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Author Topic: WIP PSA Workshop  (Read 706953 times)
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pikazz
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    « Reply #1110 on: March 05, 2014, 04:14:02 PM »


    Woah. o-o

    What did you do, Pikazz?

    I could so use that if I ever make a revamp for my Dragon Yoshi PSA.
    a thing so Glide is working Yoshi! its actually pretty easy and seems to work on everyone :3

    best is this isn't even Module work!
    « Last Edit: March 05, 2014, 04:19:18 PM by pikazz » Logged

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    « Reply #1111 on: March 05, 2014, 04:24:00 PM »


    How do you add these to characters? Or will you write a tutorial or something?
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    « Reply #1112 on: March 05, 2014, 05:37:54 PM »


    best is this isn't even Module work!

    WHAAAAT?

    thats amazing!
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    « Reply #1113 on: March 05, 2014, 05:55:07 PM »


    look what I did!
    True Glide

    a fully completely true working glide on yoshi! no, its not hardcoded PSA! using the glide mechamic that order gliders using!

    KingEvilPuff: Thats really awesome PSA Cheesy


    [censored] Pikazz!! If you get this to work on Ganon, let me know, ok? Tabuu's wings and King Cold's ki are calling.
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    « Reply #1114 on: March 05, 2014, 06:12:29 PM »


    gave Jigglypuff perfect glide now, it seems I lied, it works without Action override! everything works perfectly! not much PSA at all!
    WHAAAAT?

    thats amazing!
    thank you x3
    [censored] Pikazz!! If you get this to work on Ganon, let me know, ok? Tabuu's wings and King Cold's ki are calling.
    it will 100% work, but it does take a bit space
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    « Reply #1115 on: March 05, 2014, 06:24:49 PM »


    gave Jigglypuff perfect glide now, it seems I lied, it works without Action override! everything works perfectly! not much PSA at all!thank you x3it will 100% work, but it does take a bit space

    Stop teasing us! Tongue

    But this really is fantastic. No need for modules (Wooooooo) and yeah it takes some space, but that should mostly be a problem for Samus/Zamus and the like. But that's still amazing.
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    « Reply #1116 on: March 05, 2014, 06:28:02 PM »


    it will 100% work, but it does take a bit space
    How much KB does it add on? 3+ KB shouldn't be too bad.
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    « Reply #1117 on: March 06, 2014, 08:45:45 AM »


    True Multi Jumping and True Glide

    showing off true Multi Jump on Ganondorf and True Glide on Jigglypuff!
    but the Multi Jump was the hardest to do, yet it isnt perfect cause you should be able to jump to action 13(0D) by just jumping, but I had to do the UpB use it instead (Change Action: 13)

    even if it was the hardest, adding True Crawl, True Multi Jump and True Glide is really easy!

    should I release a tutorial?
    How much KB does it add on? 3+ KB shouldn't be too bad.

    when I think of it, it shouldnt be that big.
    « Last Edit: March 06, 2014, 08:48:24 AM by pikazz » Logged

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    « Reply #1118 on: March 06, 2014, 09:03:02 AM »


    True Multi Jumping and True Glide
    should I release a tutorial?


    Dude Im srs here

    YES
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    « Reply #1119 on: March 07, 2014, 08:55:40 AM »


    True Multi Jumping and True Glide
    showing off true Multi Jump on Ganondorf and True Glide on Jigglypuff!
    but the Multi Jump was the hardest to do, yet it isnt perfect cause you should be able to jump to action 13(0D) by just jumping, but I had to do the UpB use it instead (Change Action: 13)

    even if it was the hardest, adding True Crawl, True Multi Jump and True Glide is really easy!

    should I release a tutorial?when I think of it, it shouldnt be that big.
    Dude Im srs here

    YES
    Nothing else to say Im srs here
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    « Reply #1120 on: March 07, 2014, 11:01:01 AM »


    and so I did! http://forums.kc-mm.com/index.php?topic=66724.0

    the tutorial of how to add true Glide, Multijump and Crawl! all in one! now I hope I dont see any psuedos method with hardcoded PSA to make them Im srs here
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    « Reply #1121 on: March 07, 2014, 07:18:53 PM »


    A bit of an update for my "Enhanced" Charizard.
    -Charizard now has 6 Jumps. I'm experimenting with variables to make this as balanced as possible.
    -Charizard keeps his vBrawl Forward Air, Heat Wave. But with a major buff. Reduced Landing lag, Interrupt Frame, and Wind Hitboxes make this move a great gimp to recovering foes. I might have to reduce the knockback a bit though.
    -Glide Attack, Side Smash, Up Smash, Down Smash, Dash Attack, Neutral Air, Back Air, Down Air, and Up Special edited to match P:M's Charizard.
    -Charizard keeps his Side and Down Tilts. Side Tilt gets a speedup.
    -Mega Charizard X's attacks gain a damage boost of 1.35*, alongside Super Armor and changed attacks.
    -Mega Charizard X's Forward Air, Side Tilt, and Down Tilt change to match P:M Charizard.

    The only issues I'm having so far is having to disable Pokemon Trainer's GFX in order to get Charizard's custom GFX to work, File size, and the eyes (that I have asked for help with 3 times already).
    New Side Special.
    Flare Blitz. Inspired by True Charizard's Dash Attack.

    True Charizard's Flare Blitz.
    -Multi hit.
    -Mapped to Dash Attack.
    -Does self damage, regardless if it hits for not.

    Enhanced Charizard's Flare Blitz.
    -Single hit.
    -Mapped to Side Special.
    -Does self damage only if the attack connects.
    -Has Super Armor until the collision terminates.

    Edit: Charizard's Mega Evolution mechanic has been reworked. There will be a Super Meter for all 3 versions.
    Once you kick enough butt, Charizard will begin to glow with a Dragon Aura. Press B to Mega Evolve.

    You can even gain Super Meter during Mega Evolution as well. Once Mega Charizard X's meter is full, press B to unleash Draco Meteor.

    I also have some dire news...

    I'm approaching the file size limit for this PSA (~180 KB is the max for Charizard. I'm at 178 KB). So I'm either going to have to cut corners for the Pokemon Trainer version, or port Charizard over someone else.
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    « Reply #1122 on: March 10, 2014, 12:53:03 PM »


    Here's a small preview of the Sephiroth moveset I'm working on:

    Grabs:


    Catch:


    CatchAttack:


    CatchCut



    Final Smash


    Spinny thing he does


    If he hits


    He then flies after them and hits themhits them three times


    I have to clean up the end of the catch and the catch cut, but otherwise I'm satisfied for now.

    Still have to animate him landing, then jumping up and performing one more slash for his final smash.
    « Last Edit: March 10, 2014, 01:02:04 PM by Zack Fair » Logged



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    « Reply #1123 on: March 10, 2014, 08:12:50 PM »


    catchattack looks really weird, his movements make no sense at all, if you want him to hurt you with his katana stabbed in your chest, how about a spinning motion at the wrist, with some emphasis on the rest of the body to show strength in it?
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    « Reply #1124 on: March 10, 2014, 08:40:33 PM »


    catchattack looks really weird, his movements make no sense at all, if you want him to hurt you with his katana stabbed in your chest, how about a spinning motion at the wrist, with some emphasis on the rest of the body to show strength in it?


    It didn't turn out how I wanted it to, so I completely understand that it makes no sense and (imo looks like [censored]). I'm going to reanimate it and see if I can improve it.

    Essentially what I want is for him to thrust forward o make them slide down on his katana, and then pull back to loop back to the beginning.

    Alright, need one more segment of the final smash (when he lands) and then Octaslash will be completed:


    « Last Edit: March 10, 2014, 11:30:00 PM by Zack Fair » Logged



    Quote from: Miacis
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