On the subject of making BrawlEx rels for transformation characters, maybe it would be possible to disable the Transformation node and in return, give a proper counterpart to the replaced Transformation data? At least until we can implement it properly with minimal file size issues.
Ex: In return for removing the Transformation data from Charizard, Squirtle, and Ivysaur's rels for a BrawlEx counterpart, give them true Down Specials and Final Smashes. People would obviously need to make PSA edits to prevent glitches and crashes though.
Sephiroth does have recolors You mean mickey he doesn't have any recolors
also i have sfx's for half of the characters.
Well if you want some actual criticism on your BrawlEx pack, then allow me.
-Your CSS is a mess.
-Your Title screen looks beyond noobish.
-Clashing announcer voices.
-Bad choices of music.
-Various Text formats clash badly (Basic Text, P:M Text, vBrawl Text, etc).
-The CSPs and Character Costumes are mix and match and clash with each other from varying styles and franchises.
-Various CSPs and BPs taken from Google Images.
-Overabundance of DBZ and other overrated Anime characters.
-Obviously cliched characters (not that it's a bad thing, but the majority of your BrawlEx characters are ones that everyone would expect to see in someone's pack).
-Sonic Fan Characters.
-Major lack of quality PSAs (but I can't blame you, since there's only so few quality PSAs out there).