typhlosion feedback
N-B in the air doesnt work? it was working when i sended you probably the gotos got changed since you guys changed the n-B codding
Side B this is what i call an OP move it shouldnt need to make the oponent stuck or else you do 2 side B and your oponent is near 50% to fix this make all the hitboxes move the oponent away from you so he doesnt get stuck for 20+ damage each time, also when thyplosion already has the mouth closed the fire gfx is still there and the damage still going the attack needs to end sonner.
upB it has some wierd gfx probably you guys didnt delete the sword glowon the subactions also up B on the ground does two flips? remenber link up g ground is a chargable move its needed some action codding change there to work right sitll wird gfx need to delete sword glow.
AAA the last hit doesnt hit or its really hard to hit since the two first AA make the opoenent far away and thyplosion doesnt have wings to hit the oponent with.
Side tilt some of the side tilt since link has S3S,S3Lw and S3HI doesnt have the moves character flag checked.
Dash attack for some reason most of the times the leg passes through the oponent and doesnt do damage it looks like the bone is worng and only does damage on the upper body?
Most of this fixes are preety easy and would perfect the moveset preety well i could do some if you guys want especialy the up b action code that i know you guys struggle with the actions.
Great news i found out how to fix typhlosion eyes
they looks so much better and he looks much coller now
, to fix his eyes do this open the pcs,expand the fitlink00 then expand the materials, the expand the ones called eye, click on the newly appeared eye and scroll dont until you see two repeats change them to Clamp so you get two clamps instead of 2 repeats do the some for yellow eyes and eyer just take the repeats and go for the clamps and they eyes will look like they should
So he doesnt have any FS yet? what did you guys had in mind for the fs ? if you need psa help i can help remenber that.
Yeah that was probably the problem with the NB air. I was planning on making it so you cant charge in the air like Samus's, so when you pressed b it would shoot whatever level was charged, and down at an angle. But I was in kind of a rush to get his V1 out because of how long it was taking. Also, when I got typhlosion back from you the codding on his NB that was altered and somehow stopped working. The hitboxes didnt stop, and some of the graphics continued. So there is some weird codding in there right now that doesnt really make sense to me but its making it work. Lol
And yeah I do agree about his SB being over powered. What I was trying to do was replicate Charizards NB but modified. His can easily damage you to 20+ if positioned right, and it has the ability to stop at any time while trapping you to an extent. Id like it to still have the trap effect, but taking the damage down would be a good idea because pretty much no matter what you get trapped in the whole thing.
You called it right with the up b. I thought link's external gfx for his up b may be able to be used to create a more unique fire effect but it wasn't perfected. Im sure you would have better luck than me.
I changed the hitboxes on the AAA combo and made the last hit on his head, but I suppose i diddnt fix it enough to get caught in all three.
I have a new animation for the Dash attack as well so when we change that I will update his motion.
If you like you can take a look at his glitch fixes but i dont mind doing it myself. Im sure you know better than me. Also the idea i had for his final smash was going to be Eruption. I had in mind something like Entei's or Ho-oh's pokeball graphics around him, with charizards rock graphic really small spiraling through the whole thing. What do you think?
And that is so damn awesome that you figured out how to fix his model because that was bugging me so much. I also appreciate the feedback. I knew there would be a few problems because of how much codding was involved in him.