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« Reply #14805 on: June 27, 2013, 07:22:03 AM » |
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Yo BJ. I found a file in Skyward Sword that throws the Error Compression header does not match the LZSS format. The error output:
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« Last Edit: June 27, 2013, 07:39:38 AM by Melon Lord »
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« Reply #14806 on: June 27, 2013, 07:04:02 PM » |
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Can anybody send me a model that has added bones using Fortwaffles' bone adder? Or any other model that only has the TopN bone. I changed the parser back to not use the NodeTree and instead check if the NodeTree is corrupt. Still working on fixing the bone and material bugs... And that one skyward sword arc Yo BJ. I found a file in Skyward Sword that throws the Error Compression header does not match the LZSS format. Fixed, although you can't recompress in the exact same format yet (it's an extended version of LZ77).
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« Reply #14807 on: June 27, 2013, 07:05:07 PM » |
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Hey, BJ. I can send you a model with FW's bone adder bones added, if you're still lookin'.
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« Reply #14808 on: June 27, 2013, 07:09:25 PM » |
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And that one skyward sword arc Fixed, although you can't recompress in the exact same format yet (it's an extended version of LZ77).
The brresC files inside the file look like they also use LZ77, like an arc.
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« Reply #14809 on: June 27, 2013, 07:10:20 PM » |
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Hey, BJ. I can send you a model with FW's bone adder bones added, if you're still lookin'.
...yes. The brresC files inside the file look like they also use LZ77, like an arc.
Those are the files that used extended compression and crashed BB.
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« Reply #14810 on: June 27, 2013, 07:13:31 PM » |
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Those are the files that used extended compression and crashed BB.
Oh. Skyward Sword is a weird game, using all of these new-fangled files that are basically the same as the rest of the Wii games. The funny thing is, you have to use the standard lightmap that all of the models use or the model you import looks weird.
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« Reply #14811 on: June 27, 2013, 07:36:37 PM » |
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Mmmk so now the bone tree parses correctly even with a corrupt NodeTree. Good.
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« Reply #14812 on: June 27, 2013, 07:40:07 PM » |
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Mmmk so now the bone tree parses correctly even with a corrupt NodeTree. Good.
Aha, so in the next BB, I'll be able to open that model and animate it?
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« Reply #14813 on: June 27, 2013, 07:41:25 PM » |
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Aha, so in the next BB, I'll be able to open that model and animate it? Yeah.
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« Reply #14814 on: June 27, 2013, 07:42:13 PM » |
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You rock. That is all that needs to be said.
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« Reply #14815 on: June 27, 2013, 09:33:41 PM » |
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« Reply #14816 on: June 27, 2013, 09:45:45 PM » |
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so before this release i had a weird issue with bones scaling to weird numbers
of course bones were being edited was this fixed?
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« Reply #14817 on: June 27, 2013, 09:48:19 PM » |
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so before this release i had a weird issue with bones scaling to weird numbers
of course bones were being edited was this fixed?
If nobody reported it, then probably not. The bones were scaling themselves to weird numbers? Or were you scaling them... to weird numbers? Were you using the scale control or entering numbers manually?
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« Reply #14818 on: June 27, 2013, 09:51:23 PM » |
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nah i was moving bones around scaling some of the ones I "nulled" manually and than rotating bones around manually after saving to "pair" the scale of some of the bones changed for example at the moment Top N is scaled to (.155, .155, .155) and i never messed with that bone its brawlbox 68c btw
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« Last Edit: June 27, 2013, 09:53:32 PM by Mr.MW »
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« Reply #14819 on: June 27, 2013, 09:59:06 PM » |
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Hey BJ, BB throws an index out of bounds error with brresC files. ************** Exception Text ************** System.IndexOutOfRangeException: Index was outside the bounds of the array. at BrawlLib.SSBB.ResourceNodes.MDL0GroupNode.Parse(MDL0Node model) at BrawlLib.SSBB.ResourceNodes.MDL0Node.OnPopulate() at BrawlLib.SSBB.ResourceNodes.ResourceNode.get_Children() at System.Windows.Forms.LeftPanel.LoadAnims(ResourceNode node, AnimType type) at System.Windows.Forms.LeftPanel.LoadAnims(ResourceNode node, AnimType type) at System.Windows.Forms.LeftPanel.LoadAnims(ResourceNode node, AnimType type) at System.Windows.Forms.LeftPanel.LoadAnims(ResourceNode node, AnimType type) at System.Windows.Forms.LeftPanel.LoadAnims(ResourceNode node, AnimType type) at System.Windows.Forms.LeftPanel.LoadAnims(ResourceNode node, AnimType type) at System.Windows.Forms.LeftPanel.LoadAnims(ResourceNode node, AnimType type) at System.Windows.Forms.LeftPanel.UpdateAnimations(AnimType type) at System.Windows.Forms.LeftPanel.Reset() at System.Windows.Forms.ModelEditControl.ModelChanged(MDL0Node model) at System.Windows.Forms.ModelEditControl.set_TargetModel(MDL0Node value) at BrawlBox.ModelForm.OnShown(EventArgs e) at System.Windows.Forms.Form.CallShownEvent() at System.Windows.Forms.Control.InvokeMarshaledCallbackDo(ThreadMethodEntry tme) at System.Windows.Forms.Control.InvokeMarshaledCallbackHelper(Object obj) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Windows.Forms.Control.InvokeMarshaledCallback(ThreadMethodEntry tme) at System.Windows.Forms.Control.InvokeMarshaledCallbacks()
************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.296 (RTMGDR.030319-2900) CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll ---------------------------------------- BrawlBox Assembly Version: 0.68.4926.34801 Win32 Version: 0.68.3.0 CodeBase: file:///C:/Users/Nolan/Downloads/Brawlbox%20v0.68d-1/BrawlBox.exe ---------------------------------------- BrawlLib Assembly Version: 0.15.4926.34799 Win32 Version: 0.15.3.0 CodeBase: file:///C:/Users/Nolan/Downloads/Brawlbox%20v0.68d-1/BrawlLib.DLL ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1002 built by: RTMGDR CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1001 built by: RTMGDR CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1001 built by: RTMGDR CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- OpenTK Assembly Version: 1.0.0.0 Win32 Version: 1.0.278.44921 CodeBase: file:///C:/Users/Nolan/Downloads/Brawlbox%20v0.68d-1/OpenTK.DLL ---------------------------------------- System.Design Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.237 built by: RTMGDR CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Design/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Design.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.233 built by: RTMGDR CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.233 built by: RTMGDR CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ----------------------------------------
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