Oh wow, wonderfull work Iwvi !
Side tilt and dadh attack shouldn't hit behind, i forgot to modify it.
I will try to perfect the side B too.
Potion heal 3%, if that's too much I can easely make it heal 2% or prolong the animation.
Smashes and tilt are probably too fast. But Air attacks have the same landing than Ike, so I'm not sure they are too fast, but I can add some frames in the animation of Back Air and down Air.
Thanks for your advice !
I will make a list of things to modify for V2 in the first post, please comment and criticize !
The potions should still heal 3 but the animation should take a bit longer, if not, then as long as the shortest MH3 potion animation.
List:
NAir: It's good, straying away from generic sword moves, like.
UAir: It's fine, maybe a tiny bit slower unless it has endlag.
BAir: Also looks fine, maybe same as above with speed, but not the end lag.
FAir: That's fine, strays away from usual swordsman moves again, i like it.
DAir: It's fine, but maybe should only spike if it hits with the tip when pointing down.
A,A,A: Too fast, should have the speed a bit faster than Ike's old A,A,A, now it's faster than Marth's A,A.
UTilt: Animation could use some work, and the angle of the sword too.
DTilt: Pretty good but sends people pretty far.
FTilt: Animation is too fast compared to the original, maybe it should work like Link' FSmash but a bit faster and less powerful.
FSmash: Way too fast, should be as slow or almost as slow as Ike's original.
USmash: A tiny bit of startlag would make it perfect.
DSmash: I like it, should have more knockback, swap it with the DTilt's Knockback and hit angle?
Neutral B: I like it, but potion drinking needs to take longer like in the games.
Side B: Combo goes too fast, should be input based like Marth's where you have to press B. Flash Bombs get thrown too much in succesion, it should take a while for him to be able to throw another one.
Up B: Baby Rathalos
DownB: Barrel Bombs! They're placed a bit too fast though. And for the backjump one, it should work like an escape counter. Get hit, block and jump back.
^All based on the video in your OP except specials.