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Question: What would you like me to release next?
Melee Mute City - 73 (41.7%)
Gerudo Valley - 31 (17.7%)
Bowser In The Sky - 17 (9.7%)
Inside Peach's Castle - 14 (8%)
Fire Temple - 13 (7.4%)
Windmill Hut - 3 (1.7%)
Dodongo's Cavern - 3 (1.7%)
Venom - 4 (2.3%)
Pac-Man - 17 (9.7%)
Total Voters: 175

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Author Topic: Mewtwo2000's Stage Thread - [Mute City released] - (20/06/19)  (Read 1598254 times)
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Segtendo
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    « Reply #1995 on: November 27, 2010, 08:09:47 PM »


    Must... get... stage...
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    Mewtwo2000
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    « Reply #1996 on: November 27, 2010, 08:32:39 PM »


    If you like the stage with the pictures, then you will love it when this video is seen

    <a href="http://www.youtube.com/watch?v=fSeLy_7-0EQ" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=fSeLy_7-0EQ</a>
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    « Reply #1997 on: November 27, 2010, 08:35:55 PM »


    mewtwo i can tell yuhh a million times u r a god of stage making do yuhh have a tutorial cuz i would love tyo learn Lol
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    « Reply #1998 on: November 27, 2010, 08:43:40 PM »


    Wow how did you do that at the beginning? That's the first time I've sen that but it makes sense cause the it had the same collisions and flat ground. Forget about the flat version, I love this 3rd video Mewtwo.

    You always keep outdoing yourself, this is gonna be the [censored] when its on the blog!
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    « Reply #1999 on: November 27, 2010, 08:52:40 PM »


    If you like the stage with the pictures, then you will love it when this video is seen

    http://www.youtube.com/watch?v=fSeLy_7-0EQ

    Love the Video, Mewtwo2000 i suggest if you had the time you could add Princess Zelda in the pink crystel then when the organ disappear she disappears with it.
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    « Reply #2000 on: November 27, 2010, 08:55:29 PM »


    I can't do that. I don't guess Zelda is able to fade out. Also, characters have high quality textures that take too much space. Ganondorf is far enough.

    About the stage, you've not seen everything yet xD
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    « Reply #2001 on: November 27, 2010, 08:58:19 PM »


    then i can't wait for what your gonna show next  Wink
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    « Reply #2002 on: November 27, 2010, 09:51:13 PM »


    Not saying you have to, but the stage would feel more nastalgic if there were two more 'stages' in it.

    The third level in the stage sequence could be where the whole upper area shatters appart like in this cutscene.

    <a href="http://www.youtube.com/watch?v=zptsQo9Ef0s" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=zptsQo9Ef0s</a>


    Then it warps outside the castle where you watch it fall down like in this cutscene.
    <a href="http://www.youtube.com/watch?v=JYNEV0W0jmw" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=JYNEV0W0jmw</a>


    And lastly it's a huge stage based on the arena where u fight ganondorf, does that sound too hard?

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    « Reply #2003 on: November 28, 2010, 01:40:59 AM »


    Pleeeeease make one more version with walls on the sides but not ceiling.  I don't want it to be THAT enclosed, but more like a better version of Shadow Moses Smiley

    Are you going to zoom the camera out a bit on the enclosed version as well?
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    « Reply #2004 on: November 28, 2010, 02:28:57 AM »


    I love the fact that Ganon's Tower is a box stage with only the bottom open.  That said though, sucks for characters like Peach with trashy vertical recovery and light weight XD.

    Still awesome stage.  What does it go over again?
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    Mewtwo2000
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    « Reply #2005 on: November 28, 2010, 07:45:27 AM »


    Not saying you have to, but the stage would feel more nastalgic if there were two more 'stages' in it.

    The third level in the stage sequence could be where the whole upper area shatters appart like in this cutscene.


    Then it warps outside the castle where you watch it fall down like in this cutscene.

    And lastly it's a huge stage based on the arena where u fight ganondorf, does that sound too hard?




    The last part is what sounds hard. I mean, it's not impossible to warp the whole stage, but I would need to make dissapear lots of models, in addition to need more textures, and I'm near to the limit right now. My real intention ends up in the beginning of your second video, the same area without walls, all destroyed by ganondorf. I have the intentions to implement this as a final transformation for the stage, once all the blocks are down, ganon gets mad and selfdestructs, collapsing the area. The blocks would reappear though, and the stage would remain like this.

    Anyway, it's a concept, the stage is set to be released in 2 days and I'm not sure I'm able to make all of this, at least for the first release. Also, I don't discard making a castle seige based version of this stage, so the first instance is the normal fight, the second one the destroying castle, and the third one the place where you fight the final Ganon.

    Pleeeeease make one more version with walls on the sides but not ceiling.  I don't want it to be THAT enclosed, but more like a better version of Shadow Moses Smiley

    Are you going to zoom the camera out a bit on the enclosed version as well?


    Sure... But I guess there will be too many versions and people will not know which one choose xD

    I love the fact that Ganon's Tower is a box stage with only the bottom open.  That said though, sucks for characters like Peach with trashy vertical recovery and light weight XD.

    Still awesome stage.  What does it go over again?


    The only bottom open is only one of the version of the stage. About what does it go over, I'm not sure yet. Like most of my stage, it should work nicely over many stages, but it wouldn't work for temple at the same time as Final Destination. I should make at least a special version for temple... Or I could get request once the stage is released O.o
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    « Reply #2006 on: November 28, 2010, 10:00:32 AM »


    I think Ganondorf Tower is looking good and has a lot to offer already. Don't pay attention to those requesting things like Zelda in a diamond or the pots, I mean are you serious? lol damn perfectionists and [censored].
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    « Reply #2007 on: November 28, 2010, 10:05:07 AM »


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    « Reply #2008 on: November 28, 2010, 10:58:22 AM »


    Alright, how did you make the stage fade?

    Some of the stuff you put in your stages seems impossible for current methods >.>
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    « Reply #2009 on: November 28, 2010, 11:07:44 AM »


    I'm guessing it's VIS0 files.
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