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« Reply #120 on: September 20, 2010, 12:44:59 PM » |
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okay, that shouldn't be too hard. next question, one slot, or full character?
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« Reply #121 on: September 20, 2010, 12:46:25 PM » |
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I'm doing it to full character.
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« Reply #122 on: September 20, 2010, 12:48:48 PM » |
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easy then. do you know how to use Tabuu?
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« Reply #123 on: September 20, 2010, 12:49:33 PM » |
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Not one clue, as this is my first port.
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« Reply #124 on: September 20, 2010, 12:51:30 PM » |
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alright, give me a few minutes and i'll give you the files you'll need. Edit: and done. http://www.mediafire.com/?xpomrb4jpnt0719i dont have time to test it right now (i've got class in a few minutes), but it should work just fine. the download includes a FitPikachu.pac, which has the model fixes you'll need, like now he'll run correctly, so when you start the PSA, use this as the base. it also includes a FitPikachu00.pcs, which has Ness ported onto Pikachu, though you may already have one, but it's there anyways. if you have any other questions, just ask.
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« Last Edit: September 20, 2010, 01:02:59 PM by snoopy »
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« Reply #125 on: September 20, 2010, 06:33:04 PM » |
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Thank-you! It works.
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« Reply #126 on: September 20, 2010, 08:54:35 PM » |
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i need help with knuckle joe he is invisible and he is over ness
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« Reply #127 on: September 20, 2010, 11:56:58 PM » |
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didn't i already give you the files on Smashboards? but the only problem is that his model isn't showing up? kinda wierd, because i hexed his BodyM bone to not be on Ness's EyeYellowM. i'll look into it, though. Edit: oops. maybe i should have looked at Ness's model file before hexing. i hexed the BodyM bone over Ness's EyeYellowM. give me a few minutes and i'll have the file ready. Edit 2: okay, it should be good this time. if he still doesn't show up, tell me and i'll try a different bone index for the BodyM. http://www.mediafire.com/?910zcbobjc7u868
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« Last Edit: September 21, 2010, 12:09:50 AM by snoopy »
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« Reply #128 on: September 21, 2010, 12:07:26 AM » |
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think you sir
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« Reply #129 on: September 24, 2010, 08:36:03 AM » |
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I don't think you need to change the index of the BodyN bone to fix the visibility glitch anymore. If you look in Tabuu, there is a section called Model Display that you should look at. It has 2 sections, visible and Hidden, which have bonerefs. I mean for those afflicted with the visibility glitch because of the model changer event.
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« Last Edit: September 24, 2010, 08:46:11 AM by EternalYoshi »
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« Reply #130 on: September 24, 2010, 01:05:38 PM » |
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really? hmm. i need to look into that then. my problem with Knuckle Joe over Ness was that i moved his BodyM bone over Ness's EyeYellowM without realizing it. but doing it through Tabuu would be a little easier, though.
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« Reply #132 on: October 06, 2010, 12:14:05 AM » |
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I have a cuestion, i realy wish change rob, I try the model swamp to ridley but when ridley trown a oponent the polygons of the oponent turn into big triangles and put in middle of the stage wtf? please help me...as I can fix??
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« Last Edit: October 06, 2010, 12:15:07 AM by DAO »
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« Reply #133 on: October 06, 2010, 11:11:09 AM » |
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Pokechao, as far as i know, it's an unfixable problem. i've tried with other swaps before, and i just have no idea what to do with them. and besides, if you're asking anyone for help, there is a help section that a lot more people look at, so i'd suggest making a topic there and see if anyone knows what to do.
DAO, so it's when Ridley throws someone? it's probably a ThrowN problem. i haven't looked at the Ridley model, so i'm not entirely sure, but i know that throwing problems involve the HipN and ThrowN bones. what bone index is Ridley's HipN and ThrowN bones?
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« Reply #134 on: October 06, 2010, 08:20:09 PM » |
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omgg...omgg,xD thank you snoopy i check and not the same index ,i change the model to yoshi hexing 2 bones and adding a lot....of bones...for what r.o.b. have 163 bones?.....ok its work fine on yoshi thank you
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« Last Edit: October 06, 2010, 08:21:11 PM by DAO »
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