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Author Topic: AGFan's Multi-PSA Thread - Good Bye People!  (Read 259533 times)
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    « Reply #570 on: January 08, 2012, 01:34:18 PM »


    Looking forward to that. Tongue

    So the grab range was also fixed too?
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    « Reply #571 on: January 08, 2012, 01:35:36 PM »


    Just wondering when this is gonna be released?
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    « Reply #572 on: January 08, 2012, 01:36:11 PM »


    glad it was fixed xD
    Also agfan if it doesnt show yellow eyes in some animations is becuase  the ouch face isnt set in those animations  since i think pikazz made yellow eyes appear in ouch face so you dont have to psa it you just need to edit the viso, but if brawl ppl didnt put ouch face in those animations is becuase they felt when hes being trowed doesnt need an ouch face?
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    « Reply #573 on: January 08, 2012, 01:38:14 PM »


    Looking forward to that. Tongue So the grab range was also fixed too?
    Yes. I fixed that before I sent the file to him.
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    « Reply #574 on: January 08, 2012, 01:41:41 PM »


    glad it was fixed xD
    Also agfan if it doesnt show yellow eyes in some animations is becuase  the ouch face isnt set in those animations  since i think pikazz made yellow eyes appear in ouch face so you dont have to psa it you just need to edit the viso, but if brawl ppl didnt put ouch face in those animations is becuase they felt when hes being trowed doesnt need an ouch face?


    in Melee it shows the yellow eye in those ALL damage animations:

    (picture taken by me xD)
    and I can't edit VIS0, PSA is more easy for me :3
    now I found a easier way to edit yellow eyes, just model changer, the yellow eye directions and done Cheesy
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    « Reply #575 on: January 08, 2012, 01:46:18 PM »


    whats lucario model changer for  FS eyes? 01? never saw characters had a model changer for the FS eyes.
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    « Reply #576 on: January 08, 2012, 02:36:55 PM »


    whats lucario model changer for  FS eyes? 01? never saw characters had a model changer for the FS eyes.

    its:
    model changer 0.
    eye event: 1: 0-4

    I mean: eye event 1 = parameter 0 = 00000004.
    and there you go Tongue
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    « Reply #577 on: January 08, 2012, 03:38:19 PM »


    I want this PSA D: I want it DX like right now, but I know I must patiently wait like the others.. ;~; Darn you Mewtwo and your awesomeness, you should've never been removed..
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    « Reply #578 on: January 08, 2012, 03:47:33 PM »


    its:
    model changer 0.
    eye event: 1: 0-4

    I mean: eye event 1 = parameter 0 = 00000004.
    and there you go Tongue
    i use psa 2.7 and i think its called model changer 2 or something instead of eye event if im not mistaken Tongue  well i hope mewtwo on track to be released soon and i wished mewtwo2000 released his stadium mewtwo import alongside this release so i could remake my full CSS in one shoot Tongue
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    « Reply #579 on: January 08, 2012, 04:35:21 PM »


    i use psa 2.7 and i think its called model changer 2 or something instead of eye event if im not mistaken Tongue  well i hope mewtwo on track to be released soon and i wished mewtwo2000 released his stadium mewtwo import alongside this release so i could remake my full CSS in one shoot Tongue


    lol no, Mewtwo2000' hack activity is low, because of it's his exams.
    also I talked with him and he is going to make recolors for the Mewtwo Stadium, so it will take a while but at the end, we will have Mewtwo 64 Tongue

    I use all types of PSA (mostly 2.65) I also use PSA 2.70 for when I'm hacking... Charizard for example.

    I have more practice with 2.65 xD

    I want this PSA D: I want it DX like right now, but I know I must patiently wait like the others.. ;~; Darn you Mewtwo and your awesomeness, you should've never been removed..


    lol you have to wait xP

    I'll start such animations I mentioned right now Smiley x3

    ...

    now its time:
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    « Reply #580 on: January 09, 2012, 02:38:23 PM »


    Okay... I tried out the latest beta.

    His grab has indeed been fixed, I can shield grab quite nicely now.

    His new intro is very nice.

    Up throw seems a bit too powerful now. Since (this was tested in training mode, on Melee Final Destination), it killed Mario at 102%, that's pretty powerful for a throw... Didn't it in Melee not kill until 150%?

    Forward smash still needs kill power.

    As does up smash... But, it also needs less of a hit box size, and better trapping.

    The air Shadow Ball as you've mentioned as well, needs fixing.

    (I still don't like how different the air dodge is to a normal Brawl one... That should be fixed.)

    (For those without Riivolution, and sound changing... His noises are annoying... Hopefully an optional version will be included in the release, that lets you not need a sound pack, and makes Lucario's sounds match Mewtwo's actions.)

    I'll look for more things that need fixing.
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    « Reply #581 on: January 09, 2012, 02:45:11 PM »


    His air dodge was like that in Melee wasn't it?  Where it disappeared.  Unless of course you're saying it functions differently or something.  I haven't tried it at all so I wouldn't know.
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    « Reply #582 on: January 09, 2012, 03:14:24 PM »


    His air dodge was like that in Melee wasn't it?  Where it disappeared.  Unless of course you're saying it functions differently or something.  I haven't tried it at all so I wouldn't know.
    his air dodje cancels the jump  i mean takes the momentum out of mewtwo and i think  thats what DD is refering

    Also DD
     Mewtwo: Psychically whirls the opponent around itself and launches them into the air. By far the strongest up throw in the game, KOing lighter characters at around 105%. 12%.
    So it isnt all that unbalanced maybe alittle less knock back since it should ko mario around 115 -120%  But 150% that would make his trow very weak just need alittle less knockback and its a go Tongue
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    « Reply #583 on: January 09, 2012, 03:22:56 PM »


    Ah I see.  In that case it should look like Mewtwo's teleport dodge but function like a regular vBrawl dodge.
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    « Reply #584 on: January 09, 2012, 03:49:59 PM »


    his air dodje cancels the jump  i mean takes the momentum out of mewtwo and i think  thats what DD is refering
    That is correct. His air dodge pretty much makes him stop momentum.
    Mewtwo: Psychically whirls the opponent around itself and launches them into the air. By far the strongest up throw in the game, KOing lighter characters at around 105%. 12%.
    So it isnt all that unbalanced maybe alittle less knock back since it should ko mario around 115 -120%  But 150% that would make his trow very weak just need alittle less knockback and its a go Tongue
    I'd say it should KO Mario at about 135%. That should be reasonable.

    But you have to remember, it's easy to land a grab on foes in Brawl. It would only be an unsafe throw in free for alls.
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