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106  Super Smash Bros. Brawl Hacking / Programming / Re: Sammi Husky's misc toolbox || PSA v1.3a & BX clone tool update on: August 19, 2014, 04:28:45 AM
You mean suggestions as of things to add or implement in the program? sure thing, all suggestions are very welcome. Though i can't promise anything, i'll sure try to implement the things people suggest Smiley

Currently, im working on getting articles parsed and editable for each character. That process is about...87% done.

that sounds awesome! even aviable to add Articles to those who doesnt have any articles or add one article to that who does already have articles? (that step is critical to adding articles with modules which I want to play with)

but the 2 I was thinking of is this: http://forums.kc-mm.com/index.php?topic=66724.0

and this: http://forums.kc-mm.com/index.php?topic=65585.0

would love to able to add and edit these with ease in PSA o:
107  Super Smash Bros. Brawl Hacking / Programming / Re: Sammi Husky's misc toolbox || PSA v1.3a & BX clone tool update on: August 19, 2014, 12:58:12 AM
how did I miss this thread O_o

looks really lovely!

btw, do you possible take request of what to be added in the PSAs? o:
108  Help & Tutorials / Model Tutorials / Re: SHP0 tutorial on: August 06, 2014, 06:53:21 AM
does it work is I example use a original Brawlmodel, export it to 3DS Max, do your step but import the vertex into the original brawlmodel in brawlbox?
109  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: KJP's School of PSA! (Take 2) Lesson 2 Starts in Two Hours! on: August 03, 2014, 10:24:09 AM
I'm seeing if I can download my recorded videos and upload them to Youtube
would love if you did this!
110  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: KJP's School of PSA! (Take 2) Accepting Students on: July 30, 2014, 10:10:40 AM
would love to join, even if I know pretty much stuff! if you do a livestream, I can easy do it since Time zones is a [censored]!

so sign me in!
111  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: July 13, 2014, 02:13:11 PM
That's what other users do if they want wind physics for certain things.

Adding would be phenomenal. That way, we won't be limited to the current wind physic bones. Could you also look into Diddy Kong's tail? Since that has wind physics, but it's only applied when he's being thrown by someone.

so there was already discovered? w00t, I must living under a stone xD

dont thing the Wind Physics affect it if it is a animations attach to it! when diddy get thrown, those bones doesnt have any animations, letting the physics do that work
112  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: July 13, 2014, 01:14:27 PM
Did you add these to Mario's Havok Data? Or did you use existing Havok Data from a different character?
testing phaze, could add one more Havok Data which was Marth. MarioDK did do the model with the cape from Marth, so I used Marth Havok Data (mario has still his own)

I will test if it works ti add Havok Data to those who doesnt already have it! example Kirby or Jigglypuff, would love if we got Tits Jiggle Physics~

sadly, parshing out the Havok Data will be too much for me atm sadly since its mostly Maya and I sadly dont use it D:
113  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: July 13, 2014, 01:04:47 PM
I see wind physics for Mario's Cape?
yes you did :3 made it for MarioDKs SMBZ mario
114  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: July 13, 2014, 11:19:49 AM


nothing to say here
115  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.02 patch on: July 12, 2014, 05:29:24 PM
still love due that all love the melee air dodge even if it was never intended to be that game!

why does everyone love that glitch so it has to be input in P:M.

would love if they actually changed so you can "Air dodge" like in brawl, but doing the wavedash/L cancling is something else, like a new method that doesnt have to be exactly like Melee. like Pressing R/L does the Brawl Dodge which is faster while pressing Z (or something else) can let you do it like in Melee that you can move and get a extra moment
116  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.02 patch on: July 10, 2014, 06:52:54 AM
since we are talking about the coders, I actually want to ask them personally some question. it isnt about the P:Ms codes but about coding itself and learn during the process!
117  Super Smash Bros. Brawl Hacking / Programming / Re: [7/9/14] The New File Research Thread | Buttons and Trigger ID's on: July 10, 2014, 04:18:46 AM
wow, thats amazing Cheesy keep up that good work!
118  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: July 04, 2014, 11:28:56 AM
So... It's like... You put her Final Smash on her Neutral B without the articles... wow...
not sure if sarcasm or joy.
yes basically, but you can never make the camera movement on hit like that without module hacking! even if you literally copy-paste stuff to another action, it will fail 100%

We were just talking about this!

Were you able to edit the camera, or are you still figuring that out?
havent touch the "camera" yet, I am playing with hardcored Special attacks like that Zelda Final Smash
119  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: July 04, 2014, 09:07:11 AM
You got Final Smash articles to load outside the Final Smash without crashing? o.O
Nah, I got the camera control from the light arrow to work on her standard B attack if you hit a opponent
120  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: July 04, 2014, 08:58:25 AM
<a href="http://youtu.be/fNoXLRXIXx0" target="_blank" class="aeva_link bbc_link new_win">http://youtu.be/fNoXLRXIXx0</a>


I sure love module hacking
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