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Question: What would you like me to release next?
Melee Mute City - 73 (41.7%)
Gerudo Valley - 31 (17.7%)
Bowser In The Sky - 17 (9.7%)
Inside Peach's Castle - 14 (8%)
Fire Temple - 13 (7.4%)
Windmill Hut - 3 (1.7%)
Dodongo's Cavern - 3 (1.7%)
Venom - 4 (2.3%)
Pac-Man - 17 (9.7%)
Total Voters: 175

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Author Topic: Mewtwo2000's Stage Thread - [Mute City released] - (20/06/19)  (Read 1598213 times)
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Mewtwo2000
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    « Reply #3525 on: April 04, 2011, 03:46:07 PM »


    Hey Mewtwo2000, you probably know this already, but when I played against Master Hand on the N64 Final Destination, he didn't make any sounds. I haven't tried with Crazy Hand, but the same thing probably happens. Perhaps that's something you can fix when you finish the stage?


    Yeah, I know about it, I've been reported more than twice. I've not tried to fix it yet, I will soon, thanks for pointing it out. Yeah, that could be something to fix when the background is complete.

    any updates on the SM64 outside peaches castle stage?


    Not yet, but I should be doing some progress during this week.

    By the way, Kongo Jungle video. I'm gonna darken those shadows before I release it, and maybe edit a little the camera points.

    <a href="http://www.youtube.com/watch?v=4sKYtMoje9M" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=4sKYtMoje9M</a>
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    Ricky (Br3)
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    « Reply #3526 on: April 04, 2011, 03:48:56 PM »


    Will you make one with JJ's BG?

    Great to see you back.
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    Mewtwo2000
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    « Reply #3527 on: April 04, 2011, 04:36:19 PM »


    Sure, if it fits I will include it.

    By the way, some picture of the stage:

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    « Reply #3528 on: April 04, 2011, 04:37:46 PM »


    lol the cannon barrel, I wonder how it works
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    Mewtwo2000
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    « Reply #3529 on: April 04, 2011, 04:40:29 PM »


    It's in the newest video, it's just a spinning platform. It's the nearest I can get it for now... ^^U
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    « Reply #3530 on: April 04, 2011, 04:47:11 PM »


    Ah, very nice Mewtwo.
    I think I may grab this and replace the old one since this one has cleaner textures Wink
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    « Reply #3531 on: April 04, 2011, 05:47:42 PM »


    Just saw the video on my subscriptions, and I gotta say man, real nice job!

    You made it look even better than the original.

    Will deff be getting this when released.
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    DSX8
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    « Reply #3532 on: April 04, 2011, 10:17:36 PM »


    great work as always man!!! bravo bravo!!!

    any progress on my stage animations lately?
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    « Reply #3533 on: April 04, 2011, 10:58:10 PM »


    I must say Kongo Jungle looks amazing! I wonder how long it'll take to implement that spinning cannon's physics into Brawl.
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    « Reply #3534 on: April 05, 2011, 04:24:44 AM »


    Oh man, that stage us looking mad sick! Damn nice job M2000, really nice Cheesy

    The song just got me into the mood of play all the old DKC games xD
    And yes i really mean every DKC game xD'


    btw, where'd you get that GAME SET voice from? I want it for my ISO, i preferred that one every since i heard the one for NTSC and PAL the first time.
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    Kind of want to start making mods for this again

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    « Reply #3535 on: April 05, 2011, 09:32:01 AM »


    Oh man, that stage us looking mad sick! Damn nice job M2000, really nice Cheesy

    The song just got me into the mood of play all the old DKC games xD
    And yes i really mean every DKC game xD'


    btw, where'd you get that GAME SET voice from? I want it for my ISO, i preferred that one every since i heard the one for NTSC and PAL the first time.
    Mewtwo has the japanese voices in his game. They say game set in the Japanese version.
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    « Reply #3536 on: April 05, 2011, 10:31:57 AM »


    Couldn't you try implementing the cannon barrels from the Subspace Emissary?
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    « Reply #3537 on: April 05, 2011, 10:36:20 AM »


    if it was that easy e would also have real hazards...
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    « Reply #3538 on: April 05, 2011, 11:13:41 AM »


    kongo jungle 64 looks epic i have an idea how about adding peach and 2 toads on the bridge in the outside the castle stage like in the ending of SM64? love your stages btw
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    « Reply #3539 on: April 05, 2011, 12:19:36 PM »


    if it was that easy e would also have real hazards...
    idk, thought hitboxes were the only problem
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