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Author Topic: Cloud Kong V4.3: Cloud ported over DK (Air Down-B completed)  (Read 50810 times)
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Maxi
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    « Reply #135 on: September 23, 2010, 08:34:37 PM »


    Never mind. I just figured out it was a corrupted STGRESULT.pac. It's working now. Great job, buddy! I'm definitely downloading the finished project!
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    « Reply #136 on: October 25, 2010, 03:13:38 PM »


    A sound pack has been uploaded to brawl vault recently.

    Could you put it on this PSA so he won't sound like a beast, or has this already been done?
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    « Reply #137 on: November 27, 2010, 08:58:23 AM »


    Bumping the thread with how to get your Cloud (and every Ike) costume to work with Cloud Kong.

    You need:
    Your Ike/Cloud costume
    BrawlBox
    A random DK costume

    What you do is:
    Open both your Ike/Cloud costume and the DK costume in BrawlBox.
    Then in the Ike/Cloud costume you export the FitIke0X.mdl0 (X stands for the last number, isn't important at all) and the TextureData[0].brres.
    In the DK costume you then replace the FitDonkey0X.mdl0 with the exported FitIke0X.mdl0 and the TextureData[0].brres with the TextureData[0].brres you exported.

    Now you'll have a Cloud Kong costume (be sure you DON'T replace the shadow model!).

    I also promise that I'll make an updated vid for the OP when I have the time for it.
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    Anon23
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    « Reply #138 on: December 21, 2010, 04:00:13 PM »


    question. I don't know if its just me, but the air down B is very hard to pull off. Like if you press it directly after you jump once, it will execute, but not afterwards.

    If you jump twice you have to wait a few frames and hit it in the sweet spot.

    its like the move randomly registers.

    Do you think there will be any fix?
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    Ultraxwing
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    « Reply #139 on: December 21, 2010, 06:09:45 PM »


    Hey, i want permission to fix up Cloud a little bit.

    i want to make him hold items appropriately. (the new method found)

    and give him new textures/costumes.

    is that okay DS22?
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    DivineOverlord
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    « Reply #140 on: December 21, 2010, 06:26:30 PM »


    Hey, i want permission to fix up Cloud a little bit.

    i want to make him hold items appropriately. (the new method found)

    and give him new textures/costumes.

    is that okay DS22?

    New Method? lol
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    « Reply #141 on: December 21, 2010, 08:32:34 PM »


    You know, it's not NEW i just call it new, because it is the newest found lol.

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    « Reply #142 on: December 23, 2010, 04:07:38 AM »


    Sure, go ahead and fix it.
    Also, right now, Air Down-B isn't really fixable right now.
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    whiselifax
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    « Reply #143 on: December 23, 2010, 09:08:47 AM »


    Sure, go ahead and fix it.
    Also, right now, Air Down-B isn't really fixable right now.


    Do you think you could update the PSA with this:
     http://forums.kc-mm.com/Gallery/BrawlView.php?Number=13874

    Or is there a way I could just insert that PSA over your DK port?
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    « Reply #144 on: December 23, 2010, 09:20:18 AM »


    Sure, go ahead and fix it.
    Also, right now, Air Down-B isn't really fixable right now.


    Do you think you could update the PSA with this:
     http://forums.kc-mm.com/Gallery/BrawlView.php?Number=13874

    Or is there a way I could just insert that PSA over your DK port?

    No and no.
    Just wait for the Clone Engine.
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    « Reply #145 on: February 22, 2011, 03:00:51 PM »


    You can go ahead and edit the PSA to match the SFX, ONLY if you give the proper credit to me and everyone credited to this hack.
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    « Reply #146 on: February 23, 2011, 03:23:46 AM »


    Certainly, being it's an small update to Cloud Kong, would it be added to the compete pack or should I have the file separately on my vault simply for those who want taunts for Cloud?
    I could very well update my BrawlVault entry to include it, but it's up to you to decide what you want to do with it, having it added to the pack or you hosting it yourself.

    EDIT: Finally got his Air Down-B fully working.
    Updated the BrawlVault download to include it.
    Please post any oddities you find in it.
    « Last Edit: February 23, 2011, 05:33:37 AM by ds22 » Logged

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    « Reply #147 on: March 03, 2011, 09:35:20 AM »


    I got your message, but I didn't go through with it because of the Clone Engine.
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    Back to normal.

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    « Reply #148 on: March 10, 2011, 05:11:27 PM »


    Can this go over diddy kong?
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    « Reply #149 on: March 10, 2011, 05:21:57 PM »


    Can this go over diddy kong?
    No, but you can take the Ike version and put it over Diddy Kong if you want.
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