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Author Topic: Paladin Mario V.3: taking a break from "mario"  (Read 105644 times)
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Velen
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    « Reply #165 on: June 12, 2010, 09:51:01 PM »


    I've tried making a Knight Lucario texture, but I gave up on it.

    How is the relevant?

    We could've had a Paladin/ Dark Knight Lucario PSA.

    However, my current project takes priority over that.
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    « Reply #166 on: June 12, 2010, 09:55:27 PM »


    i know when this is done we could make a paladin sonic or a toon link one but he doesnt have a shield lol
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    Maikito
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    « Reply #167 on: June 12, 2010, 11:41:06 PM »


    Don't you Mean Knight of the Wind Sonic? I mean, he already has a freakin' game with him wielding a sword.
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    TheShyGuy
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    « Reply #168 on: June 13, 2010, 12:07:14 AM »



    Version .4

    the only ideas i have for this is adding extra stuff.  Like charges to moves, or with timing - increase damage.  Also maybe make the specials look better or something.  After using the FS using moves that have charges are automatically charged up.  I don't feel like posting the moveset for charges or good timing atm, but just so people know, i have no extra animations left(i think, if i do then ill use it) which means i cannot add any more moves.  I also have the water and fireball articles or models left to change into whatever.  Im not going to work on this atm till i get some good ideas and finish other things.

    end of version .4

    just took it from the front page
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    Maikito
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    « Reply #169 on: June 13, 2010, 12:11:28 AM »


    Great! I'll grab my stuff and dow-...Crap...I'll have to do it tomorrow...But I'll definately be giving ya some Ideas. a good night's rest and I'll bet I'll have an Innovative Idea for this PSA.

    I just thought of something, Maybe you could have a Decent Sized Combo that switches from Sword to Hammer and Vice Versa? or is that out of the question?
    « Last Edit: June 13, 2010, 12:34:21 AM by Maikito » Logged


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    « Reply #170 on: June 13, 2010, 12:53:21 AM »


    finished low B on ground, didn't test and i won't tonight,

    any ideas are welcome, can you be a bit more descriptive though?

    edit: just looked at the buttons above where you bold and all that - its awesome....


    edit: finished low B in air, again i won't test tonight.  What has changed is...

    s4s reaches [hammer]

    A combo reaches[hammer]

    all taunts take out sword/hammer.  Made it so you can easily switch, ex. if you have sword out and taunt left - it will remove the sword and take out the hammer also in vice versa with the same taunt.

    s4s last hit is much stronger [sword]

    some moves lead to different ones.  None point to smash forward[sword] since for some reason all the hits dont work.

    down B on ground/air has charges - does link down B animation.  Read what i had on the previous page to see what happens.

    air N is faster

    third hit on A combo is faster[sword]

    i think thats it.


    Suggestions are welcome before i re-upload VERSION .3 .  Also for Version .4.  Try and keep your ideas for both separate.


    edit:  I was wondering if people would like me to upload versions quicker like every one else instead of doing big changes.  ex. version 3 had a completely knew moveset from version 2 who had only 1 moveset - big change.  Most people upload versions after a few updates.

    So what do you guys ( anyone who reads this) want? small changes so its quicker = more versions,  or big changes = less versions but it takes longer.

    IMO with smaller changes, you guys can say your likes and dislikes more often.  And you will affect the PSA more.

    THIS IS FOR ANY PSA I DO
    « Last Edit: June 13, 2010, 02:02:24 AM by theshyguy » Logged

    songeflemy
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    « Reply #171 on: June 13, 2010, 07:04:46 AM »


    I was wondering you could make a luigi version of this.

    Anyway big changes for few versions.
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    « Reply #172 on: June 13, 2010, 09:02:19 AM »


    big changes = 1
    small changes = 0

    A luigi version of this or just a luigi using a sword with a different sword moveset? 
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    Maikito
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    « Reply #173 on: June 13, 2010, 09:23:56 AM »


    What I mean t was, let's say you have your sword out. After pressing AABAAB in a combo of buttons, Mario quickly swaps out his Sword for the Hammer at the End, making the Combo more powerful and switching to Hammer Mode.

    OH YEA, And Big Updates make me Anxious...but it's worth while when they manifest...hmmm tough choice...I'll go with Big, but you can fill us in on what you are working on.

    Mainly for bug fixes and such, you should update small for those. Then for Movesets, Graphics, and such you big update.
    « Last Edit: June 13, 2010, 09:37:03 AM by Maikito » Logged


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    « Reply #174 on: June 13, 2010, 09:33:50 AM »


    I dun mind going with big changes. as long as they're good changes. XD
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    « Reply #175 on: June 13, 2010, 11:29:41 AM »


    k so big changes win... but little changes for glitches.

    - tested down B, gotta fix it up a bit.

    however ill upload my changes for now  - it will just replace the psa pac file

    edit: uploaded - obviously the one that says no glitches
    « Last Edit: June 13, 2010, 11:33:59 AM by theshyguy » Logged

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    « Reply #176 on: June 13, 2010, 11:49:36 AM »


    k so big changes win... but little changes for glitches.

    - tested down B, gotta fix it up a bit.

    however ill upload my changes for now  - it will just replace the psa pac file

    edit: uploaded - obviously the one that says no glitches

    YAAAAAYYY!!!! Cheesy
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    ADJSonic
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    « Reply #177 on: June 13, 2010, 12:00:11 PM »


    Honestly the hammer dissapoionts me I liked the original format..

    I still use v0.2. because of that.
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    « Reply #178 on: June 13, 2010, 12:03:30 PM »


    I have 4 "none' left so i could add 4 more new animations/moves

    ADJSonic - what don't you like, ill change it now.
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    « Reply #179 on: June 13, 2010, 12:32:00 PM »


    There's one slight problem that I encountered with the latest V.3 pac, the down taunt freezes the game but the music continues.
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