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Author Topic: Brawlbox Resources & History  (Read 3876311 times)
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the_randomizer
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    « Reply #14310 on: May 02, 2013, 11:23:36 PM »


    You're only four days late

    Holy hell, not sure how I missed that....anyways...

    So how are animation frames done, i.e. you know how I mentioned that when you change a bone's position and the whole copy/past thing while advancing to the next frame. How does that work?

    Edit: Never mind, found it. Amazing work!  Grin Grin
    « Last Edit: May 02, 2013, 11:34:37 PM by the_randomizer » Logged

    DJ Lowgey
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    « Reply #14311 on: May 03, 2013, 02:18:59 PM »


    the game seems to freeze when you create a loop
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    Tyshy
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    « Reply #14312 on: May 03, 2013, 06:35:58 PM »


    Doesn't this version allow vertexing
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    BlackJax96
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    « Reply #14313 on: May 03, 2013, 06:39:47 PM »


    Will do, thanks.

    EDIT: Yep, problem solved.

    glad I could help

    Doesn't this version allow vertexing

    yop

    the game seems to freeze when you create a loop

    well looping rsar sounds isn't supported at the moment so yeah it probably does.
    I'm working on it though.
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    « Reply #14314 on: May 03, 2013, 07:08:55 PM »


    glad I could help

    yop

    well looping rsar sounds isn't supported at the moment so yeah it probably does.
    I'm working on it though.
    oh that's awesome, but brawlbox keeps stopping and whenever I click a bone or a vertex the whole brawlbox screen goes completely green or blue Sad
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    « Reply #14315 on: May 04, 2013, 12:01:44 AM »


    Hey BlackJax, another error thingy I forgot to report. Has been there since previous brawlboxes. When duplicating an object, lets say "poly 1" both objects will appear to be called "poly 1_copy" but when renaming them, the original still shows "poly 1" in the rename window. However if I rename one of them, both "appear" to change name. The actual change only shows in the object list after saving and reopening.
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    « Reply #14316 on: May 04, 2013, 12:43:04 AM »


    Hey BlackJax, another error thingy I forgot to report. Has been there since previous brawlboxes. When duplicating an object, lets say "poly 1" both objects will appear to be called "poly 1_copy" but when renaming them, the original still shows "poly 1" in the rename window. However if I rename one of them, both "appear" to change name. The actual change only shows in the object list after saving and reopening.
    I already know about this...
    The duplicate button uses Memberwiseclone() to soft copy the object, which literally makes a direct copy of the pointer to the object in memory and initializes a new one at the same address. So they're technically the exact same object until you save and re-open.

    I'm still working on making a hard copy.

    Posted that on the last page
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    « Reply #14317 on: May 04, 2013, 12:01:42 PM »


    Well hopefully 0.68b works for me Smiley
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    « Reply #14318 on: May 05, 2013, 05:33:22 AM »


    just a quick question (from my boss) about the white edges on opacity textures.

    will they be fixed in the next update?
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    Stupid Tinypic :C

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    « Reply #14319 on: May 05, 2013, 01:41:52 PM »


    Actually it works perflectly on my moms laptop I finally can vertex thanks to u Cheesy
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    « Reply #14320 on: May 05, 2013, 06:24:50 PM »


    it can also be about the Opengl32.dll file, I tried with a diffirent dll file and the result were like yours, just slightly better
    Mind sharing said Opengl32? I am having the same problem too.
    « Last Edit: May 05, 2013, 08:30:12 PM by Shun_One » Logged

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    « Reply #14321 on: May 05, 2013, 06:59:49 PM »


    I cant believe i didnt update this earlier, those PSAS I mentioned earlier that kept causing brawlbox to crash now work! Cheesy
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    « Reply #14322 on: May 05, 2013, 10:08:03 PM »


    v0.68b is out
    « Last Edit: May 05, 2013, 10:10:13 PM by BlackJax96 » Logged

    Kage Ryu
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    « Reply #14323 on: May 05, 2013, 10:24:05 PM »


    Yay! *downloads*


    By the by, Microsoft did not appreciate that brick through the window. And outrunning their security was no easy task.

    But! The deed is done. Not sure it's going to change anything, but mission accomplished.
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    BlackJax96
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    « Reply #14324 on: May 05, 2013, 10:28:55 PM »


    By the by, Microsoft did not appreciate that brick through the window. And outrunning their security was no easy task.

    But! The deed is done. Not sure it's going to change anything, but mission accomplished.




    Well done, well done.
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