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270 September 17th, 2016

[PM 3.6] Mushroomy Cavern [over PM 3.6 Metal Cavern HD] by davidvkimball, ɴᴇᴢʜᴀ with credit to Skeleton, LlamaJuice, jlclpepe, and the PMDT.
[Stage - Texture, Vertex - Mushroomy Kingdom]



I present to you, Mushroomy Cavern! It's a 1-for-1 reskin of Metal Cavern HD for Project M 3.6. The collision data and camera are identical.

Here's a way to restore a Super Mario Bros. stage back to its slot, but also keeping it relevant!

Update v1.1: labeled stuff inside the stage.

Update v1.0: Made the middle three blocks lighter instead of darker on the top, fixed and added shadows (thank you Scout!), an animated torch light (thank you Scout!), and a Piranha Plant. The main version has the Piranha Plant, but I've also kept a version with the Koopa instead for kicks.

Credit:

- Scout for adding custom fire to the torches, fixing the lighting on the Piranha Plant, and adding stage/platform shadows
- Skeleton for the Goomba animation which I modified from his Grass Land stage
- LlamaJuice for the Piranha Plant model, Koopa Troopa model, and animations from his Bowser's Castle stage
- jlclpepe for his Mushroomy Kingdom [BBrawl] stage, upon which this stage is based
- the PMDT for the Metal Cavern collisions

I'll be changing the Koopa to a Piranha Plant in an update. I just thought the Koopa was funny.

There is no overworld version, both files are underground because I felt it fit the stage more.

If you want use this as an L alt for Metal Cavern HD instead, just rename the files to STGMARIOPAST_00_Z.pac and STGMARIOPAST_01_Z.pac.

Included in Legacy TE.

http://smashbroslegacy.com

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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.

Redesign by Vyse, new graphics by SJS.

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