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« Reply #480 on: November 09, 2011, 12:31:14 PM » |
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Hey dsx8 just curious but did you download the tos2 models i sent you over msn? (it's pride btw :p)
oh nope not yet... ^^'' send those links to me again edit: here's some ingame pics of those 4 weskers!!! only thing thats messed up is the right upper thigh, and the fingers which is of course hard to do weights for. and for 3-4 player matches... having more than 2 weskers will cause the game to lag... but not as bad as having Zero matches
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« Last Edit: November 09, 2011, 01:11:22 PM by DSX8 »
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« Reply #481 on: November 09, 2011, 01:35:55 PM » |
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DSX8 well your doing some great MVC3 model imports but your kinda putting us against a wall xD i mean if ppl continue importing MVC3 models then we cant do battles due to the lag problem i dont know if this problem will ever be fixed or if its possible since i think the wii cant handle that many polygons at once im not saying ppl shouldnt import more MVC3 models but if we get a MVC3 model over every character we wont be able to do that many battles without lag so maybe taking models for the characters from other games they appeared with lower polygon count would be good aswhell xD
Back on topic that wesker looks nice i bet it will be a great release.
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« Reply #482 on: November 09, 2011, 01:50:55 PM » |
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How about a Zero Vs wesker match ey? does THAT lag much?
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« Reply #483 on: November 09, 2011, 02:40:50 PM » |
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Zero vs. Wesker, when I tried him out, didn't lag.
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« Reply #484 on: November 09, 2011, 02:45:11 PM » |
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DSX8 well your doing some great MVC3 model imports but your kinda putting us against a wall xD i mean if ppl continue importing MVC3 models then we cant do battles due to the lag problem i dont know if this problem will ever be fixed or if its possible since i think the wii cant handle that many polygons at once im not saying ppl shouldnt import more MVC3 models but if we get a MVC3 model over every character we wont be able to do that many battles without lag so maybe taking models for the characters from other games they appeared with lower polygon count would be good aswhell xD
Back on topic that wesker looks nice i bet it will be a great release.
well im trying my best to lower the vertice count on these MvC3 models... but if i lower it down by 50%, then the UV gets messed up and that also messes up the texture mapping edit: also... Wesker is now released!
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« Last Edit: November 09, 2011, 02:47:04 PM by DSX8 »
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« Reply #485 on: November 09, 2011, 02:51:59 PM » |
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The high poly lag might only be a problem for the file replacement code. I think Riivolution can use any file size depending on how the xml is written. I'm not sure though.
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« Reply #486 on: November 09, 2011, 02:52:28 PM » |
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awesome!! whos next?
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« Reply #487 on: November 09, 2011, 02:55:49 PM » |
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awesome!! whos next? who's next u say...? its a DBZ Raging Blast 2 360 model! not gonna say who... its a surprise but Lyn shall be released... 2morrow
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« Reply #488 on: November 09, 2011, 03:00:36 PM » |
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who's next u say...? its a DBZ Raging Blast 2 360 model! not gonna say who... its a surprise but Lyn shall be released... 2morrow so another DBZ character or is fixed gotenks with ssj3 form?
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« Reply #489 on: November 09, 2011, 03:01:20 PM » |
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so another DBZ character or is fixed gotenks with ssj3 form? the gotenks model is a wii model... this 1 is a 360 model mate
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« Reply #491 on: November 09, 2011, 03:10:26 PM » |
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who's next u say...? its a DBZ Raging Blast 2 360 model! not gonna say who... its a surprise but Lyn shall be released... 2morrow raging blast 2 ....one of those chars exclusive to that game only right?
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« Reply #492 on: November 09, 2011, 03:11:18 PM » |
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the gotenks model is a wii model... this 1 is a 360 model mate
actually didnt know it was a wii model lol and theres so many characters in DBZ Raging Blast 2 im not going to try and guess it i will just wait for the priview lol
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« Reply #493 on: November 09, 2011, 03:22:49 PM » |
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Hey DSX8 how do you lower the file size on your imports for your imports from MvC3? I was trying to lower chris' filesize by reducing texture size and it sill was over the limit >.< Just curious to know if you have any other methods of lowering the size.
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« Reply #494 on: November 09, 2011, 03:24:33 PM » |
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devide the size of the texture in half (ie 500 to 250) and make sure it is CMRP in brawl box
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Quotes: Not all people have the luxury of being able to buy things whenever they want.
Some people are barely scraping by in the economy.
Modding has made you guys so spoiled.
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