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Author Topic: Project Pokemon Brawl PSA  (Read 327988 times)
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xZedkiel
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    « Reply #135 on: August 24, 2012, 01:08:12 PM »


    Ill See what i can do :p Im free all day staurday, so i can help with all that good stuff. Maybe we can get a IM going (or something like that) and post what we have and or are working on. But ill write back later tonight, around 7-8, and ill start working on a scrolling CSS then. till later then Angel

    Post Merge: August 24, 2012, 12:58:37 PM
    Also i was thinking instead of the normal hand on the css it can be poimted like the Move Pokemon hand from the games, and the Icons could maybe be sprites... MAYBE.
    Nah, the stock icons should be sprites Cheesy the pointer hand would be a nice touch to it, that gets my vote. Once I get my laptop back I'll finish the background and we can see how it looks. should scroll diagonally down-right.
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    XxTailsxX
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    « Reply #136 on: August 24, 2012, 01:09:43 PM »


    if u plan on using sprites do u think they can possibly be animated like from the black and white games possibly .gif files and use the pokemon party sprites as stock icons?
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    DannyDirnt
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    « Reply #137 on: August 24, 2012, 01:39:58 PM »


    I don't think it's possible to use sprites. Maybe some GB/GBC ones but not GBA ones because those are 64x64. I think stock icons are, at most, 32x32.
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    XxTailsxX
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    « Reply #138 on: August 24, 2012, 01:42:22 PM »


    cant u resize them
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    Carnage
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    « Reply #139 on: August 24, 2012, 03:31:41 PM »


    you can resize everything Tongue but bbx doesnt allow giffs and they wouldnt move ingame just be still i have a few stock icons like zoroark and the stock item is the spirit of him xD
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    xZedkiel
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    « Reply #140 on: August 24, 2012, 03:34:22 PM »


    I don't think it's possible to use sprites. Maybe some GB/GBC ones but not GBA ones because those are 64x64. I think stock icons are, at most, 32x32.
    That's what resizing is for Tongue you do know you can scale an image's size right?

    if u plan on using sprites do u think they can possibly be animated like from the black and white games possibly .gif files and use the pokemon party sprites as stock icons?
    Sorry dude, no animated stuff Sad blame Brawl.
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    XxTailsxX
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    « Reply #141 on: August 24, 2012, 03:39:45 PM »


     it can be a stock icon but for pikachu pichu and jigglypuff adding hats and other things can be difficult and possibly hard to recolor some pokemon
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    DannyDirnt
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    « Reply #142 on: August 24, 2012, 04:31:02 PM »


    Oh, yeah, the party sprites hahaha but battle sprites would look awful if you resize them. The pixels get enormous and it'd be hard to make look right me thinks.
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    XxTailsxX
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    « Reply #143 on: August 24, 2012, 08:02:49 PM »


    btw when using ice climbers replace model of popo with the pichu melee import instead of using that vertex that vertex is garbage compared to that great import and remove the textures of the second pichu if u only want one pichu
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    Flygon
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    « Reply #144 on: August 24, 2012, 11:19:18 PM »


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    Master Gawain
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    « Reply #145 on: August 25, 2012, 12:32:44 AM »


    Nah, the stock icons should be sprites Cheesy the pointer hand would be a nice touch to it, that gets my vote. Once I get my laptop back I'll finish the background and we can see how it looks. should scroll diagonally down-right.

    Alright, Then I'll wait for your CSS, and ill work on the hand thingy ASAP. i can make it easily, but id have to change hitboxes to use it where the finger points. ALSO to the posts above the Party sprites was what i was talking about, and those for stock icons would be best, not the actual battle sprites lol.
    And to Flygon^^^^^^^^^^^^ That Beedrill Looks Amazing, Props to you.
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    « Reply #146 on: August 25, 2012, 03:30:29 AM »


    beedrill on pit xD
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    DannyDirnt
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    « Reply #147 on: August 25, 2012, 04:25:43 AM »



    Not bad Smiley
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    Leon Exodio
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    « Reply #148 on: August 25, 2012, 08:28:10 AM »


    i love how ur making Pokemon psa i can wait for the blaziken move set just because its one of my favorite
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    Omniscient X
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    « Reply #149 on: August 25, 2012, 07:32:45 PM »


    Just wanted to say yes you can use a version of .gif you must have all sprites to be animated and you can use 2d effects from the game, resize panels, and play looped TextureAnimationData.
    -Omni
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