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« Reply #1005 on: May 17, 2012, 05:20:38 PM » |
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I did that with Iron Man's run too Not his wait though. Iron Man's swag does not require him to be fying. I have to admit that his turn run and runbreak are quite nice.
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The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/ If only hacking Brawl paid bills.
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« Reply #1006 on: May 17, 2012, 05:22:35 PM » |
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I can do that. Would anyone mind... if his wait... was him flying? Rather have him grounded. Could his Up B be like R.O.B's so he'll fly?
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« Reply #1007 on: May 17, 2012, 05:25:58 PM » |
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I did that with Iron Man's run too Not his wait though. Iron Man's swag does not require him to be fying. I have to admit that his turn run and runbreak are quite nice. Send me Iron Man's PSA? pwease?
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« Reply #1008 on: May 17, 2012, 05:27:34 PM » |
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Sounds good We'll revamp Hawkeye this summer? Sounds good to me. Hey, can you show me what settings you use for ProOptimizer? Whenever I try to import an UMVC3 model, I'm usually only able to reduce it to like 60% before the model starts to look noticeably cracked and deformed. It looks like you were able to reduce the vertices by a lot without damaging the model at all. Also, can you give me a general guideline of how you line up the bones with the shoulders? I noticed it was much easier to rig the shoulders for this model than my previous models, and I'm guessing it's because you aligned the model with the bones properly unlike me. lol
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« Reply #1009 on: May 17, 2012, 05:32:37 PM » |
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Sounds good to me. Hey, can you show me what settings you use for ProOptimizer? Whenever I try to import an UMVC3 model, I'm usually only able to reduce it to like 60% before the model starts to look noticeably cracked and deformed. It looks like you were able to reduce the vertices by a lot without damaging the model at all.
Also, can you give me a general guideline of how you line up the bones with the shoulders? I noticed it was much easier to rig the shoulders for this model than my previous models, and I'm guessing it's because you aligned the model with the bones properly unlike me. lol
I usually keep the hands of the character I'm rigging it over in a different .max, delete the bones, export the .obj, open the .max with the characters bones, allign the fingers, and you're pretty much set. I make sure to delete the invisible, useless polygons and teeth and tongue polygons. Prooptimize each polygon at a time. Post Merge: May 17, 2012, 05:56:37 PM
Who should the Skrull be on?
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« Last Edit: May 17, 2012, 05:56:37 PM by CaptainBoygos »
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« Reply #1010 on: May 17, 2012, 06:15:34 PM » |
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The only thing different attack wise with Iron Man so far are his attack11, 12 and attackdash.
But I'll send it to you.
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The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/ If only hacking Brawl paid bills.
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« Reply #1011 on: May 17, 2012, 06:18:57 PM » |
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Hmm... Skrull...
I'd go with Ganon.
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« Reply #1012 on: May 17, 2012, 06:41:56 PM » |
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Hmm... Skrull...
I'd go with Ganon.
My ganon slots are full though I think Falco? Otherwise I'll go Ganon... Taskmaster over Link, obviously.
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« Reply #1013 on: May 17, 2012, 06:47:53 PM » |
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Skrull's are shapeshifters if I remeber correctly so he need to be on someone unless your talking about Super Skrull He'll have to be over Ganon or maybe Donkey Kong but Falco's good to
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« Last Edit: May 17, 2012, 06:54:02 PM by Hawkeye »
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personas: [Nathan Drake Cole Mcgrath(Street Fighter X tekken version Jonah Hex Johnny storm Cilf Hudson Sonic Chuck Greene Frank West batman wolverine the Flash Green Lantern Superman Marty Mcfly The atom(Dc universe comics) Mimic (The Exlies comics version) Alan Wake Rambo Indiana Jones and others
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« Reply #1014 on: May 17, 2012, 08:50:42 PM » |
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Taskmaster over Link, no question about it.
Skrull? Captain Falcon maybe? He does punch and have fire attacks.
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« Reply #1015 on: May 17, 2012, 08:55:35 PM » |
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Taskmaster over Link, no question about it.
Skrull? Captain Falcon maybe? He does punch and have fire attacks.
That's not a bad idea. I like it.
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« Reply #1016 on: May 17, 2012, 09:14:48 PM » |
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Falcon?
Enzo, you genius you.
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« Reply #1017 on: May 17, 2012, 09:18:49 PM » |
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Falcon?
Enzo, you genius you.
Aaron, you sexy you. Boygos, you got MSN?
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« Reply #1018 on: May 17, 2012, 09:35:09 PM » |
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>_> Started workin on Thor... A bit disappointed in you Boygos What happened with them there fingers bro? But meh... its only a small issue. Most of Thor's animations are gonna be close fisted anyway.
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The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/ If only hacking Brawl paid bills.
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« Reply #1019 on: May 17, 2012, 10:42:14 PM » |
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What's all this about PBR models being better than Pokepark's? PBR uses the same models as Pokemon Stadium, just with minor updates, like I think they finally gave Machamp fingers in that game. I have to disagree with all the people saying PBR has better models. Buuuut, if you're really eager to do more with Blastoise, might I suggest putting him over Bowser? It's very hard for me to take my favorite pokemon seriously when he's hopping around like squirtle Well, yes and no. Most of the models in Battle Revolution were recycled from either Pokémon Co eum (3rd generation) or one of the Pokémon Stadium games (1st/2nd gen). Nintendo did make some new models, but it was only for specific Pokémon (Pikachu, Meowth, Arcanine, and the R/G/B starters, for example). But on a similar note, it seems like Nintendo's finally making new models for the rest of them for their PokéDex 3D Pro app. It's about time, I say.
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