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Author Topic: DSX8 stuff! Smash2 beat me to Poke Floats - 05/03/2020  (Read 2413176 times)
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DSX8
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    « Reply #6780 on: November 15, 2012, 12:15:27 AM »


    i can easily separate, edit and rig that hand
    o_o

    r ya up to a task like that? xDD
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    « Reply #6781 on: November 15, 2012, 12:52:41 AM »


    o_o

    r ya up to a task like that? xDD

    yep. i'll have it back to you before you know it
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    « Reply #6782 on: November 15, 2012, 01:32:53 AM »


    yep. i'll have it back to you before you know it
    ...
    I dont see it back.....
    .....
    jk i know how much this things takes....
    « Last Edit: November 15, 2012, 01:36:25 AM by Anivernage » Logged


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    « Reply #6783 on: November 15, 2012, 06:10:47 AM »


    BOOM! It's done. Took 30 minutes. I started on it after watching some JonTron videos



    This was a little tricky though. It wasn't hard to rig. some of the vertices were welded together and the hand look slightly morphed. took me like 20 mines to sort that out. 10 minutes to actually rig it.
    « Last Edit: November 15, 2012, 06:13:01 AM by DemonBoy » Logged

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    « Reply #6784 on: November 15, 2012, 01:26:14 PM »


    BOOM! It's done. Took 30 minutes. I started on it after watching some JonTron videos



    This was a little tricky though. It wasn't hard to rig. some of the vertices were welded together and the hand look slightly morphed. took me like 20 mines to sort that out. 10 minutes to actually rig it.

    Awesome!
    so i was right with the...

    "I tought they were easy they are separate elements and since are robotic doesnt need a high rig like human ones. just weight first part to finger a and second part to the B and looks perfect."
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    DSX8
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    « Reply #6785 on: November 15, 2012, 01:54:39 PM »


    BOOM! It's done. Took 30 minutes. I started on it after watching some JonTron videos



    This was a little tricky though. It wasn't hard to rig. some of the vertices were welded together and the hand look slightly morphed. took me like 20 mines to sort that out. 10 minutes to actually rig it.
    yep that is y it was a pain for me >.>.... it was all welded together
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    « Reply #6786 on: November 15, 2012, 02:07:14 PM »


    So, ... Brinstar Depths release today???   Grin
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    « Reply #6787 on: November 15, 2012, 02:07:53 PM »


    most likely in 6 hours... we'll see
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    « Reply #6788 on: November 15, 2012, 02:08:56 PM »


     Im srs here dang, that's going to be at 10 for me... so does it use a rel already or not? 
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    « Reply #6789 on: November 15, 2012, 02:20:47 PM »


    Im srs here dang, that's going to be at 10 for me... so does it use a rel already or not? 
    yeah already does
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    « Reply #6790 on: November 15, 2012, 02:24:15 PM »


    ...can you make one for over Frigate Orpheon?  I have no idea how to edit those things not impressed
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    « Reply #6791 on: November 15, 2012, 02:27:06 PM »


    ...can you make one for over Frigate Orpheon?  I have no idea how to edit those things not impressed
    its easy to do... -_-

    get an un-edited skyworld.rel file, open it in BB, and u can change it to go over Frigate Orpheon
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    « Reply #6792 on: November 15, 2012, 02:43:30 PM »


    its easy to do... -_- get an un-edited skyworld.rel file, open it in BB, and u can change it to go over Frigate Orpheon
    Or for the lazy:

    http://www.lakora.us/rel/
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    « Reply #6793 on: November 15, 2012, 03:04:58 PM »


    Oh, so just take Skyworld --> Frigate Orpheon?  Btw, I thought you said it used a rel to work already, that is why i asked.
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    « Reply #6794 on: November 15, 2012, 03:09:00 PM »


    Oh, so just take Skyworld --> Frigate Orpheon?  Btw, I thought you said it used a rel to work already, that is why i asked.
    yeah it does, but its not for frigate orpheon.. its for the custom stage slots Tongue
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