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Expand Dong. Another BrawlEx Pack Thread™.
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Topic: Expand Dong. Another BrawlEx Pack Thread™. (Read 9513 times)
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HaloFanODST
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Re: Expand Dong. Another BrawlEx Pack Thread™.
«
Reply #15 on:
January 17, 2015, 06:17:33 PM »
I suggest, making Snake have common SFX for his punches and kicks instead of proper SFX for them (like in Project M).
It will save enough space for more SFX.
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Before someone attacks me:
No, I won't say/accept the term "American" to refer exclusively to people or things from the United States.
America is a continent and deal with it.
I'm an American, but not necessarily from the U.S.
Kyouma
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Re: Expand Dong. Another BrawlEx Pack Thread™.
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Reply #16 on:
January 24, 2015, 01:59:00 PM »
big lack of animu for my like, but yet I can watch this thread to
steal things from it once its released
compare and check what would you consider a well made brawlex pack
tfw the only 2hu everybody has in their BX pack is the 2D marisa and not one of my dozens of imports
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KingJigglypuff
Meme Machine
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Re: Expand Dong. Another BrawlEx Pack Thread™.
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Reply #17 on:
January 24, 2015, 02:22:38 PM »
If the PSAs meet my standards, then they'll be added to the Expand Dong pack. No one slot stuff will be added to the pack, unless it's the same character as the slot (Ex: OoT Link, Dr. Mario, etc.). Same goes for Stages.
As for the 2D Marisa PSA, I'll have to further test it and if anything's really broken, then I'll make needed edits. The same rule applies for any PSAs I add.
«
Last Edit: January 24, 2015, 02:25:13 PM by KingJigglypuff
»
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Kyouma
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Re: Expand Dong. Another BrawlEx Pack Thread™.
«
Reply #18 on:
January 24, 2015, 02:41:28 PM »
well, the 2D marisa PSA is pretty balanced imo (even if it seems like it, I dont hate it, I actually like that PSA); but for some reason, the sfx seems to glitch when its added as a clone
something Ive been wondering about your project is if will you use renders made by yourself? or willl you recycle them from PM/SJS?
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KingJigglypuff
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Re: Expand Dong. Another BrawlEx Pack Thread™.
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Reply #19 on:
January 24, 2015, 06:57:56 PM »
The only SJS CSP that will be used are the ZSS ones (with his permission of course). The P:M Alt CSPs will use the P:M CSPs. Everything else will be done by me if CSPs don't already exist.
«
Last Edit: January 24, 2015, 07:02:55 PM by KingJigglypuff
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ZX_BraveSol_ZX
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Re: Expand Dong. Another BrawlEx Pack Thread™.
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Reply #20 on:
January 25, 2015, 06:07:00 PM »
Quote from: Gamidame_K on January 24, 2015, 01:59:00 PM
tfw the only 2hu everybody has in their BX pack is the 2D marisa and not one of my dozens of imports
Call me when Samus is clonable then I'll put your Utsuho Reiuji in my BrawlEX.(#Reiujiisbest2hu)
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Quote from: Miacis on December 10, 2013, 09:48:45 AM
Never underestimate the power of the ass.
Kyouma
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Re: Expand Dong. Another BrawlEx Pack Thread™.
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Reply #21 on:
January 30, 2015, 07:56:35 PM »
Quote from: ZX_RendingSaber_XZ on January 25, 2015, 06:07:00 PM
Call me when Samus is clonable then I'll put your Utsuho Reiuji in my BrawlEX.(#Reiujiisbest2hu)
samus is already clonable (in beta) tho lol
welp, kjp,
youll make DK overpowered btw, right? (the title promises it tho)
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KingJigglypuff
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Re: Expand Dong. Another BrawlEx Pack Thread™.
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Reply #22 on:
January 30, 2015, 09:03:49 PM »
No. There will be no OP Donkey Kong.
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