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Author Topic: TABUU / FREDRIK PSA house. Magolor - Current WIP  (Read 603047 times)
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StupidMarioFan1
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    « Reply #1725 on: June 19, 2014, 10:00:15 PM »


    BTW, just to follow up with Tabuu, I did beat the level 16 and level 9 computers.
    Unless we can make the game use CPUs higher than 9, I'm willing to call bulls*** on that OR you meant two other levels. I wouldn't be surprised if that's hackable though consider the amount of things we can't do in Brawl have been shrinking a lot this year.
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    « Reply #1726 on: June 19, 2014, 10:05:58 PM »


    Unless we can make the game use CPUs higher than 9, I'm willing to call bulls*** on that OR you meant two other levels. I wouldn't be surprised if that's hackable though consider the amount of things we can't do in Brawl have been shrinking a lot this year.

    Level 16 is what it's called. It's a code. To be honest, while the computer seems to do abnormal things that normal ones don't, they aren't difficult, just confusing.

    I did beat the level "16" and 9 though. Whatever 16 means. The entire point for me saying this was because I was explaining that the previous Tabuu was effective and that I could beat level 9s with it. But Akeno asked for a video. So I made one, but the video is cheap because the way I use Tabuu is cheap, so I didn't feel accomplished. So rather than upload it, I'm just saying it.

    Level 16, whether it is "16" or just random tendencies the AI has that make it trickier, is what the code is called. I have no reason to call it anything else.
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    « Reply #1727 on: June 19, 2014, 10:09:51 PM »


    it dosnet make a difference for 16. if anything, its just a broken/derpy level 9
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    « Reply #1728 on: June 19, 2014, 10:58:15 PM »


    it dosnet make a difference for 16. if anything, its just a broken/derpy level 9

    That's a better way of putting it.
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    « Reply #1729 on: June 19, 2014, 11:04:17 PM »


    Gonna quote Dant again

    placebo. The game never uses a constant greater than the one used for level 9's in the AI coding, and it clamps values between the ranges it expects when it uses the difficulty value.
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    « Reply #1730 on: June 20, 2014, 09:38:33 AM »


    It's a lil' better, but not that great. But... well...
    Oh, and Nebulon, that's not a big deal if you don't have a video... I was just curious. lol
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    « Reply #1731 on: June 21, 2014, 04:25:53 PM »


    Hi.

    Anyone know of any good SHP0 tutorials? I want to use them for K. Rool's bulging eye and experiment with it. Smiley

    Speaking of him, I'm getting back to work on him now, and to announce a new PSA: Bowser from Super Smash Bros. for Nintendo 3DS and Wii U! Thanks to a comprehensive video featuring his new moves and most animations, I will tackle this, and polish it up when the 3DS game comes out. Smiley
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    « Reply #1732 on: June 21, 2014, 04:56:03 PM »


    It's a lil' better, but not that great. But... well...

    No, there's no change whatsoever.

    You're literally thinking they're better, but they aren't.
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    « Reply #1733 on: June 21, 2014, 07:55:49 PM »


    Hi.

    Anyone know of any good SHP0 tutorials? I want to use them for K. Rool's bulging eye and experiment with it. Smiley
    I've been meaning to update/redo my old tutorial on pat0, and I know how to make shp0 and was planning on making a tutorial on it. What do you need help with?
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    « Reply #1734 on: June 21, 2014, 08:29:52 PM »


    I've been meaning to update/redo my old tutorial on pat0, and I know how to make shp0 and was planning on making a tutorial on it. What do you need help with?


    Okay, I need to be able to "animate" the vertices on the top of his head, to be like a normal eye, and have it bulge only on certain animations.

    I'm also working on this:


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    « Reply #1735 on: June 21, 2014, 08:33:03 PM »


    Bowser! Woohoo!
    Looking forward to it, love Bowser. (Mostly for his stupidity in the RPG series XD)

    ...*Returns to lurking thread* Hehehe...
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    « Reply #1736 on: June 21, 2014, 08:37:14 PM »


    Bowser! Woohoo!
    Looking forward to it, love Bowser. (Mostly for his stupidity in the RPG series XD)

    ...*Returns to lurking thread* Hehehe...

    Sm4sh Bowser, more specifically. Grin I'm going to stick to making this tonight, and go back to K. Rool later.
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    « Reply #1737 on: June 21, 2014, 08:37:28 PM »


    Okay, I need to be able to "animate" the vertices on the top of his head, to be like a normal eye, and have it bulge only on certain animations.

    I'm also working on this:



    It took me a few moments to remember you're talking about K Rool because I was sitting here thinking "do you mean make Bowser's hair move or his eyesbrows?" xD
    Anyways you mean like to give K Rool's "eyebrows" to move for expressions?
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    « Reply #1738 on: June 21, 2014, 08:39:17 PM »


    Yay, Bowser! Can't wait to see him completed!
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    « Reply #1739 on: June 21, 2014, 08:41:37 PM »


    It took me a few moments to remember you're talking about K Rool because I was sitting here thinking "do you mean make Bowser's hair move or his eyesbrows?" xD
    Anyways you mean like to give K Rool's "eyebrows" to move for expressions?

    That would be it. Wink

    Yay, Bowser! Can't wait to see him completed!

    The only thing that'll be tough is doing the transitions to Wait1 all over again. XD
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