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Author Topic: Reimu Movesets Crashes Proyect M  (Read 4858 times)
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orbstar8
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« on: January 25, 2016, 09:06:01 PM »


Hi,First of all I credit the user " kyouma " by the model for Reimu Hakurei ( Nigamon ), I am planning to create a PSA of this character because I looked everywhere and have not found any ...  Cry
I changed the Project M 3.6 to prove from here , the problem is already clear that replacing the fitpeach01.pac with his fitpeach01.pcs by the new character , when I run the smash everything until it touches normally choose a scenario ... appears for a moment and the game freezes ... then removing the FitPeachMotionEtc.pac the game works wonderfully , my question is ... how I can make those movements compatible with Reimu ? thanks in advance, I am very interested in hacking the ssbb !  Grin  Cheesy
« Last Edit: January 25, 2016, 09:07:11 PM by orbstar8 » Logged

Ebola16
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    « Reply #1 on: January 26, 2016, 12:37:26 AM »


    I don't use Project M but I do use Kyouma's Reimu as a Peach costume. Some of his imports have edited bones which make them incompatible with many PSAs (likely including Project M's Peach). Reimu is unfortunately one of those characters. It would be possible to build a PSA around Reimu though.
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    « Reply #2 on: January 26, 2016, 12:45:28 AM »


    Something like this seems as if it'd be a filesize issue-- I think it'd be resolved (Well, partially, I supposed) if you reduced the sizes of a few textures by half.
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    Ebola16
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    « Reply #3 on: January 26, 2016, 12:58:45 AM »


    Interesting, I deleted most of the textures just to see what would happen with a PSA and it worked! Ignore what I said, Kitsu-chan is right.

    I should also clarify, I'm using this Kyouma/Gamidame_K model: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34890
    He's made a few of them.

    And the result looked pretty interesting
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    orbstar8
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    « Reply #4 on: January 26, 2016, 06:38:11 AM »



    I never imagined it was problem of excess textures ... I thought it was just the bones and animations , but check and most are good . As Reimu had that version of TH13.5 , you could spend the edited version ? to test it , then you could see how much is the limit that could be removed. Smiley
    I can help in any way possible
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    Ebola16
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    « Reply #5 on: January 26, 2016, 01:31:01 PM »


    Bad news, I think both Kitsu-chan and I are correct. Reducing the file size (optimizing the textures and meshes) allows Reimu to work with PSAs that don't have edited bonesets. Reimu is still incompatible with Project M Peach (even after deleting all the textures). Optimized Reimu is in this pack http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210739
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    « Reply #6 on: January 26, 2016, 02:02:11 PM »


    I would be interested if this wasn't for phucking pm
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    Ebola16
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    « Reply #7 on: January 26, 2016, 02:13:26 PM »


    I don't use Project M either but I certainly ended up benefiting from this so I'm not complaining.
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    orbstar8
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    « Reply #8 on: January 26, 2016, 04:42:26 PM »


    I use the Project M because it looks more tidy, although the new movesets of this are many problems to import characters, really think movesets remove all to make it more like the original smash brawl, it would be amazing truth that Reimu PSA had better like about Marisa ... personally give me a desire to have Reimu as its own character, I would love it to be so Gamidame ! Cheesy, could help with sound effects and that Smiley (the Project M, as was giving me trouble with the music ... I think another reason to quit xD)
    I also try to leave me the ebola16, commented as I was ...
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    Ebola16
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    « Reply #9 on: January 26, 2016, 05:35:37 PM »


    I also try to leave me the ebola16, commented as I was ...
    Sorry, I don't understand what this means.
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    orbstar8
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    « Reply #10 on: January 26, 2016, 05:47:25 PM »


    I referred to this http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210739 Smiley
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