Vertex Hacking: Advanced Techniques

Started by mariokart64n, May 24, 2010, 04:23:54 PM

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Quote from: mariokart64n on June 11, 2010, 12:40:57 AM
3dsmax has tabs now O_o sweet

You said you put the facemorpher thing in the first post, and I cant find it there........help?
STILL BETTER AT VEXING THAN TEXING

Quote from: mariokart64n on June 11, 2010, 12:40:57 AM
3dsmax has tabs now O_o sweet
OH, no no, no. I meant if that was what you meant, something like that, but lol, I guess not.

So what do you mean make a new scene though, do you overwrite the edited one?
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i get an error installing 3ds max8
 
             

Quote from: dark sonic 19 on June 11, 2010, 10:18:36 PM
i get an error installing 3ds max8
Not specific enough. Does it say anything when it fails?
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Ok I followed the directions exactly and ended up with a jumbled stretched mess at the end even after patching twice and everything

Does 3DS Max9 automatically convert to edit poly or something?

Once I get to the point where I have to morph the original vertex set to the new one, it just moves the original to a different spot, it doesn't morph it at all, and no matter what I do I can't get it to morph it, why?

Quote from: Sanitys Theif on June 12, 2010, 02:16:15 AM
Ok I followed the directions exactly and ended up with a jumbled stretched mess at the end even after patching twice and everything

Does 3DS Max9 automatically convert to edit poly or something?

Once I get to the point where I have to morph the original vertex set to the new one, it just moves the original to a different spot, it doesn't morph it at all, and no matter what I do I can't get it to morph it, why?

It IS morphing. Just morph and export selected.
STILL BETTER AT VEXING THAN TEXING

June 12, 2010, 02:35:00 AM #67 Last Edit: June 12, 2010, 03:57:39 AM by Sanitys Theif
Quote from: Yoshiboshi3 on June 12, 2010, 02:25:15 AM
Quote from: Sanitys Theif on June 12, 2010, 02:16:15 AM
Ok I followed the directions exactly and ended up with a jumbled stretched mess at the end even after patching twice and everything

Does 3DS Max9 automatically convert to edit poly or something?

Once I get to the point where I have to morph the original vertex set to the new one, it just moves the original to a different spot, it doesn't morph it at all, and no matter what I do I can't get it to morph it, why?

It IS morphing. Just morph and export selected.

The shape of the select box doesn't change, it just moves, and when I did what you said and followed the rest of the directions, my characters body was detached from the head and bones and down to the left quite a bit

So it didn't morph the vertices it just moved them, I need someone to tell me how to get them to morph with the morpher function because it's not working for some reason the first time around, when you have to morph the second time it morphs into the messed up shape I had before though -_-

EDIT: I think the problem may be the model patching

When I patch the model the first time, everything gets jumbled up and parts I didn't even touch stretch all over the place, whereas in the video, the only parts that look stretched are the parts he edited(Marth's feet)

I get the same error he does when trying to create a patch, I have to exit the run script and start it again, could this be the problem? But why doesn't it cause him any problems?

EDIT 2: Ok I tried doing just what this guy did in his video with Marth, I followed all the steps, but when I patch the model, it doesn't look like in the video, it's all stretched and wide, it doesn't look similar to the raw vertex points at all, what is wrong here?

I also noticed the steps he wrote out are different from the ones in the video, this makes it all very frustrating and confusing

Is the problem because I edit by vertex points rather than elements? For some reason I can't select certain points with the element select

Or is this all because I'm using 3DS Max9?

EDIT 3: Nope, I tried the written directions instead, ended with same results, it doesn't matter if you make the patch before or after you edit the model, it turns out all messed up either way, can anyone help?

Quote from: Yoshiboshi3 on June 05, 2010, 07:57:44 PM
Ok, look. Here's what happens when I apply the patch.



WHY? I did EXACTLY what you did. I have tried tons of times and it keeps giving me this. I just tried it with Marth's boots like you did and it gives me this. AAAAAARGH! I'm not mad at you, I'm fustrated at this stupid program that is making me sad. :(

THIS is what's happening to me, how do I fix this?

Quote from: Sanitys Theif on June 12, 2010, 02:35:00 AM
Quote from: Yoshiboshi3 on June 12, 2010, 02:25:15 AM
Quote from: Sanitys Theif on June 12, 2010, 02:16:15 AM
Ok I followed the directions exactly and ended up with a jumbled stretched mess at the end even after patching twice and everything

Does 3DS Max9 automatically convert to edit poly or something?

Once I get to the point where I have to morph the original vertex set to the new one, it just moves the original to a different spot, it doesn't morph it at all, and no matter what I do I can't get it to morph it, why?

It IS morphing. Just morph and export selected.

The shape of the select box doesn't change, it just moves, and when I did what you said and followed the rest of the directions, my characters body was detached from the head and bones and down to the left quite a bit

So it didn't morph the vertices it just moved them, I need someone to tell me how to get them to morph with the morpher function because it's not working for some reason the first time around, when you have to morph the second time it morphs into the messed up shape I had before though -_-

EDIT: I think the problem may be the model patching

When I patch the model the first time, everything gets jumbled up and parts I didn't even touch stretch all over the place, whereas in the video, the only parts that look stretched are the parts he edited(Marth's feet)

I get the same error he does when trying to create a patch, I have to exit the run script and start it again, could this be the problem? But why doesn't it cause him any problems?

EDIT 2: Ok I tried doing just what this guy did in his video with Marth, I followed all the steps, but when I patch the model, it doesn't look like in the video, it's all stretched and wide, it doesn't look similar to the raw vertex points at all, what is wrong here?

I also noticed the steps he wrote out are different from the ones in the video, this makes it all very frustrating and confusing

Is the problem because I edit by vertex points rather than elements? For some reason I can't select certain points with the element select

Or is this all because I'm using 3DS Max9?

EDIT 3: Nope, I tried the written directions instead, ended with same results, it doesn't matter if you make the patch before or after you edit the model, it turns out all messed up either way, can anyone help?

Everything is supposed to be jumbled. The reason that everything moves when you morph is because its not in the dead center anymore. Try pressing.....F12 I think it is? And changing all the coordinates to 0.
STILL BETTER AT VEXING THAN TEXING

Quote from: Yoshiboshi3 on June 12, 2010, 05:03:25 AM
Everything is supposed to be jumbled. The reason that everything moves when you morph is because its not in the dead center anymore. Try pressing.....F12 I think it is? And changing all the coordinates to 0.

I did that, same result, I'm having the same problem you had with Marth's boots, how did you fix that?

It's not just jumbled up, parts of the model I didn't even touch are stretched to hell and back, like that picture above, everything goes fine up until I have to patch the model, then everything falls apart

Quote from: Sanitys Theif on June 12, 2010, 05:08:26 AM
Quote from: Yoshiboshi3 on June 12, 2010, 05:03:25 AM
Everything is supposed to be jumbled. The reason that everything moves when you morph is because its not in the dead center anymore. Try pressing.....F12 I think it is? And changing all the coordinates to 0.

I did that, same result, I'm having the same problem you had with Marth's boots, how did you fix that?

It's not just jumbled up, parts of the model I didn't even touch are stretched to hell and back, like that picture above, everything goes fine up until I have to patch the model, then everything falls apart

*Sigh* It's SUPPOSED to look like that. I dunno why your problem is still going, but try this. Import the raw vertex set and make it so you can see the vertexes. Now move it over the patched model. See how similar they are? Some vertexes arent really in the spot they should be in the raw vertex set, and the patch turns the model INTO the vertex set shape so you can morph into it and it not bug out.
STILL BETTER AT VEXING THAN TEXING

June 12, 2010, 05:25:44 AM #72 Last Edit: June 12, 2010, 05:27:29 AM by Sanitys Theif
Quote from: Yoshiboshi3 on June 12, 2010, 05:11:27 AM
Quote from: Sanitys Theif on June 12, 2010, 05:08:26 AM
Quote from: Yoshiboshi3 on June 12, 2010, 05:03:25 AM
Everything is supposed to be jumbled. The reason that everything moves when you morph is because its not in the dead center anymore. Try pressing.....F12 I think it is? And changing all the coordinates to 0.

I did that, same result, I'm having the same problem you had with Marth's boots, how did you fix that?

It's not just jumbled up, parts of the model I didn't even touch are stretched to hell and back, like that picture above, everything goes fine up until I have to patch the model, then everything falls apart

*Sigh* It's SUPPOSED to look like that. I dunno why your problem is still going, but try this. Import the raw vertex set and make it so you can see the vertexes. Now move it over the patched model. See how similar they are? Some vertexes arent really in the spot they should be in the raw vertex set, and the patch turns the model INTO the vertex set shape so you can morph into it and it not bug out.

Problem is, they don't look similar at all, the raw is a linear rectangle area, the patched model is gigantic square with vertex points all over the place, you wouldn't be able to tell it's the same model unless you looked at the names, and none of this changes when I patch it a second time, all it does then is drag the body away from the head o_0

Quote from: Sanitys Theif on June 12, 2010, 05:25:44 AM
Quote from: Yoshiboshi3 on June 12, 2010, 05:11:27 AM
Quote from: Sanitys Theif on June 12, 2010, 05:08:26 AM
Quote from: Yoshiboshi3 on June 12, 2010, 05:03:25 AM
Everything is supposed to be jumbled. The reason that everything moves when you morph is because its not in the dead center anymore. Try pressing.....F12 I think it is? And changing all the coordinates to 0.

I did that, same result, I'm having the same problem you had with Marth's boots, how did you fix that?

It's not just jumbled up, parts of the model I didn't even touch are stretched to hell and back, like that picture above, everything goes fine up until I have to patch the model, then everything falls apart

*Sigh* It's SUPPOSED to look like that. I dunno why your problem is still going, but try this. Import the raw vertex set and make it so you can see the vertexes. Now move it over the patched model. See how similar they are? Some vertexes arent really in the spot they should be in the raw vertex set, and the patch turns the model INTO the vertex set shape so you can morph into it and it not bug out.

Problem is, they don't look similar at all, the raw is a lindear rectangle area, the patched model is gigantic square with vertex points all over the place, you wouldn't be able to tell it's the same model unless you looked at the names, and none of this changes when I patch it a second time, all it does then is drag the body away from the head o_0

Uh, woah. Can I has pics, please? Upload em to tinypic for fastness.
STILL BETTER AT VEXING THAN TEXING

Quote from: Yoshiboshi3 on June 12, 2010, 05:26:54 AM
Quote from: Sanitys Theif on June 12, 2010, 05:25:44 AM
Quote from: Yoshiboshi3 on June 12, 2010, 05:11:27 AM
Quote from: Sanitys Theif on June 12, 2010, 05:08:26 AM
Quote from: Yoshiboshi3 on June 12, 2010, 05:03:25 AM
Everything is supposed to be jumbled. The reason that everything moves when you morph is because its not in the dead center anymore. Try pressing.....F12 I think it is? And changing all the coordinates to 0.

I did that, same result, I'm having the same problem you had with Marth's boots, how did you fix that?

It's not just jumbled up, parts of the model I didn't even touch are stretched to hell and back, like that picture above, everything goes fine up until I have to patch the model, then everything falls apart

*Sigh* It's SUPPOSED to look like that. I dunno why your problem is still going, but try this. Import the raw vertex set and make it so you can see the vertexes. Now move it over the patched model. See how similar they are? Some vertexes arent really in the spot they should be in the raw vertex set, and the patch turns the model INTO the vertex set shape so you can morph into it and it not bug out.

Problem is, they don't look similar at all, the raw is a lindear rectangle area, the patched model is gigantic square with vertex points all over the place, you wouldn't be able to tell it's the same model unless you looked at the names, and none of this changes when I patch it a second time, all it does then is drag the body away from the head o_0

Uh, woah. Can I has pics, please? Upload em to tinypic for fastness.

Just closed 3DS, hold on, btw I'm trying to edit ZSS's hair now, couldn't get Marth working and it's not even a model I want to edit