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Author Topic: [FrozenHobo's Textures]: Ice Climbers Full Texture Pack Now Live!!!  (Read 45623 times)
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Pinutk™
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    « Reply #60 on: July 07, 2010, 01:22:54 PM »


    I like that Dreamland better than KC:MM's! I guess I go for more of the classics Tongue
    Can't wait for release!!! Cheesy
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    KTH
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    « Reply #61 on: July 07, 2010, 02:56:59 PM »


    And you make Dream Land at the perfect or little change?

    Example: Do you put the DDD in the font.
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    FroznHobo
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    « Reply #62 on: July 07, 2010, 11:02:46 PM »


    when i get around to D3, i'll be putting him in the background, per the original.

    i am taking some liberties like using the GGs background/tree models. i haven't decided on anything else yet, but it should all fit in with the original style of the stage.
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    FroznHobo
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    « Reply #63 on: July 08, 2010, 10:31:21 PM »


    and the lord said.... LET THERE BE PROGRESS!!!

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    Chuy
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    « Reply #64 on: July 08, 2010, 10:34:45 PM »


    Impressive o.O
    I  give you win DX
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    FroznHobo
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    « Reply #65 on: July 10, 2010, 08:58:31 PM »






    [censored] just got real.
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    hotdogturtle
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    :3

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    « Reply #66 on: July 12, 2010, 05:42:21 PM »


    I noticed in a few recent PM videos that Dreamland still has that flickering cloud glitch. Have you fixed that yet or do you still need help with it?
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    FroznHobo
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    « Reply #67 on: July 13, 2010, 01:14:25 PM »


    maybe. i haven't ported it over GGs yet so i don't know if the problem will still be there. if it is, i'll contact you.


    also, can you link me to the vids?
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    hotdogturtle
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    « Reply #68 on: July 13, 2010, 02:11:22 PM »


    I had the same problem when I was making my Green Greens menu, but it was a really easy fix. Just change the frame count from 119 to 120. I don't know why it's like that or why it doesn't work, but adding a frame solved it.

    The last videos I watched were http://www.youtube.com/user/SN3AK8288#g/u
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    Mewtwo2000
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    « Reply #69 on: July 14, 2010, 09:26:09 AM »


    Yeah, it seems that animations in brawl have an 'invisible' final frame, and when edited with brawlbox rare things happen. Just increasing the frame count solves that xD
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    FroznHobo
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    « Reply #70 on: July 19, 2010, 01:06:14 AM »


    i'll look into that, thanks.

    in non-stage related news, i'm not loving my current red IC texture. it doesn't feel on par with my first 2 and thats bothering me. so, at the end of this month i'm going to take it down and (hopefully) have a new one to put up in its place. however, i don't actually have any ideas for a red IC texture.

    therefore, i'm going to pose a small contest: give me a theme/idea for my new red IC texture. winner gets a specialized version of the texture for their personal use on top of being credited in the brawlvault post (as well as the possibility of other, more prestigious prizes).

    the contest will go through to the last friday of the month which is when i'll make my decision on the best idea. the winner will be announced saturday and the texture by that sunday (august 1). one idea per entrant. all submissions should be sent to my PM box. if i fail to get any entrants, then the current texture will still be taken down and i will come up with a new idea on my own at a later date. for those that do decide to enter, best of luck to you.
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    FroznHobo
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    « Reply #71 on: July 22, 2010, 12:51:54 PM »


    a few issues with DL64:

    1) collisions are wonky. now that i've moved it to the GGs pac (thanks chuy) the left platform's collision is stretched and connected to the right ledge. it looks fine in bbox, but acts odd in-game.

    2) the tree won't move to the "blow" animation. it blinks and does its full idle animation but it never does any of its other animations, hence no wind. its odd that it would only do one animation and not any others.
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    FroznHobo
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    « Reply #72 on: July 23, 2010, 08:21:16 PM »


    Metal Mario Stage



    I know you people will ignore this, but i'm posting it anyway... Would like to congratulate Gamewatching on his original version of this stage (i actually used it as a starting point). The original release by GW was... well it was not of the quality i was expecting (really don't want to make you feel bad, but it wasn't that great...). Because of that i took it upon myself to fix up his stage and give it the quality that a stage like this deserves.

    On top of new textures, i have remodeled the entire stage to reflect the original more accurately. New collisions, new layout, pretty much new everything. This stage plays as close to the 64 version as i can manage with brawl's physics.

    I'm not done with this stage yet, however, gameplay-wise it won't change in future updates so i decided to release it now.

    Note that this WILL de-sync over wifi with Gamewatching's version.

    « Last Edit: July 23, 2010, 08:23:33 PM by FroznHobo » Logged

    FroznHobo
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    « Reply #73 on: August 08, 2010, 12:34:35 PM »


    gonna try to get an update on DL64 ready soon. wind won't work and i'm not sure why...

    also, i'm re-scaling gamewatching's YI64 (just a bit too big), not sure if i'll release it, though.

    finally, my next project will be Peach's Castle 64. i know nobody here cares about anything i do, but i don't really give a [censored]. this topic is mostly for my own reference.
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    GameWatching
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    « Reply #74 on: August 08, 2010, 03:37:08 PM »


    PC64 ?

    someone is making it no ?
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