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Author Topic: WIP PSA Workshop  (Read 709774 times)
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DrunkRussian
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    « Reply #1245 on: April 30, 2014, 06:13:52 PM »


    3:18 What was THAT?
    It was really powerful apparently, whatever it was
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    « Reply #1246 on: April 30, 2014, 06:26:00 PM »


    <a href="http://youtu.be/NSPlEJwJB_8" target="_blank" class="aeva_link bbc_link new_win">http://youtu.be/NSPlEJwJB_8</a>


    Finished Blitz Ace. I think it has a small rotation error, but otherwise it's done.
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    « Reply #1247 on: April 30, 2014, 06:34:28 PM »


    3:18 What was THAT?
    It was really powerful apparently, whatever it was

    It was her N-Air. Lol I'm working on knockback, but I really love the GFX on it Smiley
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    « Reply #1248 on: May 01, 2014, 10:40:57 AM »


    Rosalina and Luma SSBB Preview

    Luma has yet to be animated past the N-B and the Wait, so don't complain about that. Up special is glitched in the video, but is okay in game. Also, it is very outdated.


    did u do the walk? because that like, really needs work.

    altho i cant aniamte walks either so i shouldnt be talking
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    « Reply #1249 on: May 02, 2014, 06:11:46 PM »


    So I just started using Maya.

    I made a new wait animation, squat, and squat to stand animations. But this was the first "real" animation I made

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    « Reply #1250 on: May 02, 2014, 06:40:31 PM »


    He looks a little stiff when doing the backflip.
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    « Reply #1251 on: May 02, 2014, 06:45:01 PM »


    Yeah, I'm planning to add some arm and torso movement before he slams down.

    Also his right arm needs to swing up before he brings it down.
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    « Reply #1252 on: May 03, 2014, 02:38:04 AM »


    bend his torso backwards, making kind of a "C" shape (not completely a C though, that would be crazy...)
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    « Reply #1253 on: May 03, 2014, 02:44:29 AM »


    Yeah, I'm planning to add some arm and torso movement before he slams down.

    Also his right arm needs to swing up before he brings it down.

    You know that Noesis can view Dissidia 012's animations right? Why not use that viewer as a superior reference for how to move his limbs when doing the backflip?

    There's also a FFX animation viewer as well.... I cannot remember the name of it though.

    !!!! It's called Chargeur FFX, and it works with FFX-2 stuff as well.
    « Last Edit: May 03, 2014, 02:53:05 AM by Eternal Yoshi » Logged


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    « Reply #1254 on: May 03, 2014, 08:43:12 AM »


    !!!! It's called Chargeur FFX, and it works with FFX-2 stuff as well.

    I knew about Noesis and Dissidia's animations. I've been using it to animate Blitz Ace.

    Didn't know about the FFX one. Downloading it now.

    EDIT: Got all the models, but I have no idea which one is Tidus...

    Here we go...

    EDIT2: Found Tidus and within the same file I found a couple of animations (not including Spiral Cut or any of the attack animations). No idea where the other animations are.
    « Last Edit: May 03, 2014, 09:12:32 AM by Tidus » Logged



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    « Reply #1255 on: May 03, 2014, 10:24:39 AM »


    Aww yeah.

    I got Cosmetics working. \o0o/
    The three Marios are Raptor, Waluigi, and Mewtwo.

    Here's the color list:
    Default.
    dRage's Red Team Charizard.
    P:M's Green Charizard.
    P:M's Blue Charizard.
    P:M's Gray Charizard.
    vBrawl Gold Charizard.
    P:M's Shiny Charizard.
    Register's Charizardtwo.

    Also, slight previews of what's to come.
    Charizard's new Down Special, Smokescreen. It pushes foes back and neutralizes projectiles.


    When Mega Charizard Y is active, the screen is tinted in a subtle harsh yellow. Though I may reduce the Alpha.


    Mega Charizard X's new Dragon Claw in action.


    The reason you're not seeing the Mega Form models is because I have yet to implement the system. I'm wanting to make sure everything works before implementing the model changers.
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    « Reply #1256 on: May 03, 2014, 11:42:07 AM »


    Awesome! Nice work, KingEvilPuff! I would have never thought about SmokeScreen being able to reflect, but it is a nice idea. And if you don't mind my asking, how do you trigger Y and X mid battle?
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    « Reply #1257 on: May 03, 2014, 11:54:23 AM »


    I would have never thought about SmokeScreen being able to reflect, but it is a nice idea.
    It doesn't reflect, though I would like it to. It neutralizes projectiles by canceling them upon impact with the collision.

    And if you don't mind my asking, how do you trigger Y and X mid battle?
    I was planning on activating Mega Evolution by landing enough hits and pressing B once the meter is maxed out.
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    « Reply #1258 on: May 03, 2014, 06:18:25 PM »


    New Challengers Approaching!







    Yup, my next big project is over Ice Climbers, even though I said I was never going to work on them again. Ths is really 2 animations in one, but I couldn't get it to play it both at the same time. In-game pics coming soon, and this is one of the Alt costumes, btw. Smiley Let me know what you guys think!


    Peach's Running animation is the same, but I made Daisy's custom so she wouldn't be too similar to Peach.



    That is one animation by the way.


    That's all for now, folks! Let me know what you think!
    « Last Edit: May 03, 2014, 06:21:00 PM by Rosetta-Hime » Logged

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    « Reply #1259 on: May 03, 2014, 07:04:38 PM »


    New Challengers Approaching!

    Peach's Running animation is the same, but I made Daisy's custom so she wouldn't be too similar to Peach.



    That is one animation by the way.


    That's all for now, folks! Let me know what you think!
    Fits them... Though Why not make Daisy running a bit more like Peach, but with less skirt holding? Like... She has her hands close to her hips like if she was holding her dress, but she doesn't (ala Mario Party)
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