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« Reply #690 on: August 07, 2016, 07:49:20 AM » |
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First model import. woo hoo. hooray for Mastaklo. that guy never dissapoints moi. do you know when he will release tutorial?
Wait are you serious.
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« Reply #691 on: August 13, 2016, 06:33:37 PM » |
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« Reply #692 on: August 13, 2016, 07:04:27 PM » |
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Static models?
I'm confused. Does this mean rigged/skinned models aren't supported yet?
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« Reply #693 on: August 13, 2016, 07:08:16 PM » |
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Static models?
I'm confused. Does this mean rigged/skinned models aren't supported yet? You're correct.
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« Reply #694 on: August 13, 2016, 07:13:37 PM » |
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Ah, gotcha. So the VBN format can't quite be made yet.
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« Reply #695 on: August 13, 2016, 09:30:52 PM » |
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i think u can replace stuff that is rigged to one bone though. like a hat or a head
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« Last Edit: August 14, 2016, 04:57:27 PM by Don Jon Bravo »
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« Reply #696 on: August 13, 2016, 11:21:18 PM » |
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It's best for trophies and stages.
For the Pokemon, hats are part of the model, so you'd have to add on to the model. RTB did it with Bill's hat for both Brawl and Smash 4. He had to manually convert it.
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« Reply #697 on: August 17, 2016, 10:00:17 AM » |
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Is there any tutorial about importing stages around?
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« Reply #699 on: August 18, 2016, 11:13:11 AM » |
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We're still trying to figure out how to port Brawl animations onto a smash4 skeleton without some rotations ending up being +-360 for no real reason that we can come up with.
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In other words, LURK MORE. In other news, birds fly, sun shines, fishes swim, and the sky is [censored]ing BLUE. 3. ... You seriously don't know who Clinton is? If only hacking Brawl paid bills. O snap But you are in a Smash Bros. thread. You can't have an opinion here.
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« Reply #700 on: August 19, 2016, 03:58:21 PM » |
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We're still trying to figure out how to port Brawl animations onto a smash4 skeleton without some rotations ending up being +-360 for no real reason that we can come up with.
are you guys having to rename bones by any chance?
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« Reply #701 on: August 19, 2016, 10:42:46 PM » |
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are you guys having to rename bones by any chance?
From what I've heard, no. Only difference is that characters are on their back when you import them into 3DS Max.
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« Reply #702 on: August 22, 2016, 03:05:24 AM » |
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surprised this wasn't here yet
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Never underestimate the power of the ass.
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« Reply #703 on: August 24, 2016, 03:00:59 PM » |
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Never underestimate the power of the ass.
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« Reply #704 on: August 28, 2016, 08:01:40 PM » |
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