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« Reply #1126 on: January 16, 2014, 11:43:12 AM » |
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Somebody give me the ultimate Slowpoke awards.
Seriously, how the HELL did I not ever see THIS? O_o
This is absolutely incredible. I may have to put P:M to the side for a bit so I can mess with this...I swear, this alone may get me back to hacking again. D:
Excellent job, Phantom. I swear, you've done it again. I knew there was a legitimate reason why I feel like 2014 will be a significantly better year than 2012 and 2013. <3
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« Reply #1127 on: January 16, 2014, 11:52:18 AM » |
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Nicely done pikazz, looking forward to more progress and future potential.
@ToadKart Replacing the bx_fighter.rel did it for me. Keep in mind you also need the disable custom stages code if you're using the 'hackless' method. I don't think it's included in your codeset.
Disable Custom Stages [PhatomWings] 046B841C 48000040
I have that code in my current codeset. I had uploaded the wrong gct file with that pack, but I edited that post with my current file.
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« Reply #1128 on: January 16, 2014, 01:48:52 PM » |
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Nice work Pikazz.
So we can switch characters and be in the same slot? Does that mean I can have multiple characters on 1 slot?
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« Reply #1129 on: January 16, 2014, 01:52:46 PM » |
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Nice work Pikazz.
So we can switch characters and be in the same slot? Does that mean I can have multiple characters on 1 slot? PhantomWings confirmed that up to 4 characters can be in a slot. Though Pikazz's main priority is to make the 2 character switching to be as perfect as possible.
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« Reply #1130 on: January 16, 2014, 02:02:42 PM » |
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Nice work Pikazz.
So we can switch characters and be in the same slot? Does that mean I can have multiple characters on 1 slot?
like KJP said except think like Zelda/sheik and Samus/ZSS but we can use 2 completely diffirent Modules instead for one that every transforming have (Zelda and Sheik using the ft_zelda.rel) and swap between them with a attack example Down B
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Stupid Tinypic :C
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« Reply #1131 on: January 16, 2014, 02:06:16 PM » |
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like KJP said except think like Zelda/sheik and Samus/ZSS but we can use 2 completely diffirent Modules instead for one that every transforming have (Zelda and Sheik using the ft_zelda.rel) and swap between them with a attack example Down B
I have a question - is it possible to map a transformation to a taunt?
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« Reply #1132 on: January 16, 2014, 02:17:18 PM » |
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Well, that solution didn't work. I'm really dissapointed. I'm REALLY dissapointed. Maybe it's the menu or something. I'm going to get this to work TODAY.
Also, turns out my foot isn't broken, just a slight fracture. It'll be better in a couple weeks.
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Professor is best Nichijou character.
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« Reply #1133 on: January 16, 2014, 02:22:29 PM » |
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I have a question - is it possible to map a transformation to a taunt?
You can map transformation to any button combination/attack with PSA via terminate instance
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« Reply #1134 on: January 16, 2014, 02:55:16 PM » |
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The 2 characters per slot is great!!!
err but I have to bring some feedback... Exbrawl freezes If I use a moddified iso, Even if I amn not touching any config files, I just added the custom stages, some custom music, and the rels for the custom stagees, and it froze,.. I tried many custom moddified iso, an it always freezes my brawl...
I just got BrawlEx running .. using a non modified WBFS or iso...
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« Last Edit: January 16, 2014, 02:56:14 PM by shadowXtreme »
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« Reply #1135 on: January 16, 2014, 03:01:35 PM » |
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So with the transforming characters almost working, Zelda, Sheik, Samus, and ZSS are a posibility in cloning???
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« Reply #1136 on: January 16, 2014, 03:01:52 PM » |
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Well 2 each seems like enough anyway's with 50 slots 50*2=100 which is A LOT of characters.
Also with the FPC3.5.3 we can switch between pf folders.Good Luck on perfecting it.
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« Reply #1137 on: January 16, 2014, 03:02:41 PM » |
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So with the transforming characters almost working, Zelda, Sheik, Samus, and ZSS are a posibility in cloning??? We still need BrawlEX rels for them.
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« Reply #1138 on: January 16, 2014, 03:14:07 PM » |
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I'm still in the process of making a couple exmodules, I'm working on falcon and canon right now. And I believe eternal yoshi is working on toon link. And we have working jiggs and metaknight So were making good progress
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« Reply #1139 on: January 16, 2014, 03:14:55 PM » |
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I can't wait! It'll be beautiful!
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