@Vaanrose: You mean shaders/materials? Because it's fully textured there. Of course, that image was rendered in C4D. That's not exactly how it will look in Brawl.
What's left to be completed?
A number of things.
-Env shader for windows
-Import of chandelier platforms
-collision for chandelier platforms
-Import of background characters (Kinklink, etc)
-Positioning of walls, chandeliers, and characters (separate objects)
-Animation for background, chandeliers, characters, and props
-Shader animation for candle wax
-Lighting in General
-Animation frames for chandelier lighting
-Setting of player/item spawn points, camera boundaries, etc.