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« Reply #6735 on: April 12, 2012, 06:12:20 PM » |
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I knew it all a long but what happen to the thunder bombs?
Dude on Youtube asked the same question, so I'll just use copy/paste powas:
It was something I was considering, but I decided not to. Partially due to file size constraints and partially because I just didn't think they'd have too much of a purpose and the amount of effort needing to code them in wouldn't really be worth it. But still, three different bombs gives pretty good variety.
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« Reply #6736 on: April 12, 2012, 06:19:10 PM » |
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I dont even like bomberman... But i need to get this PSA just because it looks awesome... sort of like Kid Buu. Don't like the character, but the PSA is amazing
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« Reply #6737 on: April 12, 2012, 06:20:20 PM » |
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SDoom you troll >.> Looks awesome, totally gunna try him out.
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« Reply #6738 on: April 12, 2012, 06:27:27 PM » |
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I dont even like bomberman... But i need to get this PSA just because it looks awesome... sort of like Kid Buu. Don't like the character, but the PSA is amazing
This^ But one thing is... I want Metal Sonic :'(
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« Reply #6741 on: April 12, 2012, 06:43:12 PM » |
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is the beta gunna be on teh vault, or are beta testers gunna beta test the beta
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« Reply #6742 on: April 12, 2012, 06:47:37 PM » |
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is the beta gunna be on teh vault, or are beta testers gunna beta test the beta
Straight to vault. No beta testers.
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« Reply #6743 on: April 12, 2012, 06:48:27 PM » |
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ah ok. sweet. and idk if you saw my comment on the youtube vid, but will this use artciles?
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« Reply #6744 on: April 12, 2012, 06:57:23 PM » |
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I have a few questions:
Why a Shoryuken like move as part of the moveset?
That move where Bomberman does a straight glide forward. What is that?
What are the effects of the Bomb Changes. I saw Fire Bombs, Ice Bombs, and what looks like Gravity Bombs. Fire Bomb is self explanatory, but what do the Ice and Grav Bombs do?
What other moves are you planning for this moveset, if any?
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« Reply #6745 on: April 12, 2012, 07:09:53 PM » |
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SilentWeed, you are amazing. You really [censored]ing are. Damn you hear it enough, but I just had to say that.
That [censored]ing video, blew my mind away. It really did.
How awesome is that [censored]? I always read about Bomberman being a candidate for a Smash Bros series, and I was like well, what else can he do? Just throw bombs?
You made all his main attacks, sick as [censored]. I love it, very well balanced I can tell. Love the bombs, but then I thought... hmm, they're kind of weak. Then when I saw that you could charge it, I [censored]ing flipped. Sick as [censored]!
Then you surprise us yet again, with different bombs by what, doing a taunt I'm guessing?
Then I see you got some mixture of ice/electric bombs (gray ones) love the special effects of them, they are outstanding. What I love even more is the sound effects you gave them
I know they're Luigi's with some others here and there, but I greatly appreciate you doing that since I'm not a Riivolution user. The sounds fit in a lot better than I thought.
Then the purple gravity bombs. Wow. Just [censored]ing wow. So epic.
I already can't wait to try this PSA out.
Also noticed that you edited the size of Bomberman, since the Import was bigger than he should have been, lol.
Last thing, it's a question.
What in the [censored] is the side special move? The green one? The one with the ray gun effects? I'm seriously clueless and it does no damage? Damn.
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« Reply #6746 on: April 12, 2012, 07:10:49 PM » |
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ah ok. sweet. and idk if you saw my comment on the youtube vid, but will this use artciles?
This beta won't but the Final Smash will since I'll need an article for the FS. I could however make an alternate version with a different FS that won't use articles
I have a few questions:
Why a Shoryuken like move as part of the moveset?
That move where Bomberman does a straight glide forward. What is that?
What are the effects of the Bomb Changes. I saw Fire Bombs, Ice Bombs, and what looks like Gravity Bombs. Fire Bomb is self explanatory, but what do the Ice and Grav Bombs do?
What other moves are you planning for this moveset, if any?
1) Why not?
2) He needs a jetpack model. It's a nod to Jet Bomber and the rocket power up from Bomberman Blast. It's also a nod (function wise) to Quotes Booster jetpack from Cave Story. Evidently, I'm waiting on Star for the model. He can take his time though.
3) Ice Bombs freeze foes at higher % but do a little less damage and knockback. Gravity Bombs do the lowest damage but send foes at awkward angled for gimping or drawing foes closer. Fully charged ones also strongly repel foes away if they aren't caught in the centre of the blast.
4) Apart from the Final Smash, no. Final Smash I'll keep more of a secret for now since it won't be in the beta. I also need to animate taunts and victory poses but I'm a little short of ideas.
@Mr Italiano
Thanks so much bro Very much appreciated. The bomb switching is controlled by Down B and it cycles through Fire -> Ice -> Gravity and back round to fire again. As for the Side B it's the Speed Booster from Bomberman II DS. It basically acts as a fast command dash with invulnerability near the start and jump and run cancels nearer the end. I think I'll make it faster overall though. In Bomberman II it was very quick.
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« Last Edit: April 12, 2012, 07:17:20 PM by SDo0m InFiNiTy »
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« Reply #6747 on: April 12, 2012, 07:13:26 PM » |
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Last thing, it's a question.
What in the [censored] is the side special move? The green one? The one with the ray gun effects? I'm seriously clueless and it does no damage? Damn.
Yeah, that Rush Attack seems like something you'd implement onto Samus. For the Speed Booster.
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« Last Edit: April 12, 2012, 07:14:40 PM by Velen »
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« Reply #6748 on: April 12, 2012, 07:20:10 PM » |
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This beta won't but the Final Smash will since I'll need an article for the FS. I could however make an alternate version with a different FS that won't use articles
that would be great. i hope u can! i would LOVE to port him over someone else, because luigi is great, and i dont wanna replace him, like many others dont.
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« Reply #6749 on: April 12, 2012, 07:25:56 PM » |
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Looks really good SDoom. Animations look fluid, and the psa seems well done. There are a few things I am curious about, such as the Up B. When Bomberman slides to the side after the boost into the air, how is that controlled? Also I saw after the Up B and slide Bomberman preformed another jump, can Bomberman jump thee times? Also will the moveset work with other Luigi models?
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