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Author Topic: Noobs guide to model swapping and glitch fixing :Update 7-28: Re-write for BB.67  (Read 102620 times)
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Snoopy
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    « Reply #120 on: September 20, 2010, 12:44:59 PM »


    okay, that shouldn't be too hard.  next question, one slot, or full character?
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    « Reply #121 on: September 20, 2010, 12:46:25 PM »


    I'm doing it to full character.
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    Snoopy
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    « Reply #122 on: September 20, 2010, 12:48:48 PM »


    easy then.  do you know how to use Tabuu? 
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    « Reply #123 on: September 20, 2010, 12:49:33 PM »


    Not one clue, as this is my first port.
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    Snoopy
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    « Reply #124 on: September 20, 2010, 12:51:30 PM »


    alright, give me a few minutes and i'll give you the files you'll need.

    Edit: and done.

    http://www.mediafire.com/?xpomrb4jpnt0719

    i dont have time to test it right now (i've got class in a few minutes), but it should work just fine.  the download includes a FitPikachu.pac, which has the model fixes you'll need, like now he'll run correctly, so when you start the PSA, use this as the base.  it also includes a FitPikachu00.pcs, which has Ness ported onto Pikachu, though you may already have one, but it's there anyways.  if you have any other questions, just ask.
    « Last Edit: September 20, 2010, 01:02:59 PM by snoopy » Logged


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    « Reply #125 on: September 20, 2010, 06:33:04 PM »


    Thank-you! It works. Cheesy
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    dark sonic 19
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    « Reply #126 on: September 20, 2010, 08:54:35 PM »


    i need help with knuckle joe he is invisible Sad and he is over ness
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    Snoopy
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    « Reply #127 on: September 20, 2010, 11:56:58 PM »


    didn't i already give you the files on Smashboards?  but the only problem is that his model isn't showing up?  kinda wierd, because i hexed his BodyM bone to not be on Ness's EyeYellowM.  i'll look into it, though.


    Edit:  oops.  maybe i should have looked at Ness's model file before hexing.  i hexed the BodyM bone over Ness's EyeYellowM.  give me a few minutes and i'll have the file ready.


    Edit 2: okay, it should be good this time.  if he still doesn't show up, tell me and i'll try a different bone index for the BodyM.

    http://www.mediafire.com/?910zcbobjc7u868
    « Last Edit: September 21, 2010, 12:09:50 AM by snoopy » Logged


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    « Reply #128 on: September 21, 2010, 12:07:26 AM »


    think you sir  Smiley
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    « Reply #129 on: September 24, 2010, 08:36:03 AM »


    I don't think you need to change the index of the BodyN bone to fix the visibility
    glitch anymore.
    If you look in Tabuu, there is a section called Model Display that you should look at.
    It has 2 sections, visible and Hidden, which have bonerefs.
    I mean for those afflicted with the visibility glitch because of the model changer event.
    « Last Edit: September 24, 2010, 08:46:11 AM by EternalYoshi » Logged


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    « Reply #130 on: September 24, 2010, 01:05:38 PM »


    really?  hmm.  i need to look into that then.  my problem with Knuckle Joe over Ness was that i moved his BodyM bone over Ness's EyeYellowM without realizing it.  but doing it through Tabuu would be a little easier, though.
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    « Reply #131 on: October 05, 2010, 06:25:40 PM »


    i need some help
    im trying to get the female pokemon trainer to work 1-slot over zss but the foot stretches during some animations when i try to move the transN bone
    these are the 2 trainers im trying to get working 1-slot over zss
    http://www.mediafire.com/download.php?4rg956kgb3na3xg
    http://www.mediafire.com/download.php?ram1zg6jpgq3r08

    if anyone could help me that would be awesome
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    « Reply #132 on: October 06, 2010, 12:14:05 AM »


    I have a cuestion, i realy wish change rob, I try the model swamp to ridley but when ridley trown a oponent the polygons of the oponent turn into big triangles and put in middle of the stage wtf?
    please help me...as I can  fix??
    « Last Edit: October 06, 2010, 12:15:07 AM by DAO » Logged


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    « Reply #133 on: October 06, 2010, 11:11:09 AM »


    Pokechao, as far as i know, it's an unfixable problem.  i've tried with other swaps before, and i just have no idea what to do with them.  and besides, if you're asking anyone for help, there is a help section that a lot more people look at, so i'd suggest making a topic there and see if anyone knows what to do.

    DAO, so it's when Ridley throws someone?  it's probably a ThrowN problem.  i haven't looked at the Ridley model, so i'm not entirely sure, but i know that throwing problems involve the HipN and ThrowN bones.  what bone index is Ridley's HipN and ThrowN bones?
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    « Reply #134 on: October 06, 2010, 08:20:09 PM »


    omgg...omgg,xD thank you snoopy i check and not the same index ,i change the model to yoshi hexing 2  bones and adding a lot....of bones...for what r.o.b. have 163 bones?.....ok its work fine on yoshi thank you
    « Last Edit: October 06, 2010, 08:21:11 PM by DAO » Logged


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