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Author Topic: Vertex Hacking: Advanced Techniques  (Read 166998 times)
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StarWaffle
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    « Reply #375 on: August 09, 2010, 10:55:29 PM »


    okie =3
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    standardtoaster
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    « Reply #376 on: August 10, 2010, 12:23:36 AM »


    Anyone know why this happened using the nonpatch method?

    3ds Max 8:


    BrawlBox:



    Has anyone found a solution to this yet?! It seems that the body verts don't cooperate properly. ;-; I continued editing and here's what happened.

    converted and put on mdl0: http://ioj.com/v/55tn5
    3ds: http://ioj.com/v/k0tsm

    Please, how do I fix this?! By the way, I worked on vertexing this polygon for 2 days!
    « Last Edit: August 10, 2010, 01:35:27 AM by standardtoaster » Logged

    Yoshiboshi3
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    « Reply #377 on: August 10, 2010, 07:42:52 AM »


    Anyone know why this happened using the nonpatch method?

    3ds Max 8:


    BrawlBox:



    Has anyone found a solution to this yet?! It seems that the body verts don't cooperate properly. ;-; I continued editing and here's what happened.

    converted and put on mdl0: http://ioj.com/v/55tn5
    3ds: http://ioj.com/v/k0tsm

    Please, how do I fix this?! By the way, I worked on vertexing this polygon for 2 days!


    Same problem I've been having and fixed last night. I'm making a video tutorial later today, just wait.
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    StarWaffle
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    « Reply #378 on: August 10, 2010, 10:38:23 AM »


    If i accedntally pressed the scale ais button, how would i unscale it?
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    ChaosRune
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    « Reply #379 on: August 10, 2010, 11:11:58 AM »


    You can't.
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    StarWaffle
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    « Reply #380 on: August 10, 2010, 11:16:04 AM »


    =[

    so my model is ruined? ;-;
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    StarWaffle
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    « Reply #381 on: August 10, 2010, 11:31:30 AM »


    its not true! there must be a way to reverse it ;-;
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    ChaosRune
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    « Reply #382 on: August 10, 2010, 11:40:02 AM »


    I'm sorry to say this, but only if you can re-write the script or make a new one.
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    StarWaffle
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    « Reply #383 on: August 10, 2010, 11:46:17 AM »


    dosnt the script just tell it how much to scale by? i looked through it and i could only find the number 2.54 =[  so i scaled it by 25.4% it was close but it didnt work D:
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    ChaosRune
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    « Reply #384 on: August 10, 2010, 12:17:39 PM »


    It probably means the whole model is scaled by 254% when you use it.
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    Yoshiboshi3
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    « Reply #385 on: August 10, 2010, 12:46:38 PM »


    Just morph it anyway...when I accidentally scale, it doesn't mess anything up for me.

    On another note, I finished the tutorial, it's compressing now and then I'll upload it.
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    Aafyre
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    « Reply #386 on: August 10, 2010, 02:48:07 PM »


    Okay, I was following your tutorial and Yoshiboshi's pretty fine until I got to the point after you make the patch once you are happy with your changes I get totally lost. Also, for some reason, when I imported the model it messes up when I got to Edit Poly so I can't use the Relax tool that you were using. Please help me out here.

    Anyways, I'm working on Pimple (from Battletoads) over Donkey Kong, and here is what I have so far:


    And here's the 3ds file up to before I "Patch Model" if anyone wants to tell me what I'm doing wrong.
    http://www.mediafire.com/?lm6xdz4qvbhr4bc
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    Yoshiboshi3
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    « Reply #387 on: August 10, 2010, 05:09:39 PM »


    Okay, I was following your tutorial and Yoshiboshi's pretty fine until I got to the point after you make the patch once you are happy with your changes I get totally lost. Also, for some reason, when I imported the model it messes up when I got to Edit Poly so I can't use the Relax tool that you were using. Please help me out here.

    Anyways, I'm working on Pimple (from Battletoads) over Donkey Kong, and here is what I have so far:


    And here's the 3ds file up to before I "Patch Model" if anyone wants to tell me what I'm doing wrong.
    http://www.mediafire.com/?lm6xdz4qvbhr4bc

    Patching is obsolite, use the morphing meathod Smiley
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    Aafyre
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    « Reply #388 on: August 10, 2010, 06:17:33 PM »


    Okay, I got the problem with not being able to export it fixed thanks to Das Donkey Box 2. I'm still having a big problem that when I switch to edit polygon, most of his face disappears. I need to use that so I can use the relax tool that Mariokart64n was using in his Mewtwo videos. It would really help me smooth out things like Donkey Kong's ears and the crease it makes in his head by pushing his pointy hair down.
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    Yoshiboshi3
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    « Reply #389 on: August 10, 2010, 07:23:13 PM »


    Okay, I got the problem with not being able to export it fixed thanks to Das Donkey Box 2. I'm still having a big problem that when I switch to edit polygon, most of his face disappears. I need to use that so I can use the relax tool that Mariokart64n was using in his Mewtwo videos. It would really help me smooth out things like Donkey Kong's ears and the crease it makes in his head by pushing his pointy hair down.

    My question is, why did you switch to edit polygon?

    And sorry guys, my mic is screwed up and none of the audio in my tutorial recorded (Ironic isn't it) so it will probably wait until tomorrow, unless someone wants me to just subtitle it?
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