Vertex Hacking: Advanced Techniques

Started by mariokart64n, May 24, 2010, 04:23:54 PM

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Luka Megurine by mariokart64n
[Character-ImportModel-Zelda]

June 06, 2010, 07:20:03 PM #31 Last Edit: June 06, 2010, 08:21:26 PM by EternalYoshi
It seems that I can't edit Stage builder parts with this method.
I tried to open the 3DS that DDVB spat out from the vertex.ddf file and I get a "improper file format"error.

I might still have to go through anima8tor for stage parts.

Nope. Still no dice.

Nevermind my previous query, I got that part to work. Now, I edited part of the yoshi model just fine and it morphed correctly. I looked at it in brawlbox, everything was fine. However, when I repeated the process, when I click on morpher, I cannot choose the completed object to morph to. Any ideas?
STILL BETTER AT VEXING THAN TEXING

I have to fix my script, I'm using edit poly to do my operations, but it's converting the models geometry, in some causes causing it to be incompatible. (this can be fixed using faceMorpher instead) but I'll need to change over from EditPoly to EditMesh.. but I'm not sure of the max commands for that one.

also try collapsing the modifier stack, that might do the trick

as more fixes and developments come, I'll be sure to post about it
Luka Megurine by mariokart64n
[Character-ImportModel-Zelda]

June 07, 2010, 12:51:59 AM #34 Last Edit: June 07, 2010, 01:01:58 AM by Yoshiboshi3
Quote from: mariokart64n on June 07, 2010, 12:31:38 AM
I have to fix my script, I'm using edit poly to do my operations, but it's converting the models geometry, in some causes causing it to be incompatible. (this can be fixed using faceMorpher instead) but I'll need to change over from EditPoly to EditMesh.. but I'm not sure of the max commands for that one.

also try collapsing the modifier stack, that might do the trick

as more fixes and developments come, I'll be sure to post about it

Yeah, I noticed it says "editable poly" and I was like whurt?

Could you explain collapsing the modifier stack? I dont really know what that means :/

Also, could you explain the facemorph thing? I'm sorry I'm such a noob at this.
STILL BETTER AT VEXING THAN TEXING

the stack is where all the modifier are on top of each other..

edit mesh
morhper
meshedit

right click in that window or box area and click on collapse, then everything will combine
Luka Megurine by mariokart64n
[Character-ImportModel-Zelda]

Quote from: mariokart64n on June 07, 2010, 01:13:46 AM
the stack is where all the modifier are on top of each other..

edit mesh
morhper
meshedit

right click in that window or box area and click on collapse, then everything will combine

That didnt do anything for it, so what about that faceMorpher you were talking about?
STILL BETTER AT VEXING THAN TEXING

the Max default morpher, works by moving the common vertices... when this is broken the morph cannot work.

someone made a script called face morpher, it somehow moves the face, regurdless of the verts between the 2 models.

google scriptspot, facemorpher. play with it and you'll unstand what I mean....

basically morph a good mesh into your modified mesh. then morph that to your vert cloud..
its a run around until I fix the script, or the new app by das donkey is released.
Luka Megurine by mariokart64n
[Character-ImportModel-Zelda]

DAE files won't be created  :oshi:

Check the directory
C:/Documents and Settings/User

If you still don't see the dae, export the brres that has the mdlo file.



Quote from: mariokart64n on June 07, 2010, 02:50:15 AM
the Max default morpher, works by moving the common vertices... when this is broken the morph cannot work.

someone made a script called face morpher, it somehow moves the face, regurdless of the verts between the 2 models.

google scriptspot, facemorpher. play with it and you'll unstand what I mean....

basically morph a good mesh into your modified mesh. then morph that to your vert cloud..
its a run around until I fix the script, or the new app by das donkey is released.

I googled that and got 3 results, none of which were actual scripts. Could you post the script here please?
STILL BETTER AT VEXING THAN TEXING

Problems....


Result after second patch. 1st patch looked bad, like a smaller version of the pic.
Isn't this the same issue YoshiBoshi3 had? How'd you fix it?

Quote from: BeyondYou on June 07, 2010, 08:03:27 PM
Problems....


Result after second patch. 1st patch looked bad, like a smaller version of the pic.
Isn't this the same issue YoshiBoshi3 had? How'd you fix it?


I downloaded the freeCollada plugin he linked to on the last page....I think?

I had a Collada plugin that imported just fine but messed up during the patch, so if you dont have it already, download the plugin he linked to.
STILL BETTER AT VEXING THAN TEXING

Quote from: Yoshiboshi3 on June 05, 2010, 07:57:44 PM
Ok, look. Here's what happens when I apply the patch.

Same thing happens to me when modding donkey kong's head...

Despite that, thanks for sharing your knowledge, it is a really useful method.

Quote from: cx_asuka on June 07, 2010, 11:32:45 PM
Quote from: Yoshiboshi3 on June 05, 2010, 07:57:44 PM
Ok, look. Here's what happens when I apply the patch.

Same thing happens to me when modding donkey kong's head...

Despite that, thanks for sharing your knowledge, it is a really useful method.

I get the same thing for Captain Falcon's wrist/gloves/belt/legs.