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Author Topic: WIP PSA Workshop  (Read 706821 times)
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    « Reply #1125 on: March 15, 2014, 04:26:09 PM »


    >.>

    <.<

    Well, since no one's posted... I guess I'll just take another post up...

    <a href="http://youtu.be/tQlDwpHNPfI" target="_blank" class="aeva_link bbc_link new_win">http://youtu.be/tQlDwpHNPfI</a>

    That's Sephiroth's new down smash. He summons four orbs to orbit around him.
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    « Reply #1126 on: March 15, 2014, 04:31:04 PM »


    Try using key-framing and Maya for your Animations.
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    « Reply #1127 on: March 15, 2014, 04:37:46 PM »


    Try using key-framing and Maya for your Animations.

    There was no way I was going to do that rotating thing without keyframes.

    And nyeh, don't want to download something else for animating. Maybe after Finals, when I can go gung ho on my hacks.
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    « Reply #1128 on: March 15, 2014, 04:45:21 PM »


    There was no way I was going to do that rotating thing without keyframes.
    Oh.

    I just see the Animation as lacking life.

    And nyeh, don't want to download something else for animating. Maybe after Finals, when I can go gung ho on my hacks.
    Maya's Animation system allows foot placement to be on the floor without having to manually place the feet there.
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    « Reply #1129 on: March 15, 2014, 04:48:05 PM »


    Yeah Mr Roth kinda demands the Maya touch for said moveset to be a worthy update to the older PSA.

    It'll pretty much remedy the odd foot placement and allow you to easily add more life and breathing to the motions.

    Speaking of which, I need to export the 3 jabs I animated for Gray Fox and find my SD card.
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    « Reply #1130 on: March 15, 2014, 05:02:06 PM »


    Oh.

    I just see the Animation as lacking life.
    Maya's Animation system allows foot placement to be on the floor without having to manually place the feet there.

    It might look better with the Start and charge animations, but the animation itself does need improvement.

    And if the rotation doesn't screw up as much as BBox does, I'll totally give it a shot.

    Yeah Mr Roth kinda demands the Maya touch for said moveset to be a worthy update to the older PSA.

    It'll pretty much remedy the odd foot placement and allow you to easily add more life and breathing to the motions.

    Not really an update, just a reimagining. All the Sephiroth movesets are based off Dissidia, FF7, or both. But never Crisis Core, which is what I intend to base it off. Unless that's what you consider "update" to be :V

    And I'm trying to find my download for Maya again. I'll definitely give it a shot.

    Mr Roth totally flew over my head, when I first read it :V
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    « Reply #1131 on: March 15, 2014, 05:09:24 PM »


    Here is an animation Hidan made for Saber. I did some adjustments on the arms and the hands :



    It won't be THIS fast, of course.
    « Last Edit: March 15, 2014, 05:10:22 PM by Hyper Akeno » Logged

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    « Reply #1132 on: March 15, 2014, 05:21:49 PM »


    Having someone else show my work?Blasphemy! lol I figured the forearms were a little derpy
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    « Reply #1133 on: March 15, 2014, 05:31:05 PM »


    Having someone else show my work?Blasphemy! lol I figured the forearms were a little derpy

    Lol... Owell, at least, they're not derpy... I think...
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    « Reply #1134 on: March 15, 2014, 05:53:36 PM »



    GFX thing on U-air. FQuintanilla14 actually did the GFX for this one. He combined darkness and stars to get this. Nice, huh?


     N-Air! N-air makes you moves upwards slightly. Based on SM3DW.


    D-air, in it's meteor-smashing glory! Since Rosalina doesn't have the External GFX needed to replicate the "saturian (?) ring." So, other GFX had to suffice.


    What more can I say? It's a back throw! Rosalina just tosses them like they're nothing!


    Forward smash! Again with the GFX thing...


    New crouch animation, courtesy of FQuintanilla14


    Up Smash! For now at least. I'm not sure if this is correct or not. As more info on her is revealed, this will steadily change.


    Up special fall. What else is there to say?


    Up special without the launch star. BTW, http://forums.kc-mm.com/index.php?topic=65916.0 This would help FQuintanilla14 and I greatly. BTW, He is working on a pseudo-smash 4 Rosalina as well.

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    « Reply #1135 on: March 16, 2014, 09:47:19 AM »


    nice poses, i'd like to see the animatian in actual motion.
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    « Reply #1136 on: March 16, 2014, 10:02:12 AM »


    That looks pretty good so far. I need a Peach clone for BrawlEx, so I'll probably grab that once it's out.
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    « Reply #1137 on: March 16, 2014, 10:04:00 AM »


    That looks pretty good so far. I need a Peach clone for BrawlEx, so I'll probably grab that once it's out.
    That's over the Ice Climbers, Seg.
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    « Reply #1138 on: March 16, 2014, 10:10:46 AM »


    In my signature, there is a link to the thread. It has almost all of those animations as .gifs. You can see them there. Also, glad you guys like it Smiley
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    « Reply #1139 on: March 16, 2014, 10:18:44 AM »


    That's over the Ice Climbers, Seg.
    God dammit >_<
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