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Author Topic: ForOhFor's Stages [Club Titiboo]  (Read 123265 times)
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Enigmatic
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    « Reply #300 on: May 12, 2011, 03:06:24 PM »


    Would it be possible to have portals in the portal stage? Like ever once in a while they will open and you will be able to walk through one and come out the other. I would imagine it would not be so different than M2k's Mushroom Kingdom level from SSB64.

    Also this better come with a still alive brstm. Or else I see what you did there ...
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    « Reply #301 on: May 12, 2011, 10:42:25 PM »


    it is possible to ake warp collisions, i made one accidentally in a collision i made, though i have no idea how...

    it was for a temple stage i planned, and whenever u walked over a certain part, u would reapear on another place (everytime the same place of course)
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    ShadowSnake
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    « Reply #302 on: May 12, 2011, 11:04:31 PM »


    ah ha, you are making the portal stage! Its a good start, cant wait to see it finished.
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    ForOhFor Error
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    « Reply #303 on: May 14, 2011, 11:50:14 AM »


    I'm hoping that the converter will be fully working soon, I have a great model for the Portal stage:
    That's a model I made myself, BTW. From scratch.
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    ItalianStallion
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    « Reply #304 on: May 14, 2011, 07:19:06 PM »


    Epic work sir. I know all this models because of your tutorial man. I love how you give that shadow effect to your textures (not the shadow system) I noticed you did it as well for your Wily's Fortress stage.

    Keep up the good work!
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    DrKoala
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    « Reply #305 on: May 15, 2011, 09:43:08 AM »


    I might be, like, a bit late to this, dude, but... I'd like to criticize three things about your Orochi's Lair stage.

    First off, Orochi's head. I mean, I'm, like, aware of the fact, that you can't, import the entire dude, but I think it would be better if his head, came out of the pit. It just looks, like, plain weird to have his head coming from above.

    Second, the sake pads. It just gets, like, really annoying during fights, when they, act like walls.

    Third, the pit. It just lacks, like, grabbable ledges. This, not that big of a problem for me, but it gets really annoying when, like, fighting CPUs, dude.

    So... yeah. These are the things that, like, really bug me about that stage, dude. Could you, please try to fix these when you, like, find the time?
    « Last Edit: May 16, 2011, 07:47:16 AM by Calamitas » Logged


    Enigmatic
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    « Reply #306 on: May 15, 2011, 08:21:03 PM »


    @Calamatas... were all those "likes" necessary? Though I do agree with these points completely. I would love to see these fixed.

    Also I look forward to the portal stage.
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    « Reply #307 on: May 15, 2011, 08:47:49 PM »


    @Calamatas... were all those "likes" necessary? Though I do agree with these points completely. I would love to see these fixed.

    No he's just trying to be a troll and start trouble. I would just ignore the troll instead of feeding him.

    I already reported to Admins to something will be done about it soon.
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    BlueBrain
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    « Reply #308 on: May 15, 2011, 09:34:48 PM »


    giving feedback  is not being a troll...

    anyway i agree with the, like,  annoyness of like, saying so many times, like, like...
    sry for that... xD
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    ItalianStallion
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    « Reply #309 on: May 15, 2011, 09:37:18 PM »


    giving feedback  is not being a troll...

    anyway i agree with the, like,  annoyness of like, saying so many times, like, like...
    sry for that... xD

    Giving feedback is not being a troll, correct.

    Trying to be funny and saying "like" over 20 times or more, making fun of a user who I'm not gonna name, because he uses the word "like" a lot is being a troll.

    No point of discussing this anymore. Let's get back on topic now.
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    « Reply #310 on: May 15, 2011, 09:38:26 PM »


    post for pay attention to your topic I see what you did there ...

    pd: THE CAKE IS A LIE!
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    « Reply #311 on: May 15, 2011, 10:57:25 PM »


    Giving feedback is not being a troll, correct.

    Trying to be funny and saying "like" over 20 times or more, making fun of a user who I'm not gonna name, because he uses the word "like" a lot is being a troll.

    No point of discussing this anymore. Let's get back on topic now.

    i didnt know the part of making fun of somebody, so my apologizes to u ^^
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    « Reply #312 on: May 16, 2011, 03:13:20 AM »


    I might be, like, a bit late to this, dude, but... I'd like to, like criticize three things about your Orochi's Lair stage.

    First off, Orochi's head. I mean, I'm, like, aware of the fact, that you can't, like, import the entire dude, but I think it would be better if his head, like, came out of the pit. It just looks, like, plain weird to have his head coming from, above.

    Second, the sake pads. It just gets, like, really annoying during fights, when they, like, act like walls.

    Third, the pit. It just lacks, like, grabbable ledges. This, like, not that big of a problem for me, but it gets really annoying when, like, fighting CPUs, dude.

    So... yeah. These are the things that, like, really bug me about that stage, dude. Could you, like, please try to fix these when you, like, find the time?
    Well, likes aside, it seems like this would be good feedback... And technically, he's talking like a character from Okamiden... Although, Cal? I think you're overdoing the "like"s.
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    ForOhFor Error
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    « Reply #313 on: May 16, 2011, 04:18:10 AM »


    I might be, like, a bit late to this, dude, but... I'd like to, like criticize three things about your Orochi's Lair stage.

    First off, Orochi's head. I mean, I'm, like, aware of the fact, that you can't, like, import the entire dude, but I think it would be better if his head, like, came out of the pit. It just looks, like, plain weird to have his head coming from, above.

    Second, the sake pads. It just gets, like, really annoying during fights, when they, like, act like walls.

    Third, the pit. It just lacks, like, grabbable ledges. This, like, not that big of a problem for me, but it gets really annoying when, like, fighting CPUs, dude.

    So... yeah. These are the things that, like, really bug me about that stage, dude. Could you, like, please try to fix these when you, like, find the time?

    1. Orochi's head is a bit weird, I think bending the neck that far down will really make the armor plates look ugly.

    2. I'll fix those areas, a simple matter....

    3. Gah, the pit has sloping walls, which don't work with ledges...
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    ItalianStallion
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    « Reply #314 on: May 16, 2011, 04:49:53 AM »


    3. Gah, the pit has sloping walls, which don't work with ledges...

    Yeah that's the problem when using imports. I ran into those problems when making the DBZ stages with DSX8.

    I feel your pain my friend, I feel your pain.
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