Vertex Hacking: Advanced Techniques

Started by mariokart64n, May 24, 2010, 04:23:54 PM

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Actually, I can't find it. Your 3 latest videos are 2 help videos and "Brawl: Using the Script & Clearification", in which you patch it. Where is the new meathod that doesn't require patching? D:
STILL BETTER AT VEXING THAN TEXING

did you watch the help videos? those are the new method
Luka Megurine by mariokart64n
[Character-ImportModel-Zelda]

Quote from: mariokart64n on July 11, 2010, 08:47:50 PM
did you watch the help videos? those are the new method
Oh ok I'll watch them.

I didn't watch them because they had no voice or text instructions at first glance, and I thought they were re-hashes of the old meathod. XD
STILL BETTER AT VEXING THAN TEXING

I've got another question. You know when you import the DAE, the bones are there until your script cleans them up? If you edit the position of those bones, does it actually change the bones of the model and such?
STILL BETTER AT VEXING THAN TEXING

its possible to do that. but the bones are ultimately controlled in the PSA, regardless of what bone changes you make to the MDL0.

so no, editing the bones, doesn't effect my scripts export.

and since I dont believe in PSA editing, it likely never will.
Luka Megurine by mariokart64n
[Character-ImportModel-Zelda]

Quote from: mariokart64n on July 11, 2010, 09:17:00 PM
its possible to do that. but the bones are ultimately controlled in the PSA, regardless of what bone changes you make to the MDL0.

so no, editing the bones, doesn't effect my scripts export.

and since I dont believe in PSA editing, it likely never will.

Ah. Its just sometimes when I edit some stuff in vertex, stuff gets stretched back because of bones.
STILL BETTER AT VEXING THAN TEXING

I now know that. Thanks for pointing that out, Mariokart64n. I would have been stuck on one of my mods if I never asked, haha.
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i haz question
i can only edit one polygon at a time? or can i edit multiple polygons and export the changes at once?

WTF
when i finish the vertex and insert it in dasdonkey vertex box it looks fcked up and when i double patch it looks even more FCKED UP
im trying to vertex sonic into silver
here's the model
http://www.mediafire.com/?jmmhzuzyygn
if anyone can fix it for me then that would be awesome
Quote from: Miacis on December 10, 2013, 04:48:45 PM
Never underestimate the power of the ass.


Hey mariokart, i just got your method working but on vishkugeta's guide it says it needs to be unedited. How do i model edit a second with an edited model?
I DONT TAKE REQUESTS.


you need an unedited vertexset to patch your model twice. some were over-writting the vertexset with a edited one... causing problems.

but I haven't read his guide, so i'm not 100% on what your talking about
Luka Megurine by mariokart64n
[Character-ImportModel-Zelda]

K Mariokart, problem.

I tried to follow your two latest videos best I could, but it was hard with no audio. (Did you not know your mic wasn't recording? Some parts were hard to follow without your voice....)

Here's what I did. I edited my model, then put in the original and morphed it into the vert set, then on the same morpher morphed to the edited one, it changed a bit, I exported verts. Right side screwed up just like in the video, so I made a new DAE and imported it, and then  on the same morpher as before morphed into the messed up poly from the new DAE. In your video, it changed a bit again and then it was fixed, but for me, it makes it go upright and get very, very large.

Could you explain what I'm doing wrong? Or maybe make a tutorial of the non-patching meathod with audio?
STILL BETTER AT VEXING THAN TEXING

July 16, 2010, 02:08:30 PM #252 Last Edit: July 16, 2010, 02:09:50 PM by AdfroMan
Hey Mariokart64n, I need your help. I edited Bowser's armband things to remove the top one on the right and both of the ones on the left using Vishkugeta's method but when I look at the finished product in BrawlBox it looks like this.
http://img571.imageshack.us/img571/822/bowservertex.jpg
As you can see the ones on the left have deformed and been enlarged when I shrunk them in 3DS Max to be not visible but the one on the right is fine and turned out how I wanted it to. I already asked Vishkugeta and he said he has the same problem and told me to ask you.  I don't know what could cause this and was hoping you could help me. Thanks.

Quote from: AdfroMan on July 16, 2010, 02:08:30 PM
Hey Mariokart64n, I need your help. I edited Bowser's armband things to remove the top one on the right and both of the ones on the left using Vishkugeta's method but when I look at the finished product in BrawlBox it looks like this.
http://img571.imageshack.us/img571/822/bowservertex.jpg
As you can see the ones on the left have deformed and been enlarged when I shrunk them in 3DS Max to be not visible but the one on the right is fine and turned out how I wanted it to. I already asked Vishkugeta and he said he has the same problem and told me to ask you.  I don't know what could cause this and was hoping you could help me. Thanks.

Exact same problem as me. He posted a video on how to fix, but it has no audio, so we must wait D:
STILL BETTER AT VEXING THAN TEXING

Quote from: Yoshiboshi3 on July 16, 2010, 05:02:38 PM
Quote from: AdfroMan on July 16, 2010, 02:08:30 PM
Hey Mariokart64n, I need your help. I edited Bowser's armband things to remove the top one on the right and both of the ones on the left using Vishkugeta's method but when I look at the finished product in BrawlBox it looks like this.
http://img571.imageshack.us/img571/822/bowservertex.jpg
As you can see the ones on the left have deformed and been enlarged when I shrunk them in 3DS Max to be not visible but the one on the right is fine and turned out how I wanted it to. I already asked Vishkugeta and he said he has the same problem and told me to ask you.  I don't know what could cause this and was hoping you could help me. Thanks.

Exact same problem as me. He posted a video on how to fix, but it has no audio, so we must wait D:

I double patched (sometimes even triple patched), and it fixed it for me.