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Author Topic: Custom lighting and fogs in stages  (Read 2985 times)
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SmasherOfHyrule
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« Reply #15 on: April 21, 2011, 05:12:10 PM »


err... BrawlBox isn't letting me edit the values. is there a certain thing I have to do in order to edit the values? (I'm trying to edit FD's fogs)
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    « Reply #16 on: April 21, 2011, 08:07:01 PM »


    Yeah, you need BrawlBox Modset 4.2

    Mewtwo mentioned it in one of the first sentences on his OP.
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    « Reply #17 on: May 01, 2011, 02:03:41 PM »


    Thank Yeww this should help now.
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    « Reply #18 on: May 11, 2011, 07:22:26 PM »


    So let's say I wanted to make it look like it was night time, how would I do that?
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    « Reply #19 on: May 11, 2011, 09:49:34 PM »


    So let's say I wanted to make it look like it was night time, how would I do that?

    Well the highest is 255. If you have 255 for Red, Green, and Blue then it would look white. What you would have to do is make it a low number, but not too low cause then it will look black.

    To give it a night time feel, make sure the blue is a little higher then the rest, so it stands out and gives it that dark blue night lighting.

    Hope that helps.
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    BriefCasey795
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    « Reply #20 on: December 16, 2011, 05:58:21 PM »


    Cool. Are you gonna use a different way of this method for your completed FD64?
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    « Reply #21 on: February 20, 2013, 07:20:37 PM »


    Heey Mewtoo!

    how exactly does float work in fog?
    u can only put in one value, so it isnt like vector in light i guess.

    i mean.. is it only the Z value you put in on float?

    and if that is the case... can i have different fogs on different Y-area?

    sry, i have no wii nearby, so i cant test atm xD
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    Mewtwo2000
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    « Reply #22 on: February 21, 2013, 04:01:32 AM »


    Unless there are more kinds of fog I don't know yet, the fogs in brawl are just controlled by distance. That means that there's no coordinate, it isn't Z or Y or X, but a distance to the camera in any direction. So, when you zoom out, the fog invades all the place cause the models are at a bigger distance.

    With this said, no, you can't have different areas of fog, or at least I don't know how to do it. You can always use models to simulate different fogs, that would be an option.
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    « Reply #23 on: April 16, 2013, 09:03:43 PM »


    could you briefly describe an animated lighting? (i guess that's what you would call it) but say you wanted the lighting to change from one setting to another after a certain time frame... how would that be done?
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    Nezha the Scout
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    « Reply #24 on: July 14, 2013, 12:20:36 PM »


    Thanks, very informative!
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    « Reply #25 on: June 30, 2014, 02:53:51 PM »


    Mewtwo2000 I have a question. How to animate a light in a scene settings the right way?
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