, you can rather make the animations with falcon's default model, afterall the only bone edits I made was the scarf which I turned into the chain wow man never thoought of that I'll do it XD ;D thanks for the idea i'll just falcon lolTitle: Re: Project KAI.: Rebirth Post by: Kyouma on March 03, 2015, 05:57:36 PM well, that should work since I didnt edit anything in the skeleton that is different to falcon's
btw about the project, the poll is over, Touhou wins; Ill re-open another poll when I can confirm a new touhou character for the project Post Merge: March 03, 2015, 10:03:16 PM A BIG NEW MEMBER IN THE FAMILY! [/b](http://i.imgur.com/B4QJ1Xv.png) Title: Re: Project KAI.: Rebirth Post by: Afterthought on March 03, 2015, 10:11:08 PM Whoa, that was a rather large announcement.
Title: Re: Project KAI.: Rebirth Post by: Kyouma on March 03, 2015, 10:21:50 PM indeed it is, notice I announced it with BIG capital letters lol
(I know Im overkilling the joke but yolo) Title: Re: Project KAI.: Rebirth Post by: Afterthought on March 03, 2015, 10:33:03 PM (I know Im overkilling the joke but yolo) Same. LMAO Title: Re: Project KAI.: Rebirth Post by: Akeno/Archer on March 04, 2015, 10:14:50 AM A BIG NEW MEMBER IN THE FAMILY! [/b]Title: Re: Project KAI.: Rebirth Post by: Kyouma on March 04, 2015, 04:08:15 PM now about the promise of the poll, I will ask Shiro_Neku if theres a way to get Fox as a BX clone, so I can re-take the Reimu stuff from the old KAI project now here
Title: Re: Project KAI.: Rebirth Post by: Afterthought on March 04, 2015, 04:43:32 PM now about the promise of the poll, I will ask Shiro_Neku if theres a way to get Fox as a BX clone, so I can re-take the Reimu stuff from the old KAI project now here It's gonna be tough to clone Fox unless someone ports Fox's moveset onto a character you can clone in BrawlEx. Title: Re: Project KAI.: Rebirth Post by: Kyouma on March 04, 2015, 07:06:03 PM the newest 3 members
(https://scontent-lax.xx.fbcdn.net/hphotos-xpf1/v/t1.0-9/10437618_358141561044810_1937089167404331949_n.jpg?oh=7bdd76bf094a95541de2a80c049a4c6e&oe=55740750) Title: Re: Project KAI.: Rebirth Post by: Afterthought on March 04, 2015, 07:16:32 PM There is something incredibly fun about this, and normally I hate Brawl mods that have non-Nintendo characters.
I am actually getting invested in this. I cannot wait to see who's next. Title: Re: Project KAI.: Rebirth Post by: Kyouma on March 07, 2015, 07:30:55 PM Mario's alts:
(https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-xap1/v/t1.0-9/s720x720/10407127_359532904239009_3561413767490335462_n.png?oh=3d69ee2f925f118106d793651c8a3d76&oe=5578F7B6&__gda__=1435558632_0b82398a653bec07dcc8b4484ebe0a22) 00 - Default Mario 01 - Jotaro Mario 02 - Madoka Mario 03 - S.S.T.N. Mario 05 - Dr. Mario 04-09 are not listed because those will be part of the dual character shiro_neku and I are working at Title: Re: Project KAI.: Rebirth Post by: Kyouma on March 12, 2015, 06:52:23 PM Finished all Luigi's alts:
they are a few, beacuse Luigi will be over Mario as a dual character (https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-xap1/v/t1.0-9/10423281_362037127321920_3604536808288650585_n.png?oh=09461b482eafff919aa17b1719d250e5&oe=5586720B&__gda__=1433977815_72b38fda554ae4bb9da24ded5b2ceab0) 06 - Luigi 07 - Mr L 08 - Plague Doctor Luigi 09 - Murasa's Duck Title: Re: Project KAI.: Rebirth Post by: Akeno/Archer on March 13, 2015, 01:22:07 PM I really like the last two alts. But Luigi over Mario seems a bit weird, don't you think?
Title: Re: Project KAI.: Rebirth Post by: Mortimer on March 13, 2015, 01:42:12 PM I know you wrote you wouldn't make alts for Baphomet, but I think I should say anyway.
I have a pcs with Baphomet with the extra rigs I added but without the three guys with it. After I added them, opening Baphomet in 3ds is a mission to be concluded, and still, it switches Luigi and Yoshi's textures and screws up several materials. It should be possible for you to make alts and then add the three characters afterwards. But unfortunately I lost the versions I added, so all bones will have to be renamed properly. And there's a good chance that anything else you add will make the game crash by reaching the filesize limit. I encourage you to not change your mind, but I had to say it. Title: Re: Project KAI.: Rebirth Post by: Kyouma on March 13, 2015, 04:59:03 PM I really like the last two alts. But Luigi over Mario seems a bit weird, don't you think? not if Mario, Dr Mario and Luigi will have their own wait, gfx and sfxLuigi will be used for another PSA, plus to me they are basically the same, im not a nintendrone lol I know you wrote you wouldn't make alts for Baphomet, but I think I should say anyway. I didnt see it that way, so you say I could probably get an ike model to work with the baphomet PSA?I have a pcs with Baphomet with the extra rigs I added but without the three guys with it. After I added them, opening Baphomet in 3ds is a mission to be concluded, and still, it switches Luigi and Yoshi's textures and screws up several materials. It should be possible for you to make alts and then add the three characters afterwards. But unfortunately I lost the versions I added, so all bones will have to be renamed properly. And there's a good chance that anything else you add will make the game crash by reaching the filesize limit. I encourage you to not change your mind, but I had to say it. I am still interested because I would probably update the baphomet model to make it kinda more "realistic-creepy" I used pyramid head as the base and since I made a new Pyramid Head, I can make up a new Baphomet out of it Title: Re: Project KAI.: Rebirth Post by: Mortimer on March 14, 2015, 11:51:33 AM I didnt see it that way, so you say I could probably get an ike model to work with the baphomet PSA? I am still interested because I would probably update the baphomet model to make it kinda more "realistic-creepy" I used pyramid head as the base and since I made a new Pyramid Head, I can make up a new Baphomet out of it Yes, but that may have some issues. I added some bones to the staff and head, while used some of his cape and bandana bones for the ears, horns and wings. To make a Ike model work, you would have to add a few bones. You don't have to rig them, just add to not mess with the ids in the psa file. Problem is, you have to keep the same amount of bones AND in the right place, or the game may not crash, but maybe collisions that were on his arm may end up on his chest or something like that. For example, I think I used 3 bones for each wing. If Ike has more than that for his cape, you will have to remove them to keep the same bone structure, meaning you will have to lose that rigged part of the cape, and rig it somewhere else. That may be a tough work, depending on what you gonna do. Title: Re: Project KAI.: Rebirth Post by: Kyouma on March 14, 2015, 02:06:48 PM I have made things like that before so I doubt I'll have any other problem
Title: Re: Project KAI.: Rebirth Post by: Afterthought on March 14, 2015, 02:56:53 PM Will there be any chance of that sexy Jonathan model making it into KAI at all? (If you've finished rigging it of course.)
Title: Re: Project KAI.: Rebirth Post by: Kyouma on March 14, 2015, 03:07:13 PM He will actually be in, as captain falcon's main recolors until he gets the gets the psa done
Title: Re: Project KAI.: Rebirth Post by: Afterthought on March 14, 2015, 03:13:57 PM Ah, too sweet. Can't wait. :D
Title: Re: Project KAI.: Rebirth Post by: Kyouma on March 14, 2015, 03:57:07 PM the only thing Im stucked in about Jonathan are the shoulders, I cant seem to find a good way to rig his shoulders in a way so the side B n stuff dont look awful
this is why I dont make many captain falcon imports Title: Re: Project KAI.: Rebirth Post by: Afterthought on March 14, 2015, 04:01:31 PM Truth be told, I personally can live with that. Of course making rigs look good is important so I can understand the concern. Lol
Regardless, I'm excited for what else comes out of this project, not just the JoJo's stuff. Title: Re: Project KAI.: Rebirth Post by: Mortimer on March 17, 2015, 03:47:06 PM I have made things like that before so I doubt I'll have any other problem Oke. I'll upload it for you tomorrow. Post Merge: March 18, 2015, 03:36:27 PM Sent you the link. Just warning here to be sure you'll see it. Title: Re: Project KAI.: Rebirth Post by: Kyouma on March 20, 2015, 04:39:08 PM Oke. I'll upload it for you tomorrow. all right, yes I have it, I will start the new Baphomet soonPost Merge: March 18, 2015, 03:36:27 PM Sent you the link. Just warning here to be sure you'll see it. Title: Re: Project KAI.: Rebirth Post by: Lawliet on March 22, 2015, 04:09:01 PM Pretty interested in Ryusei if I do say so myself.
Title: Re: Project KAI.: Rebirth Post by: Kyouma on March 23, 2015, 12:01:29 AM Pretty interested in Ryusei if I do say so myself. actually, I want to focus more in original characters like Ryusei because I think they are what makes this project more original, for example, Ryusei is not in the vault as a single entryTitle: Re: Project KAI.: Rebirth Post by: ABloodyCanadian on March 23, 2015, 02:30:54 AM I'll try to get Shinda in soon enough... I'll promise you that. I will admit. Still in the experimental stages concerning this model rig... lol...
Great to hear you're adding in more OCs! Title: Re: Project KAI.: Rebirth Post by: Lawliet on March 23, 2015, 04:18:29 AM actually, I want to focus more in original characters like Ryusei because I think they are what makes this project more original, for example, Ryusei is not in the vault as a single entry Oh. I always wondered why Ryusei wasn't posted on the vault.Title: Re: Project KAI.: Rebirth Post by: Kyouma on March 23, 2015, 03:34:39 PM I'll try to get Shinda in soon enough... I'll promise you that. I will admit. Still in the experimental stages concerning this model rig... lol... The reason why I don't release ocs in the vault is the infamy around ocs and how people think about crappy recolors with the word oc Great to hear you're adding in more OCs! Title: Re: Project KAI.: Rebirth Post by: ABloodyCanadian on March 23, 2015, 05:08:04 PM Ryusei and Shinda aren't really recolors tho (At least Shinda was at one point). And that'll be even more apparent with the fact that they have custom models.
Title: Re: Project KAI.: Rebirth Post by: Kyouma on March 23, 2015, 05:17:38 PM shinda was originally a peach texture ,right?
Title: Re: Project KAI.: Rebirth Post by: ABloodyCanadian on March 23, 2015, 07:26:53 PM Yes. I did want a custom model back then too, but I worked with what I got. I'm no model importer, so...
Title: Re: Project KAI.: Rebirth Post by: Kyouma on March 23, 2015, 07:53:37 PM I noticed some similarities between shinda's and peach's dresses so that made me think that
Title: Re: Project KAI.: Rebirth Post by: Kyouma on March 31, 2015, 11:47:26 PM New member and alts:
(https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-xtp1/v/t1.0-9/11062805_369178253274474_2344334639154808241_n.jpg?oh=d2ba4dea6e5663582f033bd964c353d3&oe=55AE192E&__gda__=1437650968_98a2f34b564e08dec2196668cc002ed6) Title: Re: Project KAI.: Rebirth Post by: ABloodyCanadian on April 01, 2015, 12:09:36 AM And none of this?
Guess that may be a bit much... Title: Re: Project KAI.: Rebirth Post by: Kyouma on April 01, 2015, 12:13:21 AM i know about that one of course, and i once thought on it, but the body base I used (Alvrit's) doesnt have da puss or da nipps
Title: Re: Project KAI.: Rebirth Post by: ABloodyCanadian on April 01, 2015, 12:14:04 AM Then go ahead and make it! Or you can take liberties with it...
Title: Re: Project KAI.: Rebirth Post by: Kyouma on April 01, 2015, 12:23:22 AM the problem and the reason why I dropped it is the hole in the boobs and between the legs which is only covered by the bikini polygons, i cannot make anything to "fill" them, plus I already made the renders, and Im too lazy to make them again
Title: Re: Project KAI.: Rebirth Post by: Afterthought on April 07, 2015, 06:07:55 PM -Meme-chan alts- Holy sugar, how'd I miss this? Those alts work so well for Meme-chan. And none of this? Guess that may be a bit much... This wouldn't be enough, actually. Huehuehue Perverted advances aside, this would be great too. If the work required to flesh it out wasn't too much extra. Title: Re: Project KAI.: Rebirth Post by: Kyouma on April 19, 2015, 01:09:49 PM welp, as you can see in the last page of my imports thread, I made a new outfit for my OC which is going to be her main outfi for the next KAI version, If anybodys interested in getting it, it will be in my fb page, my OC will never be in the vault
Title: Re: Project KAI.: Rebirth Post by: Akeno/Archer on April 19, 2015, 02:13:12 PM Chinese dress? Damn, I love this.
Title: Re: Project KAI.: Rebirth Post by: Kyouma on April 19, 2015, 02:45:53 PM its the same as meme's alt, the funny part is that it was planned for Mazeru first and I thought on adding it as a meme alt later, but for some reason I finished meme's first lol
yes I love chinese dresses and brawl lacks of them Title: Re: Project KAI.: Rebirth Post by: Akeno/Archer on April 20, 2015, 06:02:55 AM I see... Yeah, Brawl lacks of them and that's bad. I wonder what Nero would look like in a chinese dress... <.<
Title: Re: Project KAI.: Rebirth Post by: Kyouma on May 30, 2015, 01:27:28 PM Long time no see you guys on this thread, as you may have noticed, I have released this Mario pack:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208564 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208564) I decided to go releasing every KAI completed character by its own entry, we can say the project took a DIY mode so you can go adding the characters you want and ignore those you dont want indeed these packs are taking very long for each character because the character must be complete, and with complete I mean: -All costumes -Complete PSA -Completed SFX edits for a single character its very long, thats the reason why I decided to dont keep it for a next "Version of the whole project", unlike other big projects like Nebulon's, pm, or even smash 3, this project has at much 2 active members; it would take forever |