Home Gallery Resources The Team Rules chat Login Register
Pages:  1 ... 7 8 9 [10] 11 12 13 14
Author Topic: Pay me to program for you (Expired)  (Read 65762 times)
0 Members and 1 Guest are viewing this topic.
CrashBandicoot
Advanced Kitten
***
Offline Offline

Posts: 25


I was Crashouti in this website


View Profile Awards
« Reply #135 on: December 07, 2014, 07:42:28 AM »


I dont know if it possible but doing a rig in Brawlbox xD. Without using 3DS Max
Logged

BlackJax96
Brawl Mod God
Moderator
****
Offline Offline

Posts: 4612


  • Awards KCMM Veteran Sniper King for a Day Featured

  • View Profile Awards
    « Reply #136 on: December 07, 2014, 12:11:22 PM »


    Sorry for late payment it's on it's way now

    Just got it, thanks

    I dont know if it possible but doing a rig in Brawlbox xD. Without using 3DS Max

    This actually might not be too hard for me now. Does $150 for a full system for creating a bone tree and rigging it to a model from scratch sound fair?
    « Last Edit: December 07, 2014, 12:22:50 PM by BlackJax96 » Logged

    BlueBrain
    God Kitten
    *******
    Offline Offline

    Posts: 8941


  • Awards Infinite Smash Team Super Saiyan Topic >9000 Heart Container

  • View Profile Awards
    « Reply #137 on: December 08, 2014, 04:59:40 AM »


    Just got it, thanks

    This actually might not be too hard for me now. Does $150 for a full system for creating a bone tree and rigging it to a model from scratch sound fair?
    what method would the rigging use?
    3ds max's or skin painting like maya?
    Logged

    Ashley and Red
    Lol Kitten
    *********
    Offline Offline

    Posts: 821


    AKA Mougeki Mero (Retired/Doing mods for Personal)

  • Awards Heart Container >9000 Dedicated Hacker

  • View Profile Awards
    « Reply #138 on: December 08, 2014, 05:33:11 AM »


    I tested both of thwm (Maya and 3DS Max)...the best is 3DS Max, it is easier, so I think it should be fair
    Logged


    Large Leader
    I'm shocked I'm allowed to still have this.
    Angel Kitten
    ***
    Offline Offline

    Posts: 3036


  • Awards Active Contributor Diamond in the Rough Renowned Hacker Super Saiyan Topic

  • View Profile Awards
    « Reply #139 on: December 08, 2014, 08:00:03 AM »


    I tested both of thwm (Maya and 3DS Max)...the best is 3DS Max, it is easier, so I think it should be fair

    Best and easiest is dependent on the person.

    I think this should only be considered if someone steps up to pay for it first. No point in debating it if it won't be done.
    Logged



    Quote from: Miacis
    In other words, LURK MORE.
    Quote from: LC-DDM
    In other news, birds fly, sun shines, fishes swim, and the sky is [censored]ing BLUE.
    Quote from: Miacis
    3. ... You seriously don't know who Clinton is?
    Quote from: Haseyo
    If only hacking Brawl paid bills.
    Quote from: Nanobuds
    O snap
    Quote from: DrPanda
    But you are in a Smash Bros. thread.
    You can't have an opinion here.

    BlackJax96
    Brawl Mod God
    Moderator
    ****
    Offline Offline

    Posts: 4612


  • Awards KCMM Veteran Sniper King for a Day Featured

  • View Profile Awards
    « Reply #140 on: December 08, 2014, 10:14:11 AM »


    Vertex selection and vertex painting. I'd rather not deal with envelopes that I don't think many people use anyway.
    Logged

    Friedslick6
    Extreme Kitten
    *******
    Offline Offline

    Posts: 496


    I'll always be, just like you.


    View Profile Awards
    « Reply #141 on: December 08, 2014, 10:27:32 AM »


    What would be the quote for adding support for RSEQ to SF2/MIDI conversion?
    Logged

    At some point, you just have to bend down and tie your shoelaces.

    Ondo
    Newbie Kitten
    *
    Offline Offline

    Posts: 5


    View Profile Awards
    « Reply #142 on: December 08, 2014, 11:26:58 PM »


    Could I get a quote on adding support for merging identical textures?  I initially described the technique at http://forums.kc-mm.com/index.php?topic=67847.msg1316821#msg1316821.

    What I'd like to see is, for groups of identical textures (identical except possibly for their palette, anyway), it puts them in a group, probably represented by having each one after the first being displayed as a child of the first, in the same tree structure BrawlBox uses throughout.

    For simplicity, it'd be fine if the only action that can be taken on a merged group is to split them apart, so they can be edited normally.

    To create groups, possibly have an option to look for identical items and merge them on the BRRES menu, and/or just automatically do it whenever a BRRES is saved.

    For getting recolors to have identical image data except the palette I plan to make a separate program, so I'm not worried about that part. (A simpler use case would be to merge the five Random CSPs if they're all replaced with identical Ditto images.)
    Logged

    pikazz
    Heroic Kitten
    **
    Offline Offline

    Posts: 2286


    Machinimator!

  • Awards Renowned Hacker Good Citizen Pin Collector Helping Hand

  • View Profile Awards
    « Reply #143 on: December 09, 2014, 05:47:53 AM »


    sorry if I am late with my payment BJ96! havent got my payment yet and I am keep nagging them to send me my money! D:

    in worse case, I will send both my payment next time I get my money at the end of the month DX
    Logged

    Stupid Tinypic :C

    BlackJax96
    Brawl Mod God
    Moderator
    ****
    Offline Offline

    Posts: 4612


  • Awards KCMM Veteran Sniper King for a Day Featured

  • View Profile Awards
    « Reply #144 on: December 12, 2014, 05:08:07 PM »


    What would be the quote for adding support for RSEQ to SF2/MIDI conversion?

    I now have full documentation for the RSEQ commands, so I should be able to do this. I still need to research how to convert to MIDI/SF2 (I still don't even know what SF2 is Tongue). Does $50 sound reasonable?

    Could I get a quote on adding support for merging identical textures?  I initially described the technique at http://forums.kc-mm.com/index.php?topic=67847.msg1316821#msg1316821.

    What I'd like to see is, for groups of identical textures (identical except possibly for their palette, anyway), it puts them in a group, probably represented by having each one after the first being displayed as a child of the first, in the same tree structure BrawlBox uses throughout.

    For simplicity, it'd be fine if the only action that can be taken on a merged group is to split them apart, so they can be edited normally.

    To create groups, possibly have an option to look for identical items and merge them on the BRRES menu, and/or just automatically do it whenever a BRRES is saved.

    For getting recolors to have identical image data except the palette I plan to make a separate program, so I'm not worried about that part. (A simpler use case would be to merge the five Random CSPs if they're all replaced with identical Ditto images.)

    I'll have to get back to you after I figure out an efficient way to do this. I don't think that's going to be as easy as it sounds.

    sorry if I am late with my payment BJ96! havent got my payment yet and I am keep nagging them to send me my money! D:

    in worse case, I will send both my payment next time I get my money at the end of the month DX

    Don't worry about it. You can send the money whenever you want, really.
    Logged

    windhunter7
    BrawlVault Gatekeeper
    Angel Kitten
    ***
    Offline Offline

    Posts: 3402

    Check out my website for tutorials and more! :)

  • Awards Famous Hacker Super Saiyan Topic RAGE!! Hyperactive Contributor

  • View Profile WWW Awards
    « Reply #145 on: December 12, 2014, 06:12:28 PM »


    By "SF2", I believe he means,"Shining Force 2", as MIDI is the file format for the videos and/or music in that game.(Don't remember which it is, though; but it's one of those Tongue )
    Logged


    BlackJax96
    Brawl Mod God
    Moderator
    ****
    Offline Offline

    Posts: 4612


  • Awards KCMM Veteran Sniper King for a Day Featured

  • View Profile Awards
    « Reply #146 on: December 12, 2014, 06:32:39 PM »


    By "SF2", I believe he means,"Shining Force 2", as MIDI is the file format for the videos and/or music in that game.(Don't remember which it is, though; but it's one of those Tongue )


    I just Googled it.

    http://en.wikipedia.org/wiki/SoundFont
    Logged

    Sammi Husky
    Lol Kitten
    *********
    Offline Offline

    Posts: 873


  • Awards Fiery Topic Renowned Hacker >9000 King for a Day

  • View Profile Awards
    « Reply #147 on: December 12, 2014, 07:07:52 PM »




    I briefly looked into the conversion process as well, though at the time it was too much of a hassle to do without adequate documentation. Now that you have it, best of luck to you mate.
    Logged

    windhunter7
    BrawlVault Gatekeeper
    Angel Kitten
    ***
    Offline Offline

    Posts: 3402

    Check out my website for tutorials and more! :)

  • Awards Famous Hacker Super Saiyan Topic RAGE!! Hyperactive Contributor

  • View Profile WWW Awards
    « Reply #148 on: December 12, 2014, 07:14:36 PM »




    Well that's ironic that it means 2 separate things like that. Lolz Grin
    Logged


    DSX8
    Stage/Character Importer
    Never Gonna Give You Up
    *
    Offline Offline

    Posts: 9288


    meow~

  • Awards Good Citizen >9000 King for a Day Heart Container

  • View Profile Awards
    « Reply #149 on: December 13, 2014, 02:09:17 AM »


    another payment sent to BJ.. that was for the SCN0 rebuilder and bug fixes. I believe this is the 3rd time SCN0 got reworked? lol
    Logged

    Follow me on facebook and Twitter!!!
    https://www.facebook.com/DMNSLYRX8              https://twitter.com/Demonslayerx8

    3DS Friend Code: 0705-6436-8834              NNID: Demonslayerx8              PSN: Demonslayerx8



    Pages:  1 ... 7 8 9 [10] 11 12 13 14
    Print
    Jump to: