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Author Topic: Noobs guide to model swapping and glitch fixing :Update 7-28: Re-write for BB.67  (Read 102269 times)
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Sajiao Omelette
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    « Reply #105 on: August 21, 2010, 04:23:38 PM »


    Can you add a part to the OP where it says how to fix the tiny shield and hurtbox glitches using Tabuu?
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    Snoopy
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    « Reply #106 on: August 21, 2010, 04:40:35 PM »


    heh, funny you should mention that...



    i'm writing it up right now.  the shield part at least.  i think i know how to fix the hurtboxes, but i haven't tried yet.  i do see that Tabuu has the Hurtbox section, and i think all you have to do is edit which bones the hurtboxes are connected to, but my Wii is currently being used so i can't test.  if you can confirm that it works, tell me how and i'll add it in as well.
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    « Reply #107 on: August 21, 2010, 04:47:04 PM »


    Eternal Yoshi said that you fix the hurtboxes by correcting the bones that the hurtboxes are pointing to, so you're right... ask him?
    « Last Edit: August 21, 2010, 04:48:00 PM by Sumire Omelette » Logged


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    « Reply #108 on: August 21, 2010, 05:58:50 PM »


    alright, i'll add it in.

    Edit:  alright, i did a little testing, and updated the OP.  sorry it took a bit, but i wanted to test the hurtbox editing.  i dont know if it's just me, but it's a perfect fix the hurtboxes for one player, but others (2-4 playing the same character) are unaffected.  and the shield fix needs to be on a bone that's not connected to the model.  i say that because not all models have a ThrowN. 

    but if you're going to do this, then here's a warning, actually 2.  first, this fix will only work on full character replacement projects, because it requires PSA editing, meaning no one slot fixes for now.  second, Tabuu can currently only edit unedited FitCharacter.pac files, meaning you'll have to completely redo the PSA of your character. 

    i put the guide in the OP, and i don't feel like grabbing it, so go there.  oh, and you'll need Tabuu/OpenSA3 for this.  http://www.smashboards.com/showthread.php?t=284044
    « Last Edit: August 21, 2010, 10:24:00 PM by snoopy » Logged


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    « Reply #109 on: August 29, 2010, 11:23:10 AM »


    IDK if this counts as an almost-half-necro-ish thing, but I have yet another problem...



    The eye is glitched up...

    On other model swaps that I did, the textures were always messed up, like Zamus's body and stuff... so I was wondering how you fixed it?
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    « Reply #110 on: August 29, 2010, 01:53:05 PM »


    if it was my thread on Smashboards, then yes, but people actually care about it here and its not on the 10th page, so no.   Grin

    anyways, which character are you putting her over?  are the texture formats the same?  are there pallettes that need to be there that arent?
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    « Reply #111 on: August 29, 2010, 01:56:28 PM »


    The entire TextureData[0] is the same, and it's Black Boo's Imp Midna on Toon Link over Sheik.

    And the eye and eyebrows (the affected areas) are supposed to have pallettes, but they're there.
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    « Reply #112 on: August 29, 2010, 02:24:48 PM »


    hmm, try this (sorry, my Wii isn't hooked up right now or else i'd test it myself):  try changing the eye and eyebrow textures to CI4 instead of CI8 and see if that works.  Shiek's eye texture format is CI4, so that could be the problem.
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    « Reply #113 on: August 31, 2010, 03:58:05 PM »


    It is possible to use models with less bones than the original using Tabuu?
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    « Reply #114 on: August 31, 2010, 08:30:10 PM »


    hmm, i haven't tried yet, so i'm not sure.  i would think not, but i haven't even thought of trying that yet, so i really have no idea.  i haven't found anything that says how many bones the original fighter has, just locations of where certain bones point, so that's why i would think not.
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    « Reply #115 on: August 31, 2010, 09:01:25 PM »


    Changing the format to CI4 resulted in this weird half-fix...

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    « Reply #116 on: August 31, 2010, 10:22:41 PM »


    hmm, so it looks like the eyelid textures work, maybe a different texture format for the eyewhites and eyeiris?  try the eyeiris texture as RBG5A3, and i have no idea for the eyewhites.  maybe if you try different texture formats until it works?  Shiek doesn't have an eyewhite texture that we can see which format might work.  sorry that i'm not much help, but i can only usually fix things through trial and error.

    Edit:  so i finally hooked my Wii back up and started doing a few things, but are you sure you didn't do something else to it Sumire?  because when i did it...

    « Last Edit: September 03, 2010, 07:01:45 PM by snoopy » Logged


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    « Reply #117 on: September 20, 2010, 12:24:15 PM »


    Do you know how to fix the teleporting problem when you port a character over another character like, when you move them then after a bit they will go back to where they were before?
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    « Reply #118 on: September 20, 2010, 12:32:47 PM »


    of course i do.  the problem is that your model either lacks a TransN bone and/or doesn't have it in the correct index. 

    so my question is, what's the new model, and who are you are you replacing?
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    « Reply #119 on: September 20, 2010, 12:35:05 PM »


    I'm actually porting Ness over Pikachu, because I want to try to make some Earthbound character, but with differnt moves.
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