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Author Topic: Sanity's stuffs: Falling Cherry B[img]http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446[/img]oms Sakuraville V3 FINAL  (Read 29095 times)
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Sanitys_Theif
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    « Reply #15 on: April 21, 2010, 09:52:29 PM »


    I did the same thing with the petals on that stage xD but it looked like crap and they weren't transparent. Nice job
    Thanks but the actual texture isn't transparent in the BrawlBox preview, the game just makes them transparent naturally and I wish it didn't because then I could make it look more accurate, how was it your attempt wasn't transparent?

    Does that Smashville hack have all times of the day? As in... the same texture hack for the day/sunset/night versions?

    Yes, just download all the .pacs in the folder, the falling petals will be on all times of the day


    Also, I'm going to try making another version of the falling petals with the other snow model, it's slower so it might make the animation seem more natural, I'll see what happens, I'm going to be busy since finals are close but I'll be working on these stages when I have the time
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    Lockstin
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    « Reply #16 on: April 21, 2010, 10:48:53 PM »


    shouldnt the apples on the trees in back... not be apples?
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    Sanitys_Theif
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    « Reply #17 on: April 22, 2010, 07:44:23 AM »


    shouldnt the apples on the trees in back... not be apples?

    Eh? I didn't even notice, as I said this stage wasn't made by me, I only changed the snow texture, I'll see what I can do about the apples, I've never textured anything besides snow before.
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    Sanitys_Theif
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    « Reply #18 on: April 25, 2010, 08:20:03 PM »


    Bump for update, also Clannad stage might be done tonight depending on how stage porting goes
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    « Reply #19 on: April 25, 2010, 08:21:36 PM »


    Bump for update, also Clannad stage might be done tonight depending on how stage porting goes

    Happy FaceHappy Face

    Watching After Story now.
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    Sanitys_Theif
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    « Reply #20 on: April 25, 2010, 10:29:15 PM »


    Bump for update, also Clannad stage might be done tonight depending on how stage porting goes


    Happy FaceHappy Face

    Watching After Story now.


    Ohoh hope you like it Cheesy

    Finished off the last of my Falling Cherry Bom versions, updated first post

    No more of that lol I think the last pack should satisfy for now

    Also, unfortunately I must go to bed soon, tomorrow is my long school day(12 hours... yeah) and I got a lot of work to do so I need a good amount of sleep tonight.

    I'll try the stage porting I need done now, but if I can't finish withing the next hour or so then I won't be able to work on this again until Tuesday Sad so just a head up



    EDIT:

    Bad news, stage porting didn't work out, I've asked for help from FairKnight, I want to get the lights working on his enchanted meadow before I release but for some reason it's not compatible with the snow model, it always gives an unhandled exception and appears all distorted in game with some weird patterns instead(I saw the triforce in one 0_o)

    So yea I'm gonna try to get that settled first
    « Last Edit: April 25, 2010, 10:55:28 PM by Sanitys Theif » Logged

    Hozu
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    « Reply #21 on: April 26, 2010, 05:24:19 PM »


    YESZ, the slower petals is MUCH better. If you find out how to move the snow model downwards, snowy stages will look much better. Great work.
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    SuperGuzzi
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    « Reply #22 on: April 26, 2010, 05:42:24 PM »


    Hey Sanitys for the problem with the player's positions in you blood rain airship
    you need to open the stageposition model (in model data [100]) and move the bone of player you wnat to wherever you want, you can also change the camera and death boundarys limits
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    BadGuy
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    « Reply #23 on: April 26, 2010, 06:59:40 PM »


    just so you know, brawl+ gold has a new smashville with edited boundries. Your current smashville pac file will not be compatible with other people online. Can you please make a brawl+ compatible version?
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    Sanitys_Theif
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    « Reply #24 on: April 26, 2010, 10:13:53 PM »


    @SuperGuzzi

    Wow thanks a lot! I have no idea how to edit bones but I'll try it out though

    @BadGuy

    Damn, I still have to update to Gold

    But yes I will make a Brawl + compatible version

    How should I go about this though? There's a few options I have in mind:

    A) Editing all the files already set up on Brawlvault
    B) Putting up a new download with 1 zip folder and all versions included
    C) Delete all current files on Brawlvault and re-upload with 2 downloads, 1 zip with 3 versions of original tree texture, and another zip with the 3 versions of the alternate tree texture?

    I'm leaning towards option C but opinions are welcome

    I'll try to get that done tomorrow, but school keeps me way too busy so don't get your hopes up
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    « Reply #25 on: April 27, 2010, 02:38:55 AM »


    c seems most sensible seeing how people are currently using brawl+ as the majority.
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    Sanitys_Theif
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    « Reply #26 on: April 27, 2010, 10:36:54 AM »


    One thing I need to know though, is where exactly do the stage boundaries get modified? Like can I just replace the corresponding bres files for all of these or do i have to manually put in each extra model again?
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    « Reply #27 on: April 27, 2010, 04:00:06 PM »


    Clannad = Awesome Face
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    SuperGuzzi
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    « Reply #28 on: April 27, 2010, 04:17:32 PM »


    One thing I need to know though, is where exactly do the stage boundaries get modified? Like can I just replace the corresponding bres files for all of these or do i have to manually put in each extra model again?

    you need to open the stageposition model and just move the bones of cam (1& 2) for the cam limits and death(1 &2) for teh boundary limits
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    « Reply #29 on: April 27, 2010, 04:18:47 PM »


    Clannad = Awesome Face

    Finally finished it. So depressing. At least it had a happy ending. Unlike the original visual novels.
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