Home Gallery Resources The Team Rules chat Login Register
Pages:  1 2 3 [4] 5 6 7 ... 33
Author Topic: Vertex Hacking: Advanced Techniques  (Read 125680 times)
0 Members and 1 Guest are viewing this topic.
mariokart64n
Hacker & 2D/3D Modder
Supreme Kitten
********
Offline Offline

Posts: 543


All Hail To The Mario Baby!

  • Awards Super Saiyan Topic Heart Container Famous Hacker Favorite'd

  • View Profile Awards
    « Reply #45 on: June 06, 2010, 07:13:46 PM »


    the stack is where all the modifier are on top of each other..

    edit mesh
    morhper
    meshedit

    right click in that window or box area and click on collapse, then everything will combine
    Logged

    Luka Megurine by mariokart64n
    [Character-ImportModel-Zelda]

    Yoshiboshi3
    Extreme Kitten
    *******
    Offline Offline

    Posts: 391


    Hey guys im yoshiboshi3 i maik vertex hacks

  • Awards Hot Topic Tutorial Writer

  • View Profile Awards
    « Reply #46 on: June 06, 2010, 07:17:31 PM »


    the stack is where all the modifier are on top of each other..

    edit mesh
    morhper
    meshedit

    right click in that window or box area and click on collapse, then everything will combine

    That didnt do anything for it, so what about that faceMorpher you were talking about?
    Logged

    STILL BETTER AT VEXING THAN TEXING

    mariokart64n
    Hacker & 2D/3D Modder
    Supreme Kitten
    ********
    Offline Offline

    Posts: 543


    All Hail To The Mario Baby!

  • Awards Super Saiyan Topic Heart Container Famous Hacker Favorite'd

  • View Profile Awards
    « Reply #47 on: June 06, 2010, 08:50:15 PM »


    the Max default morpher, works by moving the common vertices... when this is broken the morph cannot work.

    someone made a script called face morpher, it somehow moves the face, regurdless of the verts between the 2 models.

    google scriptspot, facemorpher. play with it and you'll unstand what I mean....

    basically morph a good mesh into your modified mesh. then morph that to your vert cloud..
    its a run around until I fix the script, or the new app by das donkey is released.
    Logged

    Luka Megurine by mariokart64n
    [Character-ImportModel-Zelda]

    GameWatching
    Supreme Kitten
    ********
    Offline Offline

    Posts: 741


  • Awards Super Saiyan Topic Heart Container Star Hacker Active Contributor

  • View Profile Awards
    « Reply #48 on: June 07, 2010, 02:50:25 AM »


    DAE files won't be created  Oh shi~
    Logged

    Eternal Yoshi
    Heroic Kitten
    **
    Offline Offline

    Posts: 2425


    Boss? Is that you?

  • Awards KCMM Old Timer Super Saiyan Topic Active Contributor Former PMDT

  • View Profile Awards
    « Reply #49 on: June 07, 2010, 01:56:18 PM »


    Check the directory
    C:/Documents and Settings/User

    If you still don't see the dae, export the brres that has the mdlo file.


    Logged


    Yoshiboshi3
    Extreme Kitten
    *******
    Offline Offline

    Posts: 391


    Hey guys im yoshiboshi3 i maik vertex hacks

  • Awards Hot Topic Tutorial Writer

  • View Profile Awards
    « Reply #50 on: June 07, 2010, 01:59:33 PM »


    the Max default morpher, works by moving the common vertices... when this is broken the morph cannot work.

    someone made a script called face morpher, it somehow moves the face, regurdless of the verts between the 2 models.

    google scriptspot, facemorpher. play with it and you'll unstand what I mean....

    basically morph a good mesh into your modified mesh. then morph that to your vert cloud..
    its a run around until I fix the script, or the new app by das donkey is released.

    I googled that and got 3 results, none of which were actual scripts. Could you post the script here please?
    Logged

    STILL BETTER AT VEXING THAN TEXING

    Beyond
    ♥God of Love
    Moderator
    ****
    Offline Offline

    Posts: 2911


    ...but nothing happened...

  • Awards Hey! Listen! Ceiling Cat Active Contributor >9000

  • View Profile WWW Awards
    « Reply #51 on: June 07, 2010, 02:03:27 PM »


    Problems....


    Result after second patch. 1st patch looked bad, like a smaller version of the pic.
    Isn't this the same issue YoshiBoshi3 had? How'd you fix it?
    Logged


    Yoshiboshi3
    Extreme Kitten
    *******
    Offline Offline

    Posts: 391


    Hey guys im yoshiboshi3 i maik vertex hacks

  • Awards Hot Topic Tutorial Writer

  • View Profile Awards
    « Reply #52 on: June 07, 2010, 03:37:56 PM »


    Problems....


    Result after second patch. 1st patch looked bad, like a smaller version of the pic.
    Isn't this the same issue YoshiBoshi3 had? How'd you fix it?



    I downloaded the freeCollada plugin he linked to on the last page....I think?

    I had a Collada plugin that imported just fine but messed up during the patch, so if you dont have it already, download the plugin he linked to.
    Logged

    STILL BETTER AT VEXING THAN TEXING

    Asuka
    (@益@)ゞ
    Supreme Kitten
    ********
    Offline Offline

    Posts: 673


  • Awards Sig Contest Winner Heart Container Hey! Listen! Sniper

  • View Profile Awards
    « Reply #53 on: June 07, 2010, 05:32:45 PM »


    Ok, look. Here's what happens when I apply the patch.


    Same thing happens to me when modding donkey kong's head...

    Despite that, thanks for sharing your knowledge, it is a really useful method.
    Logged

    Vish
    Global Moderator
    *****
    Offline Offline

    Posts: 1203


  • Awards KCMM Storyteller Super Saiyan Topic 128-bit Core Gamer Cookie Clicker!

  • View Profile Awards
    « Reply #54 on: June 07, 2010, 05:38:57 PM »


    Ok, look. Here's what happens when I apply the patch.


    Same thing happens to me when modding donkey kong's head...

    Despite that, thanks for sharing your knowledge, it is a really useful method.


    I get the same thing for Captain Falcon's wrist/gloves/belt/legs.
    Logged

    Yoshiboshi3
    Extreme Kitten
    *******
    Offline Offline

    Posts: 391


    Hey guys im yoshiboshi3 i maik vertex hacks

  • Awards Hot Topic Tutorial Writer

  • View Profile Awards
    « Reply #55 on: June 07, 2010, 05:45:13 PM »


    Ok, look. Here's what happens when I apply the patch.


    Same thing happens to me when modding donkey kong's head...

    Despite that, thanks for sharing your knowledge, it is a really useful method.


    I get the same thing for Captain Falcon's wrist/gloves/belt/legs.


    Again, download the plugin he linked to on the 3rd page to fix this.
    Logged

    STILL BETTER AT VEXING THAN TEXING

    Asuka
    (@益@)ゞ
    Supreme Kitten
    ********
    Offline Offline

    Posts: 673


  • Awards Sig Contest Winner Heart Container Hey! Listen! Sniper

  • View Profile Awards
    « Reply #56 on: June 07, 2010, 05:50:50 PM »


    I have that plugin...
    So, yeah...
    Logged

    Yoshiboshi3
    Extreme Kitten
    *******
    Offline Offline

    Posts: 391


    Hey guys im yoshiboshi3 i maik vertex hacks

  • Awards Hot Topic Tutorial Writer

  • View Profile Awards
    « Reply #57 on: June 07, 2010, 05:52:40 PM »


    Oh. Well, try to morph it anyway. Import the vertex.ddf, click on the dropdown menu on the right and change it to morpher, right click on the box and click "choose target from scene", click on the patched mess, and drag the thingy to 100.
    Logged

    STILL BETTER AT VEXING THAN TEXING

    Vish
    Global Moderator
    *****
    Offline Offline

    Posts: 1203


  • Awards KCMM Storyteller Super Saiyan Topic 128-bit Core Gamer Cookie Clicker!

  • View Profile Awards
    « Reply #58 on: June 07, 2010, 05:54:40 PM »


    Oh. Well, try to morph it anyway. Import the vertex.ddf, click on the dropdown menu on the right and change it to morpher, right click on the box and click "choose target from scene", click on the patched mess, and drag the thingy to 100.

    Didn't work for me when I did it on Captain Falcon's wrist/gloves/belt/legs. I clicked it, but nothing happened. However it worked on his helmet.

    Logged

    Yoshiboshi3
    Extreme Kitten
    *******
    Offline Offline

    Posts: 391


    Hey guys im yoshiboshi3 i maik vertex hacks

  • Awards Hot Topic Tutorial Writer

  • View Profile Awards
    « Reply #59 on: June 07, 2010, 06:10:20 PM »


    Oh. Well, try to morph it anyway. Import the vertex.ddf, click on the dropdown menu on the right and change it to morpher, right click on the box and click "choose target from scene", click on the patched mess, and drag the thingy to 100.

    Didn't work for me when I did it on Captain Falcon's wrist/gloves/belt/legs. I clicked it, but nothing happened. However it worked on his helmet.



    It doesnt work for some vertices. If you read some previous posts, Mariokart explains why. He told me about some script to fix it, but I cant find it, so I hope he posts it here.
    Logged

    STILL BETTER AT VEXING THAN TEXING

    Pages:  1 2 3 [4] 5 6 7 ... 33
    Print
    Jump to: