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Question: Goku v2  Beta DL Link here do you like the Moveset so far?
Yes This was Worth Waiting for even if it took 9001 years - 8 (36.4%)
GIVE ME "insert my other WIPs" NOW! - 6 (27.3%)
Goku v2 Sucks(remember its still a beta before voting on this - 1 (4.5%)
Wishing Smash 4 has been modded now to put this there - 7 (31.8%)
Total Voters: 22

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Author Topic: Mariodk Projects: First WIP released: Goku v2 its on page 703 post #10544  (Read 2343908 times)
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Zikkh
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ok ok

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    « Reply #4755 on: December 03, 2011, 01:45:47 PM »


    Yeah you are right :/ maybe someday in the future , somebody makes PAL sfx hacks lol
    I'm still making a PAL Version for personal use Wink
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    « Reply #4756 on: December 03, 2011, 01:46:25 PM »


     Awesome Face  So goku won't be finished today?
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    « Reply #4757 on: December 03, 2011, 01:47:19 PM »


    and the hack videos are all over youtube for any one to see
    i cant believe u really tried to black mail him
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    « Reply #4758 on: December 03, 2011, 01:51:02 PM »


    I worship MarioDk. Alses your right. Bardock with scouter Cheesy
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    « Reply #4759 on: December 03, 2011, 01:51:55 PM »


    Heh, Awesome how goku is over pit now, i was considering making spear waddle dee over my pit slot but seeing as how good this project is going recently I'm just gonna keep him as a meta knight costume ^^ If you need help ironing some animations out and if I ever get my files from my old comp I'd be glad to help after this version is released ^^ Also for the kamehame ha you could go old school PSA-ing and just put the hitboxes on the top N bone and move them using PSA instead of brawlbox =P Also Mickeyman or whoever he is doesn't seem to understand nintendo doesn't care about this unless we try to make money off of it... and no one in this site has that goal... ...Also will there be a Bardock with scouter costume? Cuz that'd be epic <O< >O>
    i am close to do that since my idea of getting 5x more bones for hitbox dont working

    and i think the old bone add somehow get the throwN broken to add hitboxes
    and if i using BB V0.65 to add bones on goku model it dont working and crashing game so i can only use the old bone adding method
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    « Reply #4760 on: December 03, 2011, 01:54:34 PM »


    !!!!!!! Why not use alternate bones?
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    « Reply #4761 on: December 03, 2011, 02:02:26 PM »


    I worship MarioDk.


    thats a bit weird
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    « Reply #4762 on: December 03, 2011, 02:07:43 PM »


    Well it's kinda well in me for some reason i just Worship him Cheesy
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    « Reply #4763 on: December 03, 2011, 02:08:41 PM »


    O.o ok then


    anyway, Mariodk, do u still need testers? i can test still.
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    « Reply #4764 on: December 03, 2011, 02:14:55 PM »


    O.o ok then anyway, Mariodk, do u still need testers? i can test still.
    yes but i got to get N-B working first

    also i am thinking to remove small spirit bomb and the up-taunt will be SSJ mode at same time you can go kaioken on down-Taunt

    so if you is in SSJ and kaioken at same time you will get both dmg/speed boost but hurt self for both modes
    so if a attack hurting 3% in just Kaioken or SSJ mode
    it will hurt you 2x so much if both modes actived
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    « Reply #4765 on: December 03, 2011, 02:19:12 PM »


    Woah that put's some power into it. Um can i maybe be a beta tester?
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    « Reply #4766 on: December 03, 2011, 02:32:03 PM »


    I have a feeling I won't be using Kaio Ken lol only SSJ.
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    « Reply #4767 on: December 03, 2011, 02:52:50 PM »


    yes but i got to get N-B working first

    also i am thinking to remove small spirit bomb and the up-taunt will be SSJ mode at same time you can go kaioken on down-Taunt

    so if you is in SSJ and kaioken at same time you will get both dmg/speed boost but hurt self for both modes
    so if a attack hurting 3% in just Kaioken or SSJ mode
    it will hurt you 2x so much if both modes actived

    Hmm why don't you make kaio ken be an electric aura when he's in SSJ? Cuz then it'd be like SSJ2 XD or another suggestion would be make a system like Wisp's power up during battle, except it would go down in SSJ and go up in Normal Goku mode.. I just suggested that system to copy from what I mean is make him get 2x Stronger in SSJ mode but have it end after a period of time and after it ends goku's attacks are for a period of time 1/4 as strong so then it'd make SSJ only be useful for people that can combo a lot during the mode. I said 1/4 cuz hopefully in SSJ mode he will move faster in every attack XD
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    « Reply #4768 on: December 03, 2011, 02:57:08 PM »


    MarioDK, when you rig SSJ1, SSJ2, SSJ3, and SSJ4 Goku. Are you going to allow SSJ3 hair to go SSJ2 and SSJ2 hair to go on SSJ1? SSJ3 doesn't need a hair change except blue lightning effect(same with SSJ2 but it'll still need the hair). SSJ4 just doesn't need to be changed.

    Each will have two animation.brres files need for the hair like you said on MSN.
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    « Reply #4769 on: December 03, 2011, 03:11:19 PM »


    i dont think there is Filesize left for that
    filesize inside the FitpitXX.pac/pcs but if there is it will still only be one SSJ mode and kaioken only already 2 modes is fine
    and if i needing to boost dmg one more level i have to 3x most of all hitboxes inside the FitPit.pac and that take filesize

    when i sugested that going from normal to ssj3 i was meant only for showing you didnt need to psa all hitbox for each tranform just for fun so ppl have a felling goku goes up a level xD since ssj2 only needed an eletric gfx you could use either standard gfx or just put one in fitpit.pac there are alot of eletric gfxs that look ssj2 everywhere so it wouldnt be that heavy either in psa or pcs in pcs,pac just add ssj3 head and fitpit pac just make it get eletric aura if in ssj2 or 3.Of course this is just a sugestion  dont even know if its possible.

    Even without this^ i see this psa being awnsome the transform is looking good hope you can make kameha work again and do everything you want xD i will also be waiting for that waluigi over DDD since i have him over pit right now Tongue
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