ItalianStallion's Sexy Hax! [Tyranitar and SSJ4 Goku Updates! April 26th]

Started by ItalianStallion, May 06, 2010, 09:02:02 PM

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Are you high?

Yes
Sometimes
Maybe
No [censored]!
Kush?
Wow..
Only on Sunday nights
Quote from: NaruZeldaMaster on December 29, 2010, 01:39:03 AM
Well I don't remember, but since I seen the Deyoxis movie, yes, when it awakens it does appear. But it only appears when he's attacking/comunicating with the other one and when he first awakens.

Yeah I just read something along those lines, and saw some images about it.


Quote from: johnlcb on December 29, 2010, 02:28:41 AM
i really like your stage hacks
goodwork ;)

Thanks John! I really appreciate the words man.


Quote from: ForOhFor Error on December 29, 2010, 01:57:06 AM
I think there's a great aurora in the summit stage....

Yessir. That's the aurora borealis I used for Artic Realm. Also man, thank you so much for your video tutorial on Stage Builder block based stages. This is what I've been working on all night after watching your video:



The first block, textured it with sprites from Megaman X [PSP Edition]



Then eventually started adding more blocks. Same model, same textures, same animation, just different bones so they can be in differnet places:



Then I edited collisions and boundaries all by myself.

Afterwards, imported the Corneria buildings, with the textures from Tatsunoko vs Capcom that I ripped and used for Diamond City and the result is this:







I've been up all night and it's 8AM, so I'm ready to go to sleep.

The sky will be added tomorrow.

man, this stage is epic !

are you going to add poles and FG suffz ?

Quote from: ItalianStallion on December 29, 2010, 01:04:34 PM
-snip-

Yessir. That's the aurora borealis I used for Artic Realm. Also man, thank you so much for your video tutorial on Stage Builder block based stages. This is what I've been working on all night after watching your video:



The first block, textured it with sprites from Megaman X [PSP Edition]



Then eventually started adding more blocks. Same model, same textures, same animation, just different bones so they can be in differnet places:



Then I edited collisions and boundaries all by myself.

Afterwards, imported the Corneria buildings, with the textures from Tatsunoko vs Capcom that I ripped and used for Diamond City and the result is this:







I've been up all night and it's 8AM, so I'm ready to go to sleep.

The sky will be added tomorrow.

No prob. And that stage looks epic :D

FC: 2191-7379-6272

Quote from: GameWatching on December 29, 2010, 01:34:16 PM
man, this stage is epic !

are you going to add poles and FG suffz ?

Thank you sir! I'll be adding models and such.. if I can find a model of some poles or something, I will. What is "FG suffz"?


:O AWESOME stage, Italian! ...and that's just the beginning? :af:

Quote from: ForOhFor Error on December 29, 2010, 10:53:15 PM
Foreground, I assume.

Oh true, that makes sense now.

Quote from: SmashClash on December 30, 2010, 05:37:32 AM
:O AWESOME stage, Italian! ...and that's just the beginning? :af:

Thank you man!

After much needed sleep and blunt, Central Highway now has a sky:



Yes, the sky is animated. I imported it myself, got it from Rayquaza's lake. I asked him if I could borrow it and he didn't mind. Rayquaza is a very nice guy. 

That is looking very, VERY good!

And yes, Rayquaza is a nice Dragon, he's misunderstood in Brawl. :(

Thanks Data!

New video of the stage coming later tonight.

It's still a beta but it's worth showing.

Depending on everything, I might release a beta soon.

Central highway's looking sexy, good job.
On an on an unrelated note
Also, you gotta tell me where you find these sexy icons! Im jealous!  :af2:

Thanks to soul for this sexy siggy!
Central Thread:
http://forums.kc-mm.com/index.php?topic=21501.msg402601#msg402601

Quote from: SSJCerious on December 31, 2010, 12:28:47 AM
Central highway's looking sexy, good job.
On an on an unrelated note

Thanks. I'm thinking about releasign a beta tonight. Depends on you guys really.

Video of Central Highway:

https://www.youtube.com/watch?v=http://www.youtube.com/watch?v=_OU9FLssyzs

Keep in mind it's only a beta, things will be changed and models will be added.

Thanks to Pride for the video!

Quote from: ItalianStallion on December 31, 2010, 01:31:42 AM
Quote from: SSJCerious on December 31, 2010, 12:28:47 AM
Central highway's looking sexy, good job.
On an on an unrelated note

Thanks. I'm thinking about releasign a beta tonight. Depends on you guys really.

Video of Central Highway:

http://www.youtube.com/watch?v=_OU9FLssyzs

Keep in mind it's only a beta, things will be changed and models will be added.

Thanks to Pride for the video!
Hahaha no problem dude, glad i could help :laugh:

Now that we have a Stage Hacks section on the forum, my main thread will be here:

http://forums.kc-mm.com/index.php?topic=18221.0

Since I've been doing only stages lately, it would only make sense that I have my updates over there instead.

I'll be locking this thread.

It will open once I decide to make texture for characters or maybe one day I decide to learn how to vertex.

January 20, 2011, 01:15:48 AM #463 Last Edit: January 20, 2011, 01:21:22 AM by ItalianStallion
Unlocked to show preview of SSJ4 Goku:



Base vertex by BeyondYou and permission of course. Hair Vertex by Smash Clash, Texture by me and SmashClash. Tail by Aafyre.

Hey Itallian, can you make a tutorial on how to make animated 2D backgrounds and a 3D forground that's not animated?(Via PM if you don't want to make it public) I kinda wanna make a stage using the stage builder block method. But unfortunately I can't figure out how to do bg's and fg's.