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Question:
Out of the four members of the Fighting Alloy Team, which one is your favorite?
Red. - 10 (23.3%)
Blue. - 8 (18.6%)
Yellow. - 5 (11.6%)
Green. - 8 (18.6%)
Can't decide. - 10 (23.3%)
Not interested. - 2 (4.7%)
Total Voters: 43

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Author Topic: KJP's Throne Room. 09/08/2019: Fighting Alloy Team Pack Update  (Read 1828834 times)
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« Reply #4440 on: August 01, 2013, 04:58:18 PM »


I'd love to test this, but I have Project M and have no idea how to add Yoshi back in. The PSA sounds super great.
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    « Reply #4441 on: August 01, 2013, 05:03:21 PM »


    I'd love to test this, but I have Project M and have no idea how to add Yoshi back in. The PSA sounds super great.
    Thanks.

    If you have a spare SD Card, you could set it up for using vBrawl mods.

    But if you don't, you could put your P:M files into a folder, and set up your SD Card for vBrawl stuff.
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    « Reply #4442 on: August 01, 2013, 10:30:33 PM »


    Argh...
    I feel stupid now. I should have thought of that. Guess I can test then.
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    « Reply #4443 on: August 01, 2013, 10:33:13 PM »


    Argh...
    I feel stupid now. I should have thought of that. Guess I can test then.
    Lol.

    I'll send you the files then.
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    « Reply #4444 on: August 03, 2013, 05:24:46 PM »


    Did some play testing last night with buffed Yoshi, so I'll post some feedback.
    Weird glitch on Orpheon I doubt will ever come up in normal play. I was egg rolling right near the edge and shield canceled it RIGHT before I fell off at the same moment as the stage flipped and got Star KOed at 0%. Also, shield canceling side B is a little inconsistent when you start egg rolling in the air and then land- I'll press shield, and get no result. But I usually can do it fine, and I just have to hit shield again even when it happens. The egg roll and shield cancels actually don't seem anywhere as broken as I'd thought they might be. It seems telegraphed enough for the opponent to actually be able to deal with it, so no balance problems on that front.
    Dair's working great for damage racking now with the landing hit. Me gusta. All the other changes are too subtle to make a judgement right now with how I'm still adjusting  to normal brawl and haven't had a chance to play against a human with him. He definitely feels a lot smoother and stronger as a whole, though.
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    « Reply #4445 on: August 03, 2013, 05:39:56 PM »


    Edit: New Buffed Yoshi Poll.

    I'm also still looking for testers. If you're interested, then feel free to reply or send me a PM.

    And 2/3 of the current testers haven't given their feedback yet... I see what you did there ...


    Did some play testing last night with buffed Yoshi, so I'll post some feedback.
    Weird glitch on Orpheon I doubt will ever come up in normal play. I was egg rolling right near the edge and shield canceled it RIGHT before I fell off at the same moment as the stage flipped and got Star KOed at 0%.
    Brawl will be Brawl. Tongue But I guess I could see if I can make Yoshi automatically go into Falling, if he goes into the air when transitioning.

    Also, shield canceling side B is a little inconsistent when you start egg rolling in the air and then land- I'll press shield, and get no result. But I usually can do it fine, and I just have to hit shield again even when it happens.
    It's most likely due to the bouncing.

    The egg roll and shield cancels actually don't seem anywhere as broken as I'd thought they might be. It seems telegraphed enough for the opponent to actually be able to deal with it, so no balance problems on that front.
    Good to hear.

    Dair's working great for damage racking now with the landing hit. Me gusta.
    I thought that would of been a neat addition. So I decided "Wynaut?", and put that in.

    All the other changes are too subtle to make a judgement right now with how I'm still adjusting  to normal brawl and haven't had a chance to play against a human with him.
    I think I told you in the PM I sent you, but the change list is on Page 296 of this thread.

    He definitely feels a lot smoother and stronger as a whole, though.
    Sweet. That's what I was aiming for.
    « Last Edit: August 04, 2013, 02:51:31 PM by PuffJigglyKing » Logged

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    « Reply #4446 on: August 06, 2013, 08:18:01 PM »


    i'd suggest making you able to jump with the egg roll and giving it some ariel momentum when you use it in the air (like sonic's sideB), and maybe make his Dair either be able to spike, or make you able to jump off the opponent's head in the middle of it so it could be used that way... ...other than just these suggestions, i do have one complaint; I've always resented the back air from Brawl being a tail hit.. i'd prefer the sex kick from super smash 64 Tongue ...maybe you could look at DK's back air for an idea of what i mean..? (cause that move has much better kill potential)
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    « Reply #4447 on: August 06, 2013, 08:36:13 PM »


    i'd suggest making you able to jump with the egg roll and giving it some ariel momentum when you use it in the air (like sonic's sideB)
    I could see how those would work, regarding balance.

    and maybe make his Dair either be able to spike, or make you able to jump off the opponent's head in the middle of it so it could be used that way...
    His Down Air already spikes. Not sure about the hop part though. It's possible, but I'm not sure if it would be balanced.

    ...other than just these suggestions, i do have one complaint; I've always resented the back air from Brawl being a tail hit.. i'd prefer the sex kick from super smash 64 Tongue ...maybe you could look at DK's back air for an idea of what i mean..? (cause that move has much better kill potential)
    Maybe...
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    « Reply #4448 on: August 06, 2013, 08:53:28 PM »


    all criticisms aside, i love what you're doing with yoshi :') it's so good to see a character i use to use to "humiliate" finally become a balanced character! x3 lol
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    « Reply #4449 on: August 06, 2013, 09:10:10 PM »


    all criticisms aside, i love what you're doing with yoshi :') it's so good to see a character i use to use to "humiliate" finally become a balanced character! x3 lol
    Thanks.

    I hope people will think the same way once I'm done.
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    « Reply #4450 on: August 08, 2013, 06:56:06 AM »


    And we have another preview video.

    <a href="http://youtu.be/Rj0xuARMc7c" target="_blank" class="aeva_link bbc_link new_win">http://youtu.be/Rj0xuARMc7c</a>

    I hope you guys/girls can see the more noticeable changes now.

    I'm still accepting more testers as well. I'll be sending the current testers this update.
    « Last Edit: August 08, 2013, 07:25:06 AM by PuffJigglyKing » Logged

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    « Reply #4451 on: August 08, 2013, 12:03:55 PM »


    Hey, KJP your bufed Yoshi is turning out cool. Hope it continues to improve. Smiley
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    « Reply #4452 on: August 08, 2013, 12:32:53 PM »


    Hey, KJP your bufed Yoshi is turning out cool. Hope it continues to improve. Smiley
    Thanks for the support. =3
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    « Reply #4453 on: August 08, 2013, 04:12:30 PM »


    Yoshi's Dino Kick from Melee makes its return!

    This move surprisingly has a little more range than my buffed vBrawl Side Tilt. .-.

    Ignore the white outline... >.>


    -Move details-
    Number of Frames: 30.
    Can be Angled?: Yes.
    Upward Angle: 12 damage. 45 degree angle.
    Neutral Angle: 11 damage. 25 degree angle.
    Downward Angle: 10 damage. 5 degree angle.

    I'll be updating the poll in a bit...
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    « Reply #4454 on: August 08, 2013, 08:27:44 PM »


    awesome sauce! xD loving the new egg maneuvers!! .... ..are you planning on buffing any other characters like this, btw?
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