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« Reply #15570 on: December 07, 2013, 07:41:39 PM » |
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Brawlbox is getting better and better, i hope the BRSTM Volume feature is added soon.
lol
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WiFi Brawl FC:0606-0014-4748 You turned into a real boring [censored] while I was away. -Yoko Hooray for surpassing 4000 downloads!! Thanks guys!
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« Reply #15571 on: December 07, 2013, 07:44:42 PM » |
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Brawlbox is getting better and better, i hope the BRSTM Volume feature is added soon.
Lol.
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« Reply #15572 on: December 07, 2013, 08:01:02 PM » |
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Brawlbox is getting better and better, i hope the BRSTM Volume feature is added soon.
You're not funny. .__. Also. C-C-Combo Breaker Redux!
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« Last Edit: December 07, 2013, 11:05:30 PM by Velen »
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3DS Friend Code: 2895-6640-9302
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« Reply #15573 on: December 07, 2013, 09:19:13 PM » |
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Brawlbox is getting better and better, i hope the BRSTM Volume feature is added soon.
Lol
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« Reply #15574 on: December 07, 2013, 09:25:06 PM » |
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Brawlbox is getting better and better, i hope the BRSTM Volume feature is added soon.
Lol.Am I doing it right?
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« Reply #15575 on: December 07, 2013, 09:57:26 PM » |
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Shader preview is working noW? thks for all your job blackjax, thks pal, a lot...
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« Reply #15576 on: December 07, 2013, 10:18:40 PM » |
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Shader preview is working noW? thks for all your job blackjax, thks pal, a lot... Lol no shader preview isnt even available mate since it was hard for BJ to code and get working.
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« Reply #15577 on: December 07, 2013, 10:33:43 PM » |
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lol
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« Reply #15578 on: December 07, 2013, 11:03:08 PM » |
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Brawlbox is getting better and better, i hope the BRSTM Volume feature is added soon.
lol got stuff to do that, look it up
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« Reply #15579 on: December 07, 2013, 11:21:53 PM » |
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Shader preview is working noW? thks for all your job blackjax, thks pal, a lot... lol Brbx doesn't even support Modern OpenGL TO use them XD (well, it can use them, but not in any decent fascion)
looks like I'm the only one working on the TEV's now ;_; well... this ain't the first time I've been in this position... heh
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« Reply #15580 on: December 07, 2013, 11:58:28 PM » |
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lol Brbx doesn't even support Modern OpenGL TO use them XD (well, it can use them, but not in any decent fascion)
looks like I'm the only one working on the TEV's now ;_; well... this ain't the first time I've been in this position... heh
Tcll, pls, stahp. You don't know what you're talking about. The whole reason I rewrote all the OpenGL stuff to use the OpenTK library was solely for the support of all modern OpenGL functions, including the ones to compile and render vertex, geometry and fragment shaders. I don't mind you being curious about how the TEVs work but it does strongly bother me when you say untrue things that confuse people. OpenTK has the capacity to render the MDL0 exactly as it appears in-game, but I never got around to coding it in. If you're gonna act like you know what you're talking about, do it in your own thread. Now that coding BB is off my back, maybe I can go update my MDL0 documentation thread with all I know later.
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« Last Edit: December 08, 2013, 12:00:55 AM by BlackJax96 »
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« Reply #15581 on: December 08, 2013, 05:28:12 AM » |
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Brawlbox is getting better and better, i hope the BRSTM Volume feature is added soon.
Lol.
Lol.
Lol.
Lol.
Lol.
Lol.
Lol.
Lol.
Lol.
Lol whole page of Loling, had to join
lol
LoL.
lol
Lol.
Lol
lol
Lol.
Lol
Lol. Am I doing it right?
lol
Lol.
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« Reply #15582 on: December 08, 2013, 05:45:37 AM » |
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So, Brawlbox improvements are over, great great work BlackJax, for every effort that you putted on BrawlBox program ,. but I am kinda sad because tripstripper was never finished, I know, it is so hard to make -_-
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« Reply #15583 on: December 08, 2013, 06:29:01 AM » |
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Tcll, pls, stahp. You don't know what you're talking about.
The whole reason I rewrote all the OpenGL stuff to use the OpenTK library was solely for the support of all modern OpenGL functions, including the ones to compile and render vertex, geometry and fragment shaders.
I don't mind you being curious about how the TEVs work but it does strongly bother me when you say untrue things that confuse people. OpenTK has the capacity to render the MDL0 exactly as it appears in-game, but I never got around to coding it in.
If you're gonna act like you know what you're talking about, do it in your own thread.
Now that coding BB is off my back, maybe I can go update my MDL0 documentation thread with all I know later.
well, I'm not gonna argue... all I'm gonna say is that if you're using stuff like glMaterialfv(), GL_TEXTURE_2D, glVertex3fv(), etc... then my word stands, and you're not using the modern functionality.
I havn't looked at the src recently, but from the src I have looked at (0.65) you weren't using it. (so feel free to bamf me if you're using it now)
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« Reply #15584 on: December 08, 2013, 07:47:36 AM » |
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well, I'm not gonna argue...
...Proceeds to argue. Ha!
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WiFi Brawl FC:0606-0014-4748 You turned into a real boring [censored] while I was away. -Yoko Hooray for surpassing 4000 downloads!! Thanks guys!
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