1198 September 20th, 2012
Dark Subspace by Mewtwo2000 with credit to Hotdogturtle[Stage - Vertex, Import - Subspace]
Hotdogturtle imported this stage from the SSE mode when the SSE stage imports started. I fixed the background of this stage right after I downloaded it. Now the stage is working fine for Ice Climbers's final smash and works for many stages such as Final Destination, Battlefield or Skyworld. This stage was selected to make it into my STGCUSTOM pack.
1009 November 4th, 2011
Slifer The Sky Dragon Boss over Rayquaza by Soneek with credit to Konami[Stage - Import - Boss]
813 September 20th, 2012
Crisis City Classic by FF7Frieza with credit to jasonville22 for the photos![Stage - Vertex, Import - Subspace]
744 September 16th, 2014
Mephiles over Tabuu Version 1 by Mattimation with credit to Sammi's PSA for helping me with removing the Laser Attack[Stage - Texture, Import - Boss]
(For those having trouble downloading this: Click the .rar file and you will find this button at the top http://puu.sh/bBTGn/4b411d9953.png click that button to download this)
Took me a while to release this but it's finally here. Mephiles over Tabuu Version 1 comes with a custom model, a new death animation and it removes the Laser Attack (Cause I couldn't get it to work properly)
Please read the Readme before using this hack and especially before you think about PMing me or Reporting this hack.
Lastly... Don't forget to Enjoy it!
Took me a while to release this but it's finally here. Mephiles over Tabuu Version 1 comes with a custom model, a new death animation and it removes the Laser Attack (Cause I couldn't get it to work properly)
Please read the Readme before using this hack and especially before you think about PMing me or Reporting this hack.
Lastly... Don't forget to Enjoy it!
730 September 9th, 2010
Northern Crater (from FINAL FANTASY VII) by Wulfbang Meow with credit to Phantom Wings[Stage - Texture - Subspace]
*NEW* PHOTOBUCKET ALBUM:
http://tinyurl.com/Northern-Crater-Stage
v*note on how its used at the bottom*v
The Northern Crater, from the final battle in FF7.
i tried to design it so that it would look more like the dissidia version, and it actually turned out great :D
NOTE: this is needed in order for it to work.
http://allisbrawl.com/forum/topic.aspx?pid=1312951
download the pre-assembled package, then swap STGCUSTOM4 with this stage, for both the pack and the .rel file, in-game it is the 4th icon after the melee stages.
http://tinyurl.com/Northern-Crater-Stage
v*note on how its used at the bottom*v
The Northern Crater, from the final battle in FF7.
i tried to design it so that it would look more like the dissidia version, and it actually turned out great :D
NOTE: this is needed in order for it to work.
http://allisbrawl.com/forum/topic.aspx?pid=1312951
download the pre-assembled package, then swap STGCUSTOM4 with this stage, for both the pack and the .rel file, in-game it is the 4th icon after the melee stages.
667 September 20th, 2012
The Canyon by Mewtwo2000 with credit to Phantom Wings (I got the stage from his STGCUSTOM pack[Stage - Vertex, Import - Subspace]
583 April 24th, 2011
Expanded Hyrule Field by BlackRose67, Havac with credit to Omega Malkior for the idea[Stage - Texture, Vertex, Import - Subspace]
4/23/11: Fixed the invisible wall problem.
Hello everyone, here with another expanded stage, Expanded Hyrule Field! (All credit for importing the stage from SSE goes to Havac.) This was requested by Omega Malkior, thanks for the idea! (Yes, I take requests so if you have an idea just PM me. =P) I fixed up the stage collisions a bit too. xP Again, I included multiple .rel files and if you need any more, tell me. ^_^
Hello everyone, here with another expanded stage, Expanded Hyrule Field! (All credit for importing the stage from SSE goes to Havac.) This was requested by Omega Malkior, thanks for the idea! (Yes, I take requests so if you have an idea just PM me. =P) I fixed up the stage collisions a bit too. xP Again, I included multiple .rel files and if you need any more, tell me. ^_^
575 April 17th, 2011
Expanded SSE Forest by BlackRose67, Mewtwo2000[Stage - Texture, Vertex, Import - Subspace]
Hello everyone! =P Here again with another expanded stage I made a while ago, Expanded SSE Forest. Apparently, lots of other people like expanded stages too lol, so I decided to release it. (All credit for porting the stage goes to Mewtwo2000.) Sorry again, just a video, no pics. This should work over Wi-fi Waiting Room and Final Destination without a .rel file. Again, if you want one for a different stage, just PM me. ^_^
564 April 12th, 2017
Mysterious Laboratory by _Data_Drain_ with credit to Mewtwo2000, and the graphics team for Brawl.[Stage - Import - Subspace]
I thought this would be a good base for a stage.
This is where you fought those shadow bug Samus', just without the power suit in that container, I included a rel file to go over Mario Bros, this was made from Final Destination though... Thanks to Mewtwo2000 for his Wi-Fi waiting room to Final Destination base. ^_^
This is where you fought those shadow bug Samus', just without the power suit in that container, I included a rel file to go over Mario Bros, this was made from Final Destination though... Thanks to Mewtwo2000 for his Wi-Fi waiting room to Final Destination base. ^_^
552 April 17th, 2010
Yin-Yang Duon by Akuago220[Stage - Texture - Boss]
If it weren't for the fact that Duon's textures were indexed, this would have looked a LOT better! Oh well, Take what you've got, I suppose...
Wanna use them? Find out here: http://akuagodomain.wordpress.com/2010/04/17/now-i-can-hack-sse-bosses-for-boss-battles/#comment-28
Wanna use them? Find out here: http://akuagodomain.wordpress.com/2010/04/17/now-i-can-hack-sse-bosses-for-boss-battles/#comment-28
547 September 20th, 2012
Standing Rayquaza's Lake by Mewtwo2000 with credit to Mark R.[Stage - Vertex, Import - Subspace]
Mark R. requested a no-pokemon, no-attacking version of my Alive Rayquaza's Lake stage. So, here it is, rayquaza just standing in the background, like in the original stage, but doing nothing but watch the battle. The stage should work over many stages, like Final Destination, Battlefield, 75m or Skyworld. Not tested, so if it's not working in some of them, please report.
There's no Spear Pillar support, but I'm guessing about trying to make it compatible. Anyway, I guess camera/gravity effects would still appear, so if you want rayquaza's lake without effects, just get this one and make it work over FD or another stage with a FD rel.
There's no Spear Pillar support, but I'm guessing about trying to make it compatible. Anyway, I guess camera/gravity effects would still appear, so if you want rayquaza's lake without effects, just get this one and make it work over FD or another stage with a FD rel.
540 April 17th, 2011
Expanded Battlefield Fortress by BlackRose67, Angelglory with credit to Angelglory for porting the stage and Omega Malkior for the code[Stage - Texture, Vertex, Import - Subspace]
Code to turn Sandbag into sticker (thanks to Omega Malkior):
4A000000 8098D528
D2000000 00000003
2C060031 40820008
38C00033 60000000
90DD08C0 00000000
Yay! My first post! ^_^
Hello everyone! This is a stage from SSE, Battlefield Fortress. All credit for porting it to be playable over WWR goes to Angelglory.(If you have a problem with me posting this, let me know and I'll remove immediately.) The stage was already pretty big, but i decided to make it even bigger! I personally like to play on huge stages in versus mode; I think it adds more variety. Anyways, you'll find two files in the mediafire folder: the actual stage .pac and a .rel file for putting it over any STGCUSTOM stage. Just replace the "X" in the filename to whatever number you rename the STGONLINETRAING.pac with. (Example: STGCUSTOM2.pac with st_custom2.rel) PM me if there's anything you wanna know. =P
P.S. Sorry for the lack of pics. >.<
EDIT: Added some .rel files for the stage to go over some other stages. I'll make any .rel that you need, just PM me! ^_^
4A000000 8098D528
D2000000 00000003
2C060031 40820008
38C00033 60000000
90DD08C0 00000000
Yay! My first post! ^_^
Hello everyone! This is a stage from SSE, Battlefield Fortress. All credit for porting it to be playable over WWR goes to Angelglory.(If you have a problem with me posting this, let me know and I'll remove immediately.) The stage was already pretty big, but i decided to make it even bigger! I personally like to play on huge stages in versus mode; I think it adds more variety. Anyways, you'll find two files in the mediafire folder: the actual stage .pac and a .rel file for putting it over any STGCUSTOM stage. Just replace the "X" in the filename to whatever number you rename the STGONLINETRAING.pac with. (Example: STGCUSTOM2.pac with st_custom2.rel) PM me if there's anything you wanna know. =P
P.S. Sorry for the lack of pics. >.<
EDIT: Added some .rel files for the stage to go over some other stages. I'll make any .rel that you need, just PM me! ^_^
523 March 3rd, 2013
Super sonic and super shadow over master hand and crazy hand by shadowgeno[Stage - Texture, Vertex - Boss]
514 June 25th, 2010
Keyblade Graveyard [Birth By Sleep] *FIXED* by FairKnight with credit to ItallionStallion[Stage - Texture, Vertex - Subspace]
491 July 19th, 2018
Boss Battles But It's Waluigi by StupidMarioFan1 with credit to Marioking64DS[Stage - Texture, Vertex, Import - Boss]
This hack is not meant to be an angry response to Smash Ultimate, it is simply for laughs.
Huge thanks to Marioking64DS for allowing me to use his Waluigi model for this, I did make a few touch ups like flipping the letter on his right glove, but the main model & textures were not by me. All edits to fit the Bosses' models were done by me as well as all the edits to the Bosses themselves.
We've got edited skeletons to allow rigged mustaches & mouths for all bosses and edited animations to utilize them.
New eye movement for most characters.
Boss Icons are replaced & Names are changed.
Huge thanks to Marioking64DS for allowing me to use his Waluigi model for this, I did make a few touch ups like flipping the letter on his right glove, but the main model & textures were not by me. All edits to fit the Bosses' models were done by me as well as all the edits to the Bosses themselves.
We've got edited skeletons to allow rigged mustaches & mouths for all bosses and edited animations to utilize them.
New eye movement for most characters.
Boss Icons are replaced & Names are changed.
474 August 23rd, 2015
Dynablade Boss Battle over Ridley by Mattimation[Stage - Texture, Import - Subspace]
Since my Mephiles Boss Battle over Tabuu got a lot of feedback, I figured I try doing it again, but this time make the next Boss Hack be a boss that should've been in the game to begin with.
This Boss Battle includes Dynablade as a replacement of Ridley, along with a completely custom battlefield to match the original Dynablade fight.
This has not been tested on the SSE version of the Ridley Fight (as I never play SSE anymore) so I won't guarantee that it works there (I know that Mephiles did not).
Anyway, enjoy!
This Boss Battle includes Dynablade as a replacement of Ridley, along with a completely custom battlefield to match the original Dynablade fight.
This has not been tested on the SSE version of the Ridley Fight (as I never play SSE anymore) so I won't guarantee that it works there (I know that Mephiles did not).
Anyway, enjoy!
465 March 27th, 2010
Final Gateway by FairKnight with credit to Mewtwo_2000[Stage - Vertex - Subspace]
422 March 29th, 2014
Subspace Green hill zone by Deadpool01 with credit to Animiest72, shock44[Stage - Texture - Subspace]
414 May 31st, 2016
Undertale - The Ruins by SeanTG246 with credit to Toby Fox for at least 90% of the textures used[Stage - Texture - Subspace]
\"Do not be afraid, my child. I am TORIEL, caretaker of the RUINS. As a human living in the UNDERGROUND, monsters may attack you. You will need to be prepared for this situation.\" I thought it'd be funny to put the RUINS from Undertale over the Ruins in Subspace Emissary. This is the outcome. This is where a day of my life went into. If you want the Undertale RUINS experience, please insert all the files given to you in the \"pf\" folder. There's no Toriel, but hey at least I included some music. You will however be forced to replace some music from the Mushroomy Kingdom if you want the RUINS music. If you find a texture problem within the hack, please notify me on Twitter at @SeanTG246 and I will try to get it fixed as soon as I possibly can. This is my first texture hack, so please don't expect some high quality work.
412 September 4th, 2017
Smash 3C Master Hand & Crazy Hand by Aghanim, ledgerewskie, TheepicMVSL2, MaybeGreg with credit to Mewtwo2000[Stage - Texture - Boss]
Master Hand and Crazy Hand got their smash 3C makeover!
The bosses were only avaible from the lite pack pack... untill now! The zip Inludes a version for the brawl final destination or an alternate onw with the melee Final destination for the player personal preferences and costumizations (all thanks to mewtwo2000)
https://smashboards.com/threads/the-smash-3c-project-pm-alts-recolors-and-more.383581/
The bosses were only avaible from the lite pack pack... untill now! The zip Inludes a version for the brawl final destination or an alternate onw with the melee Final destination for the player personal preferences and costumizations (all thanks to mewtwo2000)
https://smashboards.com/threads/the-smash-3c-project-pm-alts-recolors-and-more.383581/
Some things to remember before reporting:
Past Reports:
- Please read the rules regarding Brawl Vault and reporting.
- The following are examples of things that should be reported:
- Broken downloads
- Broken previews
- Credit issues (e.g. using someone else's work without credit)
- Usability issues (e.g. doesn't work).
- Censored nudity does not need to be reported.
- Reports should be clear. Don't write just "Sandbag"; explain the issue in full.
- Please do not report an already reported issue. The list of current reports on this hack is below.
Past Reports:
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
KittyCorp: MeowMix © 2010