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Author Topic: Prime Peach V1 Beta, How is she performing/What need to be changed? Suggestion!  (Read 15290 times)
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DrKoala
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    « Reply #15 on: June 01, 2010, 12:15:58 PM »


    Ganon new texture, as Marcus Phoenix don't fit he's moveset.  King Bradley! http://forums.kc-mm.com/Gallery/BrawlView.php?Number=6283&Moderated=All


    Sorry, but no.
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    DMN666
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    Meh

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    « Reply #16 on: June 01, 2010, 12:29:41 PM »


    MUGEN sucks
    *Runs away giggling*
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    blackscorpio
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    I want to see hacks go to the next level.


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    « Reply #17 on: June 01, 2010, 01:38:07 PM »


    no it doesn't dude, not trying to be mean here DMN666.
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    namq
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    « Reply #18 on: June 01, 2010, 05:37:49 PM »


    You moveset doesn't have anything to do with any character really. The texture wouldn't matter for anything.

    I care for the texture, as a Cape is not animated at all, so, the cape will look retarded on the moveset

    A capeless ganon will do
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    DMN666
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    « Reply #19 on: June 01, 2010, 05:41:14 PM »


    no it doesn't dude, not trying to be mean here DMN666.
    I have like 4 of them Awesome Face
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    dingo
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    « Reply #20 on: June 01, 2010, 06:03:08 PM »


    Make the cape transparent. Done. It's gone.
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    namq
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    « Reply #21 on: June 01, 2010, 06:20:49 PM »


    Make the cape transparent. Done. It's gone.

    how can I make the cape transparent?

    That would fix this problem, but, I don't want ganon to be ganon, want him to look different
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    dingo
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    « Reply #22 on: June 01, 2010, 06:30:52 PM »


    You should make a texture request. Anything seems fine.
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    namq
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    « Reply #23 on: June 02, 2010, 08:38:43 PM »


    a friend of mine is now helping me do movesets and psa's for everyone! (He is working on squirtle)

    now I'm working on kirby which I'm mad at him cause I'm pickie for animations, and he is not good when I want him to look perfect Cheesy

    he is based on he's copy abilities, but, don't get here and tell me to also make he's hats viewable, cause, to my capacity that is not easy

    but, the movesrt will be balance and won't be broken in the final version

    he will be based to fit the brawl+ scene, but hey, even if you want to try him on vanilla brawl he will still do great, being balance might make metaknight (Vbrawl) laugh since he will rape all XD "metaknight da besssssss"

    lol
    « Last Edit: June 02, 2010, 08:42:32 PM by namq » Logged


    namq
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    « Reply #24 on: June 04, 2010, 10:22:15 PM »


     Oh shi~

    I have delayed the kirby Moveset, since I want to release him as a Beta but with new Up B ground and New Up B air, Neat new Side B's and Neutral B


    Jab1 goes instanly to jab2
    Multihit Start is the first 11 frames of the Dash attack
    Multihit attack is now frame 12-19 of the dash attack (loop looks like chunli's Sppining bird kick Wink
    Multihit end is now the last frames of the dash attack
    Dash Attack is Jigglypuff's
    Ftilt (all angles) Jigglypuff's
    Dtilt is now the Start Up of Bowser's Flame, in frame 20 he shoots a flamming hit, but the animation is x.5 to not make it spammy (doesn't loop and it's not imed to do so)
    Utilt, is now PK Freeze Blast
    Fsmash, DK's Neutral B
    Dsmash, the side B nintendo took from kirby but left on the MotionEtc, the Dsmash Hold is now waling kirby with hammer
    Usmash, PK Flash
    Nair is now Nayrus love (not same GFX)
    Fair is now Peach Neutral B hit (not same GFX)
    Uair is now Pit's Neutral B Upward arrow throw (you can angle it as is a GFX projectile with the same damage and KB of pits arrows)
    Dair is now Ike's Erruption none chargeable and has same power as an uncharge Eruption (not same GFX)
    Bair is now wario's Bite End, KB was change due to the move being too strong, and it was slow down a bit.
    Side B is now Iceclimbers animation, not a projectile is show but a small IcyDust is swung along with the hammer swing, in the air, it give a small Upward boost when you are falling, doesn't add momentum to your jump
    Neutral B is now Falcon Pawwwwwnch (the SFX didn't showed, C.Falcon is needed to it to play apparently or the kirby hat
    Up B ground, Bullet Seed of Ivysaur, but with green lazzoooooors
    Up B air, Water Gun animations, the start, 2 loops fastened both x2, and the 4th being the Strong watergun (he is aming Downwards both going Upward and Backwards) Super Armor from frame 5-15, great KB on this one, start up is just not helpful at all

    Thats all I got for you about what I've done

    I'm still tunning up him a bit, trying not to go above the filesize limit, and, the specials are still on the works, the PSA part and BBox part is done, I'm working on making the specials tab run like they need, as the animations are not showing for the specials that has multiple sub actions

    idk when he will be released, he's going to keep he's Down B, stone isn't used alot, or never used, but, I might make a nerf for it, and thus, making it more usefull

    atm, thats all for now
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    namq
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    « Reply #25 on: June 11, 2010, 08:46:44 AM »


    Peach video!

    go see the OP Cheesy
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    namq
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    « Reply #26 on: June 15, 2010, 11:51:37 PM »


    Sorry for bumping my own thread

    But peach release is almost near!!!

    Watch the Specials video in the OP!!!  Wink
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    Kaye Cruiser
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    « Reply #27 on: June 16, 2010, 12:02:41 AM »


    Sweet! Good to hear man! :3

    *goes to watch the specials*
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    namq
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    « Reply #28 on: June 17, 2010, 08:12:09 PM »


    Sweet! Good to hear man! :3

    *goes to watch the specials*

    the only thing stopping me now from releasing her as Beta is not having a green skirtless texture

    this moveset cannot be used in a textureless peach with a skirt

    the skirt is not animated for any of the moves that doesn't belong to peach, the legs will go out of the dress and the dress won't be animated at all

    if you can help me get a texture and the owner, I'll be glad to release the beta right after I see the green texture
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    Kaye Cruiser
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    « Reply #29 on: June 17, 2010, 11:54:20 PM »


    I don't see any problem with her legs going through the dress. The same thing happens for the Athena moveset. I don't even notice it though as I'm too busy playing. XD

    It doesn't have to be green either. Just release the moveset. :3
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